Top 50 iPhone Apps for Educators | OEDb - 0 views
YouTube - Networked Student - 0 views
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By Wendy Drexler The Networked Student was inspired by CCK08, a Connectivism course offered by George Siemens and Stephen Downes during fall 2008. It depicts an actual project completed by Wendy Drexler's high school students. The Networked Student concept map was inspired by Alec Couros' Networked Teacher. I hope that teachers will use it to help their colleagues, parents, and students understand networked learning in the 21st century.
Sounding Board Success | always learning - 0 views
Monster Project - 0 views
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Welcome to the Monster Project Hosted by Anna Baralt and Ann Oro The Monster Project encourages the development of reading and writing skills while integrating technology into the classroom. Using monsters as a vehicle, students exchange written descriptions via this wiki, and then recreate their partner's monster without ever looking at the "real thing". During the project, students create, discuss, describe, interpret, analyze, organize and assess their monsters as well as the monsters of their peers.
From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views
The Flat Classrooms Debate, Live from Qatar and Philadelphia - Future of Education - 0 views
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Facilitated by Vicki Davis and Julie Lindsay, this session is a virtual link-up with the Flat Classroom Conference in Doha, Qatar and Educon 2.1 in Philadelphia, Pennsylvania, USA. This event is also our official kick-off event for our www.FutureofEducation.com interview series, sponsored by the KnowledgeWorks Foundation and with support from Elluminate!
NetGen Educational Challenge - 0 views
7 Things You Should Know About Alternate Reality Games | EDUCAUSE CONNECT - 0 views
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Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messages, movies, television programs, or printed materials. ARGs are not computer or video games, but electronic devices are frequently used to access clues. Players can meet and talk with characters in the narrative and use resources like postal mail, e-mail, the web, or the public library to find hints, clues, and various pieces of the puzzle. ARGs open doors into the future of students' professional lives, where they will be expected to solve complex problems by taking necessary raw materials from multiple resources, thinking critically and analytically, and putting their individual skills, interests, and abilities at the disposal of a group dedicated to a common goal.
Writing in the 21st Century - 0 views
YouTube - Never Stop Learning - 0 views
Cool Cat Teacher Blog: Semantic Aware Apps Rising - 0 views
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