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Bryan Alexander

Rulers of Nations, "Geo-political Simulator 2" - 1 views

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    Extravagantly complex political sim for current Earth.
Ed Webb

Bum Lee / De-Animator - 1 views

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    I would love to use this in teaching Lovecraft, or horror in general. Because it gets some stuff right (ambience) and some stuff wrong (nonstop violence), it would be keen to start discussions. (This is such a tough game. I die so quickly.)
Ed Webb

Violent video games touted as learning tool - Yahoo! News - 1 views

  • "As you know, most of us females just hate those action video games," she said. "You don't have to use shooting. You can use, for example, a princess which has a magic wand and whenever she touches something, it turns into a butterfly and sparkles."
    • Ed Webb
       
      Wait, wut?
  • you learn to learn
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    "You could use stereotype powers, too!" Sigh. This was odd: "Games for Learning, a daylong symposium on the educational uses of video games and computer games. The event, the first of its kind..." Really?
Ed Webb

BBC News - Police investigate Habbo Hotel virtual furniture theft - 1 views

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    Isn't there a Charlie Stross novel like this?
Ed Webb

Norwegian Boy saves Sister from Moose Attack using World of Warcraft Skills «... - 1 views

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    Must resist Monty Python and the Holy Grail joke...
Ed Webb

BBC - Science & Nature - Human Body and Mind - Sheep Dash! - 1 views

shared by Ed Webb on 21 Oct 11 - Cached
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    fun
Bryan Alexander

Modding Settlers of Catan - 3 views

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    Very nice, easy way to mix up a preexisting board game for classroom purposes.
Bryan Alexander

Disaster Hero - 1 views

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    Another example of a civic engagement game.
Bryan Alexander

U. of Utah to Help Students Publish Video Games - Wired Campus - The Chronicle of Highe... - 0 views

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    Many universities offer programs that teach video-game design, but the University of Utah has taken the unusual step of creating a company to help its students bring their electronic amusements to market. The company, Utah Game Forge, opened in May and just released its first game, Heroes of Hat!
Ed Webb

BBC News - Blizzard cuts off Iranian access to World of Warcraft - 0 views

  • "This week, Blizzard tightened up its procedures to ensure compliance with these laws, and players connecting from the affected nations are restricted from access to Blizzard games and services," read the statement. Unfortunately, said Blizzard, the same sanctions meant it could not give refunds to players in Iran or help them move their account elsewhere. "We apologise for any inconvenience this causes and will happily lift these restrictions as soon as US law allows," it added. Although the block on Wow has been imposed by Blizzard, other reports suggest a wider government ban might have been imposed. Players of Wow and other games, including Guild Wars, said when they had tried to log in they had been redirected to a page saying the connection had been blocked because the games promoted "superstition and mythology". Blizzard said it had no information about Iranian government action against online games.
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    Interesting to compare this with those various US moves against Euro banks for trading with various enemies.
Beast Marketing

Diablo 3 Dueling - 0 views

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    This is the only and best Diablo 3 dueling and tournament league online today, guaranteed.
Bryan Alexander

EteRNA - RNA-folding game - 0 views

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    A bit like Fold-It.
Bryan Alexander

Debating Emancipation, Online! - 0 views

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    Materials for a game about Lincoln's slave emancipation policy.
Bryan Alexander

Media - Social Studies - Play | Wolfsonian-FIU Freedom - 0 views

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    Spin is designed to promote student reflection on the power of words and images by creating and altering meaning in a fictional narrative. This fast-paced, small group storytelling game provides students the experience of "spinning" a story in different directions to convey diverse storylines or viewpoints-much like it occurs in print, broadcast, and digital media today.
Ed Webb

Parents Find Children With Autism Benefit From Video Games | TheLedger.com - 0 views

