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Contents contributed and discussions participated by Julie Lindsay

Julie Lindsay

NSTA :: Bans Stifle Social Media's Potential - 0 views

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    Are you LinkedIn? Do your students Tweet during a field trip? If you're like many NSTA members, the answer is "yes" with a caveat: Not in school. Excellent article featuring James gates, includes brief info about Flat Classroom and use of social media tools
Julie Lindsay

Flat Classroom Mini-Conference - 0 views

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    Announcement on the ASB website of our Flat Classroom Workshop/mini-Conference to be held at ASB Unplugged in Mumbai, February 2010
Julie Lindsay

YouTube - Personal Learning Networks - 0 views

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    Will Richardson talks about PLNs December 2007
Julie Lindsay

Monster Project - 0 views

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    Welcome to the Monster Project Hosted by Anna Baralt and Ann Oro The Monster Project encourages the development of reading and writing skills while integrating technology into the classroom. Using monsters as a vehicle, students exchange written descriptions via this wiki, and then recreate their partner's monster without ever looking at the "real thing". During the project, students create, discuss, describe, interpret, analyze, organize and assess their monsters as well as the monsters of their peers.
Julie Lindsay

Horizon.K12 2009 - 0 views

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    the Horizon Report: 2009 K-12 Edition, is the second in a new series of regional and sector-based reports, and examines emerging technologies for their potential impact on and use in teaching, learning, and creative expression within the environment of pre-college education.
Julie Lindsay

Cell Phones in Learning - Liz Kolb - 0 views

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    Cell phones have the capability to become the "Swiss army knife" for student research and organization. First, we explore using cell phones as data collection tools: audio recorders, digital cameras, and digital camcorders. Additionally, we consider how classroom projects can be developed for cell phones: creating ring tones, text messaging, mobile WebPages, and mobile surveys. Finally, we contemplate the future features of cell phones and how those features play a role in learning.
Julie Lindsay

No Future Left Behind - 0 views

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    This film was created as the Keynote for Net Generation Education Project: http://netgened.wikispaces.com When kids at the Suffern Middle School were asked to talk about education and their future, they gave Peggy Sheehy, the SMS media specialist, an earful. Listen and learn the bits of wisdom that can be gleaned from the students, if we only dare to ask them. Students from The Elisabeth Morrow School Tech Club contributed machinima created in Quest Atlantis. Marianne Malmstrom (aka Knowclue) worked remotely with the students of Suffern to create machinima of their avatars on Teen Second Life. Original music, "Harpsicord" was created by a former Suffern Middle School student, Larry Bordowitz. All editing was done by Peggy Sheehy and Marianne Malmstrom.
Julie Lindsay

Cool Cat Teacher Blog: Semantic Aware Apps Rising - 0 views

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    Vicki talks about the rise of the semantic web and analyses a number of blogs using Typealyzer.
Julie Lindsay

YouTube - No Future Left Behind - 0 views

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    This film was created as the Keynote for Net Generation Education Project: http://netgened.wikispaces.com When kids at the Suffern Middle School were asked to talk about education and their future, they gave Peggy Sheehy, the SMS media specialist, an earful. Listen and learn the bits of wisdom that can be gleaned from the students, if we only dare to ask them. Students from The Elisabeth Morrow School Tech Club contributed machinima created in Quest Atlantis.
Julie Lindsay

Writing in the 21st Century - 0 views

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    A report from the national Council of Teachers of English (USA) A call to support 21st century writing as well as an historical perspective
Julie Lindsay

Flowgram - 0 views

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    Create interactive guided presentations by combining web pages, photos, PPT and more with your voice, notes and highlights.
Julie Lindsay

FreshBrain - 1 views

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    At the core of FreshBrain is an open and free web site freshbrain.org that provides teens with the opportunity to explore, engage, and create through activities and projects. FreshBrain takes advantage of the latest technologies, such as web conferencing and social networking, to provide a very progressive environment where teens can complete activities and work together on projects. This experience is enhanced with Advisors, available to support and mentor teens who are working on projects, with the intention of increasing the likelihood of success. In addition, FreshBrain provides teens with tools and training in the latest technologies to complete these projects. Providing the latest tools in technology, and a social interactive networking environment, has enabled teens to explore, create, and share with others. A result of pulling these two key online arenas together into one solution has enabled FreshBrain to attract teens comfortable with technology and communicating online. Creations from FreshBrain users range from music videos to logo designs.
Julie Lindsay

edu 2.0: welcome to the future of education - 3 views

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    A free Web 2.0 resource and educational network that boasts over 34,000 members.
Julie Lindsay

YouTube - Elizabeth Gilbert: A new way to think about creativity - 0 views

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    Eat, Pray, Love" Author Elizabeth Gilbert muses on the impossible things we expect from artists and geniuses -- and shares the radical idea that, instead of the rare person "being" a genius, all of us "have" a genius. It's a funny, personal and surprisingly moving talk.
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