Media literacy is suddenly a front-burner issue for schools, thanks to the recent presidential election, a spate of reports on "fake news," and new research demonstrating just how ill-equipped young people are to critically evaluate information they encounter online and via social media.
There is a great deal of enthusiasm for the use of games in formal educational contexts;
however, there is a notable and problematic lack of studies that make use of replicable study
designs to empirically link games to learning (Young, et al., 2012). This paper documents the
iterative design and development of an educationally focused game, Compareware in Flash and
for the iPad. We also report on a corresponding pilot study of 146 Grades 1 and 2 students
playing the game, a paper and pencil related activity and completing a pre- and post-test. The
paper outlines preliminary findings from the play testing, which included high levels of student
engagement, an approaching statistical improvement from pre- to post-test, and a discussion of
the improvements that needed to be made to the game following the pilot study.
Develop a deep understanding of mathematics. This user-friendly resource presents grades 3-5 teachers with a logical progression of pedagogical actions, classroom norms, and collaborative teacher team efforts to increase their knowledge and improve mathematics instruction. Focus on an understanding of and procedural fluency with multiplication and division.