  • Children (on the Autism spectrum) take games that call you a loser or say other things like that very personally
  • Garth Chouteau, spokesman for PopCap Games, says the company has received an immense amount of calls and letters from parents of children with an ASD diagnosis, such as Schramek, stating the positive effects their games have had on children. "These games are created with no purpose in mind other than fun, but people say these games help them relax and provide cognitive activity for their children. These are side effects of a really good game," says Chouteau.
  • "Kids on the autism spectrum have a hard time with emotional control. From a social standpoint, one of the things the games are helpful with is teaching the children to take turns."
  • ...2 more annotations...
  • Chase Lebron, who was diagnosed with autism in 2004 at the age of 2, loves to play MarioKart and Pokemon. She found that allowing him to play these games teaches Chase how to cope with the difficult concept of winning and losing. "Their ability to cope with not always winning is not the same as with other children. Their expectations when playing these games can be a bit unrealistic so in playing them it helps teach how to deal with the concept of losing. I've also noticed that playing these games helps with hand-eye coordination," says Torres.
  • "The games on an iPhone, such as ‘Angry Birds" and ‘Jetpack Joyride,' are really great, simple games that you can use to work on goal setting. Every game has a goal that you are supposed to accomplish," says Hull. "Kids lose focus when there is too much going on around them, so having goals in a game teaches them to focus beyond the distractions to complete the mission."
Bryan Alexander

Nordic LARP talks - 0 views

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    Presentations by Scandinavian LARP creators.
Ed Webb

Venatio Creo - Home - 2 views

shared by Ed Webb on 05 Aug 11 - Cached
Ed Webb

Video games are the answer to the New Boring | Technology | guardian.co.uk - 0 views

  • And then there's Saint's Row 3, an open-world crime shooter, that seems to have been concocted entirely by hyperactive 14-year-olds force fed on a diet of sherbet, Red Bull and Korean gangster movies. This is a game in which the player can, entirely at random, bludgeon passers-by with a giant dildo. To the best of my knowledge, Downton Abbey features nothing even remotely comparable – although, to be fair, I skipped most of season two, and may have missed a key scene in which Hugh Bonneville attacks his butler with some nightmarish Edwardian device intended for the cure of female hysteria.
  • Please, if you are a parent and you want something to do with your kids on a wet Sunday afternoon, don't rent the latest heavily marketed CGI bore-fest from a Hollywood studio more interested in selling you merchandise and the moral agenda of its self-serving financers, buy Zelda. Buy Zelda and share a genuinely thrilling, heart-warming escapist fantasy with your children. Certainly, it's not as 'good' as taking them to a museum or getting them to play footie in the park, but if the only alternative is Horrid Henry, it is spectacular – and they will never forget it.
  • Interactivity is a blunt but effective tool to ensure attention and alertness. And as such, video games have never sought to stultify or repress. Video games are not interested in teaching us to make the most out of our tired soft furnishings.
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  • Forget mainstream TV, forget it. It's over – at least in terms of water cooler discussion. Apprentice and X-Factor may reliably trend on Twitter, but it's all ironic chatter mixed with barely-disguised collective embarrassment and culpability. There's nothing enriching there.
  • games demand immersion and investment. Traditionally, this has formed a stereotype of dead-eyed zombies slumped in front of monitors, but of course, through XBox Live and PSN, gamers now constantly communicate with each other, as well as share creative tasks in titles like Little Big Planet and Minecraft. New research from Michigan State University suggests that gamers are more imaginative story-tellers – the findings are far from conclusive, but they don't surprise me. The game worlds in Zelda, Uncharted and Dark Souls are rich and deep. They are cluttered with possibilities.
  • Games get to us on some primal level, they speak to the machine code of the human id – and that can be a good thing.
  • You have your doubts and so do I. But the very least mainstream games do is give us a platform to discuss amazing things. When you talk about Zelda or Uncharted 3, you can talk about beauty, art, mythology and adventure; when you talk about the forthcoming Bioshock: Infinite, you can cover architecture, paranoia and politics and it all makes perfect sense. These elements aren't hidden away, to be teased out by cultural studies students desperate to apply their knowledge of Derrida and Saussure. They're there in the very form, the very function of the games. Modern Warfare 3 and Battlefield 3 are idiotic and politically suspect, but give them five minutes and they'll show you more about the computerised lunacy of contemporary conflict than most of those MOD-arranged shaky cam war reports beamed into your living rooms by over-stretched 24-hour news channels
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