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anonymous

Gamasutra - Features - Psychology is Fun - 0 views

  • oundationally, behaviorism offers us five foundational ingredients for a healthy and balanced reward schedule. Firstly, continuous reinforcement operates just as it sounds. We reinforce a player every single time they perform the behaviors that we'd like to see. We may even reinforce behaviors that get incrementally closer to what we'd like to see, what behaviorists call shaping.
  • Foundationally, behaviorism offers us five foundational ingredients for a healthy and balanced reward schedule. Firstly, continuous reinforcement operates just as it sounds. We reinforce a player every single time they perform the behaviors that we'd like to see. We may even reinforce behaviors that get incrementally closer to what we'd like to see, what behaviorists call shaping.
  • World of Warcraft, regardless of race or class selected. Learn to walk properly, kill efficiently, use skills, loot, sell, etc., and there's no dearth of praise, experience, and cash value. Yet, continuous reinforcement is the first to wear off, because players immediately notice once you've staunched the flow of reward.
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  • fixed ratios, or fixed intervals, rewarding only after a set number of correct responses, or rewarding after a set amount of time, respectively.
  • compound reward schedules
  • until there's an extremity-themed reward at the tail end, behaviorism also calls this a chain
  • eeding concurrent reward schedules. They let our brain pick and choose the best way to reward itself. The key to generating fun in the brain of the player is to cater to them. They should always have options for how they want to stimulate themselves.
    • anonymous
       
      the pleasure principle - the design and characteristics of the reward, the pleaure and/or function
  • dopamine, has been shown to have less to do with pleasure than with appetite, or "seeking."
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    "Pleasure first, and then, excuse from pain, shape every move that we will ever make -- so say the behaviorists"
anonymous

Terra Nova: LOTRO F2P Seems to Be a Success - 0 views

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    The question is, will you get enough revenue? By opening the door, will you get enough new people that the nickle-and-dime revenue strategy makes up for the loss of good, solid, almost-guaranteed subscriptions?
anonymous

Richard A. Bartle: Early MUD History - 0 views

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    "The very first MUD was written by Roy Trubshaw in MACRO-10 (the machine code for DECsystem-10's). Date-wise, it was Autumn 1978. The game was originally little more than a series of inter-connected locations where you could move and chat."
anonymous

Game review: Free Realms for PC | Technology | guardian.co.uk - 0 views

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    Tiered membership means you'll come across items and quests only available if you sign up, but even so, this game has more than enough quality free play experiences to keep you entertained.
anonymous

Do prisoners need PlayStations? | Society | guardian.co.uk - 0 views

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    "most of the time that people spend in our prisons is wasted time - bang-up is the most abundant commodity in the prison system. So the prison service has to provide some means of helping the thousands it confines not to go mad - or worse, to become uncon
anonymous

Exploring Virtual Worlds - a set on Flickr - 0 views

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    A gallery of my avatars and explorations of virtual worlds and MMOs
anonymous

Ian Bogost - Water Cooler Games - 0 views

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    "Water Cooler Games served as the web's primary forum for "videogames with an agenda" - coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment. "
anonymous

Videogames & the two avant-gardes - Georgia Tech's Institutional Repository - 0 views

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    "formal avant-garde explores the essence of the videogame medium (e.g. action, procedurality, story) and that the political avant-garde challenges or critiques technoculture through the videogame form."
anonymous

Kids, Video Games, Posture & the Nervous System « Linda Stone - 0 views

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    "The way we breathe is central in regulation of attention and emotion, cognition and memory, and social and emotional intelligence."
anonymous

Why exploring Virtual Worlds is a goal, not information driven « - 0 views

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    First things first. Get into a World that has epic goals with massive emotional, social and cognitive domains. Following that experience, Second Life might actually mean something. Secondly - more information wrong, have more goals that are relevant to what you're looking into.
anonymous

What can we learn from a video game based on Dante's Inferno? | Technology | The Guardian - 0 views

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    "The Dante here is no poet but a crusader - and a bloodbath ensues"
anonymous

BorderHouse: A blog about diversity in gaming - 0 views

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    "The Border House is a blog that celebrates diversity in gaming from a wide variety of cultural angles. We aim to be a friendly space for women, feminists, people of color, gay, lesbian, transgender individuals, those with disabilities, and any other marginalized group and their allies to read news and opinion on and discuss video games, MMORPGs, virtual worlds, and social media. Our goal is to provide up to date relevant news and opinion journalism without cultural bias and using a feminist lens."
anonymous

Race, class, gender, sexuality: Resources for critical analysis of games/gaming - 0 views

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    "Below is a list of selected reading materials that are helpful to understanding the culture here at The Border House. This is not a comprehensive list of great anti-oppression blogs (of which there are many!), but a collection of mostly 101-geared articles and communities that should be helpful to people new to these topics."
anonymous

Racism & Resident Evil 5 Part One: What is racism? | The Border House - 0 views

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    " In googling "Racism Resident Evil 5, "one of my first hits was this video on YouTube. Warning: sexist, heterosexist, and racist language!"
anonymous

What D&D Character Am I? - 0 views

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    This survey will determine your ability scores, fantasy race, class, alignment, and character level describing what you would be if you were transformed into a Dungeons and Dragons character
anonymous

Youtube: The purpose and importance of music in videogames - 0 views

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    Fascinating commentaries about the sound design, composition and music purposes in World of Warcraft.
anonymous

GTA IV: A masterpiece | Comment is free | The Guardian - 0 views

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    GTA IV is its latest incarnation. In its first week of release, it made around $500m. It's been rightly, and widely, proclaimed a masterpiece. And it is - at least technically. As far as the script and storyline goes
anonymous

The Escapist : Achilles' Phat Lewtz (or, how mmorgs are like the Illiad) - 0 views

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    "When Achilles opts to sit out because his guild leader Agamemnon decides to take away a piece of Achilles' phat lewtz even though Achilles had spent the DKP to get it (see Book 1 of the Iliad"
anonymous

Toward Games that Matter: The Promise and Problems of the Storygame - 0 views

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    One way to invest gaming with the same cultural relevance of other forms of media would be to place players inside compelling, sophisticated stories.
anonymous

CBC News - Technology & Science - Breaching the 'magic circle' - 0 views

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    ""It's supposed to be a game," says de Castell. "And a game is supposed to be relatively insulated from the rules and norms of everyday life. And when that is breached, it's not a game anymore.""
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