being a gamer is less an inherent attribute—either you are or you aren’t—than it is a malleable description of practices that change throughout one’s lifetime, whether from “hardcore” to “casual,” single-player to “social,” or genre to genre
White House supports gaming for girls - 1 views
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"7 Things You Should Know About Games and Learning" - 3 views
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Teaching international relations through popular games, culture and simulations (Part 1) - 4 views
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Simulection: How I'm testing the party's 2015 manifestos on the video game Democracy 3 - 2 views
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Minecraft: striking gold in the classroom? - 1 views
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