Teachers and students are largely driving the adoption of Web 2.0 technologies in schools, but human and technological barriers are holding back the use of these as learning tools in many classrooms, according to a new study.
An excellent example of a project developed by teachers after attending the Flat Classroom workshop at NECC 2008
Ozlinks is a collaborative project between
Mrs Knight's Year 7 class at St Joseph's College Mildura, Victoria, Australia students and
Mrs Peter's Year 7 class in Chehalem Valley Middle School, Newburg, Oregon, USA
Coordinated by Mrs Elliott - Mildura, Victoria, Australia
Amy, AP Statistics teacher at MICDS in St Louis talks ot a parent gathering about her AP Stats class and their involvement in Flat Classroom project 2008.
Excellent review of the project and how it can be integrated across the curriculum.
Top five ways students use technology to cheat -- of course, all of them involve the cell phone, which will certainly push many to continue to say they should be banned. To me, teachers should be vigilant and watchful. Also, who says you have to give the same test to all of your classes or a pop quiz on the same day? It is time to get smart!
"Digital Play is a blog of activities and ideas for EFL/ESL Teachers interested in using computer games and digital toys with their learners
The authors of the blog are:-
* Kyle Mawer
* Graham Stanley"
We are working towards this year's Flat Classroom Conference which will be held in conjunction with ASB Unplugged (since we are sharing opening ceremonies we are calling it a mini-conference.) The same powerful learning from last year's conference will be there and you as the teacher and your students will come away transformed! This is the application form and we do have some scholarships and host families for students although we do not have scholarships for airfare. This is in February and applications for scholarships and student attendees are due by October 31, 2009. This wiki has all the information.
Ubiquitous computing in education, as defined in this book, is teachers and students having access to technology (computing devices, the Internet, services) whenever and wherever they need it. In a world of ubiquitous computing, the technology is always accessible and is not the focus of learning. Rather, faculty and students are active partners in the learning process, and they decide not only what technology is needed but also what to learn and how best to create new knowledge.
"Lee Rainie, Director of the Pew Research Center's Internet & American Life Project, spoke about "As learning goes mobile" at the Educause 2011 annual conference. He described the Project's latest findings about how people (especially young adults) use mobile devices, including smartphones and tablet computers. He discussed how the mobile revolution has combined with the social networking revolution to produce new kinds of learning and knowledge-sharing environments and described the challenges and opportunities this presents to colleges and teachers. Technology has enabled students to become different kinds of learners and Lee will explore what that means. "
created for the Graphic Communication community
to connect, educate and reach out to anyone interested in understanding the
print and graphic arts industry.
Printalution Island was developed by efforts initiated by the Education Summit, a group coordinated to develop a
cohesive effort and message to the youth, the public and the educational system
about the needs of our industry.
Currently over 230 students attending 84 schools receive financial assistance
through PGSF.
Printalution Island in Second Life Printalution Island was created to reach
Generation Y prospects in places where they congregate.
In doing so, they have added classes for teachers, community events, reach-out
programs, a tour of all the stages of printing and a oprint is greeno exhibit.
tour location that can be explored by Second Life eresidentsE, as well as a
location high school teachers can take students to learn more about the printing
industry.
The Global Lives Project develops enriching content and lesson plans for teachers addressing themes of globalization and cross-cultural awareness through the lens of new media. …
This article discusses the use of blogging to teach students. Although it is very helpful, it creates a need to be more cautious on the web. Furthermore, the article defines a blog and gives examples of how they can assist teachers in classrooms.
As the 21st century progresses further, it will be even more important that students understand multimedia and transition from passive consumers to active, thinking users. A teacher should use multimedia to engage students into the class material. This article explains the advances of teaching with multimedia: mobility, individualization, collaboration, flexibility, and a global reach.