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aearhart

Crowdsourcing, Undergraduates, and Digital Humanities Projects « Rebecca Fros... - 1 views

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    This article written by Rebecca Frost Davis discusses the use of crowdsourcing in order to create a stronger integration with digital humanities and undergraduate curriculum. Having students work on large scale collaborations allows for professors and scholars teach them knowledge in a more creative way. While crowdsource projects may not cause students to take on professional work in the digital humanities field, it will nonetheless cause them to be more aware of how to use digital humanities in their real lives. Frost confronts the problems of such projects, such as the issue of what kind of project best fits into each class and the time constraints encountered. Moreover, whether the students each have access to computers inside and outside of class. With matters such as these properly organized, Frost encourages crowdsourcing projects for undergraduate students.
Percila Richardson

Giving Literature Virtual Life - 0 views

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    Professor Katherine Rowe teaches a Shakespeare class online and discusses with us the benefits of being able to digitize this course. She says that she has previously taught this exact same course in a lecture hall as well as a theater but believes that it was less effective. Students participate in assignments that allow them to recreate popular Shakespearean scenes digitally for deeper understanding. This article also highlights other projects assigned by various other professors. This includes a digital visualization of the University of Virginia's first library collection and editing of the transcribed online versions of Household Words and All the Year Round.
Karissa Lienemann

Google vs US Publishers - 1 views

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    This article explains the dispute between Google and publishers here in the United States. As we have seen in class, Google Books offers internet users the ability to search through their database of scanned books. Publishers are fighting that Google is violating copyright laws by scanning these books and letting people have free open access. Although the project itself is causing an uproar, publishers as well as authors are being given the opportunity to decide what books are included in this project.
Esther Ok

All Hands on Deck: NYPL Turns to the Crowd to Develop Digital Collections - 1 views

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    In this article Vicky Gan, a strategic planning office member of The New York Public Library (NYPL), explains the digitized goals of the NYPL. One of the projects called "What's on the Menu" releases digitzed menus of restaurants, even of menus that are not used anymore by the service industry. At one point only a few could actually look at the hard copy collections of these menus, but now over 8,700 are digitally released in only four months. Sharing any information, even restaurant menus, help people across the nation. "What's on the Menu" has already been used by famous chefs such as Mario Batali and even stretches to fourth grade class projects studying food and exercise.
Karissa Lienemann

Renaissance Body Project - 2 views

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    Like the archive websites that we viewed in class, this website is designed to archive material from the Renaissance. There are course related material, such as blogs and lesson plans, there are databases with texts and images from this early time period, and there is a "studio" designed to help writers in their research. There are also external links for any other sites that are wished to view. An archive website is useful for research and Stanford University designed this one for research purposes and informational value.
Andrea Verner

Living Editions: What Seminars Can Teach Us About Building Digital Editions - 1 views

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    This blog is about how to teach digital editions more like a seminar. Digital editions are about pedagody, culture preservation, and interpreting. She uses this term as a broader Digital Humanities method to create a network that uses interpretive knowledge and connected skills to reach a certain audience. By making this teaching more like a graduate seminar students are able to contribute more to the class because they will be more easily self-motivated. Students will understand that there is one instructor and that they contribute to their project while also remembering who the audience is.
Andrea Verner

Course Description: 21st C Literacies (Ph.D. Lab in Digital Knowledge) - 0 views

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    This future course at a University wants to show how the human and the new machine are used for research and teaching. Their online learning method is used to incorporate different learning styles that are used in research with computational tools and networks that are connected throughout the world. This class is designed to prepare students in the humanities and social sciences that use new ways of thinking, teaching and learning. Their hoping with showing how online learning better educates students that it transforms higher education making it more meaningful to the present and future. After students have finished this course they will leave with many e-portfolio projects, public online writing, multimedia and collaborative productions.
Andrea Verner

Teaching Mobile Media Design in the Field - 0 views

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    A Chief Ranger of a historical site and a digital media specialist collaborate together to create a class that discusses mobile media design and digital storytelling. The students also visit a historical site weekly and discuss the history of the village during the Fur Trade Era. Special guests are also included in the teachings such as archaeologists, anthropologists, and historians that know more about the history during this era. The students final project is to create an app that shows some aspect of this village during this era. This will help the students learn how to design a digital media that can be accessed mobile.
aearhart

SMI Eye Tracking in Lund's Digital Classroom - PR Newswire - The Sacramento Bee - 1 views

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    The article explains the potential application of the SMI RED-m, an eye tracking device, in digital classrooms by explaining its use by the Humanities Lab of Lund University in Sweden. According to the article Lund University, in cooperation with other international researchers, installed 25 SMI RED-m devices to build a prototype digital classroom. By utilizing this eye tracking software, researcher sin the visual perception lab hope to analyze how children learn things in a classroom situation, particularly with regards to introducing new technology to the class room. The intent of the researchers is to use data collected from the project to better tailor educational materials to the abilities and interests of children.
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