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Sasha Thackaberry

Taking Serious Games Seriously in Education (EDUCAUSE Review) | EDUCAUSE.edu - 0 views

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    "About Learning and Literacy.1 In this early book, Gee drew most of his examples from entertainment games, rather than education-specific games. At the time, many learning games consisted of drill-and-practice activity that promoted skill automaticity, but far fewer sought to promote conceptual understanding. Since then, concentrated work has created serious games - games with more than just entertainment as a goal - that embody the principles of deeper learning. At the same time, the fields of cognitive psychology, educational psychology, and computer science have come together to create the interdisciplinary field of learning science. Many people in the field have turned their attention to games, along with other digital learning environments like intelligent tutors and simulations"
learnnovators

POKÉMON WHOA! - Learnnovators - 0 views

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    When I was a teenager I was addicted to video games. Not stay-awake-for-three-days-and-die-of-starvation kind of addicted, but I would spend every conceivable moment playing.
Xavier Moya

What computer games can and can't do - 0 views

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    Maybe too old but it's a good reference about the limits of computer games in the narrative field. Enjoy!
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