This tutorial will show you how to create sprites, objects and rooms. You will create and name your first resources using a proper naming convention. In the next lesson, we will program your objects with events and actions. (7:05)
Game Maker has been the cornerstone of my video game design and development instruction for some time now. In the past, I have used it to as a tool in summer computer camps, after school programs, and a unit in our school's gifted and talented program. This blog post provides links to a number of video tutorials and GameMaker 8.1 source files to demonstrate specific skills using GameMaker 8.1.
This blog post includes links to my GameMaker Studio Tutorial Videos: The following tutorials are generally updated versions of the GameMaker 8.1 videos. The changes are subtle, so you should be able to use the GameMaker 8.1 and GameMaker Studio tutorials interchangeably. The initial set of GameMaker Studio tutorials will guid you through creating a Maze / Adventure game.
In this tutorial you will learn to use the sprite editor including the drawing tools, setting transparency (get rid of that ugly white box around your character!), making multiple enemies out of one original, and animation tricks (adjust speed, size, rotation, etc) (9:21)
This tutorial will show you how to downloading spritesheets (from http://www.spriters-resource.com) and extracting the animation from the sheet using GameMaker's Sprite Editor (7:17)
This short video will provide you with an understanding of the gamemaker environment. It will explain the different resources that are included in a game created with GameMaker. (5:48)
This tutorial will show you how to create sprites, objects and rooms. You will create and name your first resources using a proper naming convention. In the next lesson, we will program your objects with events and actions. (7:27)
This tutorial will show you how to program events and actions for your objects. Events and Actions are what indicate what the objects can do in a game. (3:46)
In this tutorial, we will add obstacles to avoid in the game. We will set it up so that we can click on the obstacles with the mouse in order to get rid of them and save our main character. (4:06)
In this video, you will learn how to deal with the end of a game in GameMaker 8. If / Then statements are introduced to determine what to do at the conclusion of the game (if all lives are lost). Questions are also incorporated to determine if you want to try again or end the game. (4:00)