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Glenn Hervieux

CUE Conference Keynote: Common Core - Transforming Teaching & Learning | Catlin Tucker,... - 1 views

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    Katlin Tucker, a dynamic high school teacher presents her approach-pedagogy-instructional strategies to transform teaching and learning. She demonstrates ways she helps engage students and grow skills in several areas, including communication, comprehension & critique, collaboration, content knowledge, etc. A couple of her main tools include Collaborize Classroom and Google Docs. 
Glenn Hervieux

Learn to code | Codecademy - 0 views

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    Learn how to build websites using html & CSS, the building blocks of the Internet. Also, here is instruction in writing Java script, PHP, API's, etc. There is s growing movement to teach students how to create using code.
Ian Guest

What I Hope To Learn By Teaching a MOOC on "History and Future of Higher Ed - 6 views

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    By Cathy Davidson in HASTAC
Lisa Noble

10 Ways That Mobile Learning Will Revolutionize Education | Co.Design: business + innov... - 7 views

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    A "bigger" look at BYOD-type technology, and what it might mean.
Alec Couros

Learning in the Open: Networked Student Identities | theory.cribchronicles.com - 2 views

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    Presentation notes from @bonstewart
Laura Hilliger

Mozilla Webmaker - 4 views

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    Mozilla Webmaker wants to help you make something amazing with the web. We've got new tools for you to use, projects to help you get started, and a global community of creators - educators, filmmakers, journalists, developers, youth - all making and learning together.
Glenn Hervieux

Resta, viator, et lege....: Content vs. Creation in the Classroom - 2 views

  • Content is important.  Creativity is important too.  I think that there's should be some ideal mix of the two that will look different in different classrooms.  I also think that educational literature that is quick to dismiss tradition and content-based learning, however broken, is ultimately unhelpful and only serves to widen the gap between sides.  Likewise myopic is the claim that using technology to create more opportunities to play can only be accomplished at the expense of content.  Ultimately, it's not the content or the creative technology that matters.  The single most important factor in quality education is the teacher, and I fear that too much of the pedagogical literature being shared right now fails to focus on this fact (cf. ASCD "21st Century Skills" for a good assessment of this).
  • Content
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    "Content vs. Creation in the Classroom" - both are needed. Can't really have creative learning without the content. Read his thoughts on how to capture that in classroom pedagogy.
Angela Vierling-Claassen

www.thinkingoutloud.com: A Pixar University for the Rest of Us - 2 views

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    DIY learning, development. Interesting graphic and organization.
anonymous

Learning & Teaching Digital Literacies - 5 views

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    presentation by Catherine Cronin -- highlights different definitions, models and resources re: digital literacies
Sheri Edwards

MOOCifying K-12: Relationships, Collaboration, Risk-Taking | Open Education | HYBRID PE... - 0 views

  • Over the last year, high school learners (in the K-12 MOOCs I've designed) have identified that credit, content, and marks are not the only ways to learn. Instead, a networked, collaborative community that emphasizes learner choice and digital identity is essential to high school student engagement. The experiences of participants demonstrates that the pedagogy and the learning architecture is key in promoting open learning.
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