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Steven Isaacs

GameMaker Studio - working with spritesheets - 1 views

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    This tutorial will show you how to downloading spritesheets (from http://www.spriters-resource.com) and extracting the animation from the sheet using GameMaker's Sprite Editor (7:17)
Steven Isaacs

GameMaker 8.1: Spawning Objects - 3 views

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    This tutorial will show you how to have an enemy automatically shoot objects in a given direction. This tutorial utilizes a step event and the random action to randomize the occurrence of the enemy projectiles. (2:23)
Steven Isaacs

GameMaker 8.1: Moving Toward an Object - 2 views

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    This video will show you how to use a step event in GameMaker 8 to create a loop that continually checks the location of an object and has another object move toward it. (3:40)
Steven Isaacs

GameMaker 8.1: Shooting in a Direction - 1 views

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    This tutorial will show you how to create a main character that can shoot a projectile based on the direction he is moving. (7:38)
Steven Isaacs

GameMaker 8.1: Game Information - 1 views

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    This tutorial will show you how to add game information to your GameMaker 8 game. Game information is the area where you can provide directions to the player. I see this as the online 'game manual' and have students include important elements (storyline, characters, items, level descriptions, scoring mechanisms, winning / losing scenario, and game controls) I will also show you how to make the game information show up automatically at the start of the game. (3:37)
Steven Isaacs

GameMaker 8.1: Conditional Statements and Instance Count - 0 views

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    In this tutorial, we will explore conditional statements further. This time, we will determine when there are no more enemies. Upon eliminating the last enemy, you will advance to the next level of the game, which will be more challenging than the first. (7:49)
Steven Isaacs

GameMaker 8.1: Conditional Statements / Game Over! - 0 views

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    In this video, you will learn how to deal with the end of a game in GameMaker 8. If / Then statements are introduced to determine what to do at the conclusion of the game (if all lives are lost). Questions are also incorporated to determine if you want to try again or end the game. (4:00)
Steven Isaacs

GameMaker 8.1: Lives as a Scoring Mechanism - 0 views

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    In this video, we will set it up so that your character has 3 lives and each time it collides with a bomb, your character will lose a life. (7:04)
Steven Isaacs

GameMaker 8.1: Scoring and Lives - 0 views

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    This tutorial will show you how to add score and deal with lives based on collision with the enemies. (9:34)
Steven Isaacs

GameMaker 8.1: Mouse Events - 0 views

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    In this tutorial, we will add obstacles to avoid in the game. We will set it up so that we can click on the obstacles with the mouse in order to get rid of them and save our main character. (4:06)
Steven Isaacs

GameMaker 8.1: Adding a Background and Sound - 0 views

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    This tutorial will show you how to add sound and a background to your games in GameMaker 8. (5:38)
Steven Isaacs

GameMaker 8.1: Working with Events and Actions - 0 views

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    This tutorial will show you how to program events and actions for your objects. Events and Actions are what indicate what the objects can do in a game. (3:46)
Steven Isaacs

GameMaker 8.1: Introducing Events and Actions - 0 views

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    This tutorial will show you how to create events and actions for objects. Events and actions are what tell the objects what to do in a game. (1:49)
Steven Isaacs

GameMaker 8.1: Creating Moving Objects - 0 views

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    This tutorial will show you how to create events and actions for objects. Events and actions are what tell the objects what to do in a game. (1:49)
Steven Isaacs

GameMaker 8.1: Creating Sprites, Objects, and Room - 1 views

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    This tutorial will show you how to create sprites, objects and rooms. You will create and name your first resources using a proper naming convention. In the next lesson, we will program your objects with events and actions. (7:05)
Steven Isaacs

GameMaker 8.1: The GameMaker Interface - 0 views

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    This video tutorial will orient you with the interface for GameMaker 8.1. (3:23)
Steven Isaacs

Games and Learning: GameMaker 8.1 resources - 0 views

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    Game Maker has been the cornerstone of my video game design and development instruction for some time now. In the past, I have used it to as a tool in summer computer camps, after school programs, and a unit in our school's gifted and talented program. This blog post provides links to a number of video tutorials and GameMaker 8.1 source files to demonstrate specific skills using GameMaker 8.1.
Steven Isaacs

Games and Learning: GameMaker Studio Tutorials - 1 views

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    This blog post includes links to my GameMaker Studio Tutorial Videos: The following tutorials are generally updated versions of the GameMaker 8.1 videos. The changes are subtle, so you should be able to use the GameMaker 8.1 and GameMaker Studio tutorials interchangeably. The initial set of GameMaker Studio tutorials will guid you through creating a Maze / Adventure game.
Steven Isaacs

GameMaker Studio: Display Health + Lives - 1 views

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    This tutorial will show you how to use a controller object to display (draw) the health and lives in your game. (8:22)
Steven Isaacs

GameMaker Studio - Sprite Editor - 1 views

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    In this tutorial you will learn to use the sprite editor including the drawing tools, setting transparency (get rid of that ugly white box around your character!), making multiple enemies out of one original, and animation tricks (adjust speed, size, rotation, etc) (9:21)
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