When making the move towards using mobile devices in the classroom, there are a number of practical considerations to bear in mind. This article will draw on the experience we have had this year, in implementing an iPad 1 to 1 scheme with our 6th form.
The Tennessee Board of Regents sponsors a project in "Mobilization & Emerging Technology" including the "Mobile Apps Resource Bank." Tens of thousands of mobile apps are categorized by educational function. Know a great app that isn't in the resource bank? You can add it for consideration/peer review!
There is a great deal of enthusiasm for the use of games in formal educational contexts;
however, there is a notable and problematic lack of studies that make use of replicable study
designs to empirically link games to learning (Young, et al., 2012). This paper documents the
iterative design and development of an educationally focused game, Compareware in Flash and
for the iPad. We also report on a corresponding pilot study of 146 Grades 1 and 2 students
playing the game, a paper and pencil related activity and completing a pre- and post-test. The
paper outlines preliminary findings from the play testing, which included high levels of student
engagement, an approaching statistical improvement from pre- to post-test, and a discussion of
the improvements that needed to be made to the game following the pilot study.
There is a proposal for all Florida schools to do away with textbooks and use digital devices such as ipad, kindles, etc... Clearwater High School and several other high schools around the State are currently experimenting with this new innovative concept.
I think this is a good and bad idea, I love the fact that students can use the technology, but what about students in areas that can't take advantage of these tablets. Also sometimes it is a bother to try and explain why we only have enough for one group and not the other. Now if we can get enough for everyone in all areas, then I am for it. Bottom line great! post, its really something to look forward to.
10 Internet technologies include: Video and Podcasting Resources;Digital Presentation Tools; Collaboration & Brainstorming Tools; Blogs & Blogging; Social Networking Tools; Lecture Capture; Student Response Systems & Poll/Survey Tools; Educational Gaming; Open Educational Resources; The iPad and other tablet devices.
Free Online Math Games. Cool Math Games for Kids of All Ages. Now includes iPad Math Games also works on Kindle and Android - HTML5 Games at HoodaMath.com.
Create interactive lessons for mobile devices or use free or paid content. Great way to push out a lesson to iPads or other tablets. I have been using this for over a year with great success. Excellent reporting and metrics features.
Nearpod is a great resource as it offers FREE and already created lessons for students of all ages. Perfect for both small and large group settings. Always check back for free Nearpods as to fill your library as they update them.
If you have tablets in your classroom this is a great way to create interactive lessons that students can view on their tablets. You can also purchase remade lessons.
This article offers a list of app for the children to use in the classroom or at home. What I liked most about the list was there were several apps for special needs children and apps that could be customized by parents/teachers for individual learning.
Cue is a professional development company that specifies in educational technology. Although it is a company, there is a great free app for IPads and IPhones where you can download their informational magazines for free.