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Todd Bryant

Symon browser game - 4 views

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    Puzzle game, inside a person's head/dreams who is paralyzed. Review is here http://gambit.mit.edu/updates/2011/08/award-winning_game_explores_pu.php
Bryan Alexander

Ethical Inquiry through Video Game Play and Design: A Symposium - 2 views

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    Looks great!
Brett Boessen

Reacting to the Past - 4 views

Agreed. That last, Bryan, can be an excellent way to draw non-"gamer" folks into game principles and design, too. This looks cool; passing it along to my historian colleague.

games simulation role play pedagogy

Todd Bryant

Cat and the Coup, game Iran before coup - 1 views

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    Apologies if I added this already.
Bryan Alexander

Transition Town game - 2 views

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    Interesting use of analog game to build social planning.
Bryan Alexander

On encouraging replay to learn more - 3 views

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    Very interesting discussion. It's a military context, easily generalized.
Bryan Alexander

Christminster, an academic interactive fiction - 5 views

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    I can't get the page to load. :(
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    Just worked for me. Try a different browser? Or want me to email you a file?
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    Working now. Thanks, though!
Ed Webb

Gamification has issues, but they aren't the ones everyone focuses on - O'Reilly Radar - 1 views

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    Via James Schirmer on Buzz. As I commented there:  This is quite sensible. Since I do want to dismantle capitalism, I don't agree with that bit. More subtly, I am concerned about the entrenchment of simplistic binary thinking in western, particularly US, culture, so "Game designers often like to see an epic battle between good and evil - even where there isn't one - but that's part of the charm" - for me that's a significant drawback. To the extent that a game includes an argument about how the world is or how the world should be, then reinforcing oversimplification (rather than the simplification necessary in any model of the/a world, be it a book, movie, academic article or game) is problematic. I like my myths/theories/stories multifaceted.
Victoria Pullen

Bombcast - Giant Bomb's Gaming Podcast - 2 views

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    E3 Day One of the Bombcast is especially interesting. The first half is a conversation with game developers, including Jonathan Blow (creator of Braid), and some industry folks from Microsoft. It was a fascinating peek at the industry. The second half is the normal Giant Bomb crew and is quite good as well. Highly recommend giving this one a listen.
Ed Webb

Lessons Learned in Playful Game Design - ProfHacker - The Chronicle of Higher Education - 3 views

  • The site reflected my commitment to designing the class assignments around collaborative mission-based tasks that would increase in difficulty level each week and reward multiple paths of completion. Each week I tried to think beyond discussion topics and create playful mechanics–the real challenge of harnessing gameplay, which no site can provide on its own–and some weeks it was hard to escape giving assignments that would never feel playful.
  • many of the students appreciated the greater sense of collaboration
  • Ian Bogost escalated his anti-gamification campaign with a Gamasutra article that explicitly mentioned how the rhetoric of gamification is drawing attention from educators to a trend that threatens “to replace real incentives with fictional ones,” among many other sins. The piece even inspired Darius Kazemi to build a Chrome extension that replaces “gamification” with “exploitationware.”
  • ...2 more annotations...
  • From edutainment titles that amounted to repackaging of classroom drills to simulations that favor particular structures of reality, games as they stand are learning experiences we’ve started to understand but are still trying to harness in the classroom.
  • a class-based Alternate Reality Game
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    Neat! I like the way she worked in anti-gamification.
Rebecca Davis

Lessons Learned in Playful Game Design - ProfHacker - The Chronicle of Higher Education - 2 views

  • As the semester got rolling, I realized that I’d made a new course preparation into a potentially life-consuming task.
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    report on gamifying a class
Ed Webb

The Imagination Age: GAMEFUL Challenge - 0 views

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    How very cool. I'll have to spend more time on 'ful.
Ed Webb

Home : Inform - 1 views

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    New home of Inform 7 interactive fiction platform
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    Very different presentation. Thanks, Ed.
Bryan Alexander

Playmancer - 0 views

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    Interesting mix of motion capture with role-playing. I'd like to see the mental health ones.
Bryan Alexander

Game modding in class - non-digital - 0 views

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    Nice example of game modification, using cards.
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