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Paulo Izidoro

The life-long role of libraries - Stephen's Lighthouse - 14 views

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    "This graphic, http://www.minitex.umn.edu/Communications/Director/ shows the journey of a student from pre-kindergarten through the K-12 educational system and either into the workforce or on to a higher education institution. Along the way, school, academic, and public libraries are all available to provide services to the student and parents in support of learning and information literacy. This graphic was developed after attendance at various P-20 meetings where it seemed important to show that libraries play an important role throughout the life of students and adults. Minnesota libraries collaborate in sharing services and resources. Once in the workforce, information continues to be available through the public library for lifelong learning and recreation activities. Role of Libraries Pre-K & Beyond: Lifelong Learning - http://www.minitex.umn.edu/Communications/Director/RoleLibraries.pdf
Dennis OConnor

Virtual School Meanderings By Michael Barbour K-12 Certificate Series: Univer... - 0 views

  • Continuing the Certificate Series, where I have been describing and discussing each of the certificates in online teaching that are focused on the K-12 environment. The sixth one I wanted to discuss was the E-Learning and Online Teaching Graduate Certificate Program at University of Wisconsin-Stout.
Mike Chelen

Education | Diigo - 0 views

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    These are special premium accounts provided specifically to K-12 & higher-ed educators. Once your Diigo Educator application is approved, your account will be upgraded to have these additional features: * You can create student accounts for an entire class with just a few clicks (and student email addresses are optional for account creation) * Students of the same class are automatically set up as a Diigo group so they can start using all the benefits that a Diigo group provides, such as group bookmarks and annotations, and group forums. * Privacy settings of student accounts are pre-set so that only teachers and classmates can communicate with them. * Ads presented to student account users are limited to education-related sponsors.
Eric Calvert

Ledership for Web 2.0 in Education: Promise and Reality - 0 views

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    The intent of this study is to document K-12 Web 2.0 policies, practices, and perspectives in American schools from the perspective of school district administrators. The study was made possible through the generous support of the John D. and Catherine T. MacArthur Foundation. The CoSN study methodology included: 1) the design and field testing of a Web 2.0 survey for three respondent groups: school district superintendents, curriculum directors, and technology directors; 2) the constructing of a representative, random sample from the 14,199 public school districts in the U.S. stratified by four locales (e.g., urban, suburban, town, and rural); 3) the data collection through online surveys; 4) the weighting of findings to ensure demographic representativeness; and 5) analysis and reporting of the results. The report is based on the surveys from nearly 1200 district administrators, including 389 superintendents, 441 technology directors, and 359 curriculum directors. The reader will note that throughout the report, Metiri identifies the respondent group(s) and the associated weighted number of respondents who answered any particular question or series of questions. The complete methodology for the survey is included in the Appendix.
Cara Whitehead

Science Vocabulary - 0 views

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    Science vocabulary for all content areas and age levels (K-12)
Jennifer Garcia

Library Media Center Milford Mill Academy - 0 views

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    "www.neok12.com | www.schooltube.com | Annenberg Media | SqoolTube: K-12 Educational Videos | World Science Festival | Free Video Clips for the Classroom | Digital Video in the Classroom | http://www.learner.org/ "
John Onwuegbu

How Windows 10 S empowers Students/Teachers for modern Classroom collaboration | Queste... - 1 views

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    Microsoft touted Windows 10 S as new experience in terms of modern classroom collaboration; with features in Minecraft and mixed reality to spark creativity; and a range of Windows 10 S PCs for K-12 classrooms; and the perfect Windows 10 S device, Surface Laptop for college students.
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    Hey Dear Check Out Our Online Shopping store in all Over Pakistan.As Seen as On Tv Products Like as Health Beauty,Fitness,Homeware,Kitchenware,And Other Electronic Products in Pakistan Check Out Now| www.openTeleshop.Com
Martin Burrett

A+ Click Math Skill Tests and Problems for Grade K-1 K-12 - 0 views

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    This great maths site has an amazing collection of maths self-marking problem solving questions. Search by age level or topic. This covers both Primary and Secondary levels. Topics include numbers, geometry, algebra, data analysis, probability and more. http://ictmagic.wikispaces.com/Maths
Sterco Learning

K-12 E-learning Online Content Development Company in US - 0 views

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    With an expertise in K12 content development in U.S and across India , Sterco Digitex develops interactive and enriching content for effective understanding of concepts.
Vanessa Vaile

MOOC - The Resurgence of Community in Online Learning - 0 views

    • Vanessa Vaile
       
      or other social bookmarking, feed reader, aggregator. the main purpose is collect/collate, tag or label, annotate (time permitting) and curate
  • Feeding Forward - We want participants to share their work with other people in the course, and with the world at large
  • Sharing is and will always be their choice.
  • ...31 more annotations...
  • even more importantly, it helps others see the learning process, and not just the polished final result.
  • The Purpose of a MOOC
  • Coursera, for example, may want to support learning, but it is also a company that wants to make money at the same time
  • Organizations offer MOOCs in order to serve other objectives.
  • MOOCs serve numerous purposes, both to those who offer MOOCs, those who provide services, and those who register for or in some way ‘take’ a MOOC.
  • The original MOOC offered by George Siemens and myself had a very simple purpose at first: to explain ourselves.
  • there are different senses of learning
  • creating an open online course designed in such a way as to support a large (or even massive) learning community.
  • The MOOC as Community
  • Although we learn what we learn from personal experience, we usually learn what we learn from other people. Consequently, learning is a social activity, whether we immerse ourselves into what Etienne Wenger called a community of practice (Wenger, Communities of Practice: Learning, meaning and identity, 1999), learn what Michael Polanyi called tacit knowledge (Polanyi, 1962), and be able to complete, as Thomas Kuhn famously summarized, the problems at the end of the chapter. (Kuhn, 1962)
  • So online communities form around offline activities
  • With today’s focus on MOOCs and social networking sites (such as Facebook and Google+) the discussion of community per se has faded to the background.
  • Online educators will find themselves building interest based communities whether they intend to do this or not
  • Learning in the community of practice takes the form of what might be called ‘peer-to-peer professional development activities’
  • The MOOC is for us a device created in order to connect these distributed voices together, not to create community, not to create culture, but to create a place where community and culture can flourish,
  • The peer community by contrast almost by definition cannot be formed over the internet
  • created through proximity
  • online communities depend on a topic or area of interest
  • Community Access Points
  • This was a project that did more than merely provide internet access, it created a common location for people interesting in technology and computers (and blogs and Facebook)
  • The MOOCs George Siemens and I have designed and developed were explicitly designed to support participation from a mosaic of cultures.
  • It is worth noting that theorists of both professional and social networks speak of one’s interactions within the community as a process of building, or creating, one’s own identity.
  • danah boyd, studying the social community, writes, “The dynamics of identity production play out visibly on MySpace. Profiles are digital bodies, public displays of identity where people can explore impression management.
  • ecause imagery can be staged, it is often difficult to tell if photos are a representation of behaviors or a re-presentation of them
  • In both of these we are seeing aspects of the same phenomenon. To learn is not to acquire or to accumulate, but rather, to develop or to grow. The process of learning is a process of becoming, a process of developing one’s own self.
  • We have defined three domains of learning: the individual learner, the online community, and the peer community.
  • Recent discussions of MOOCs have focused almost exclusively on the online community, with almost no discussion of the individual learner, and no discussion peer community. But to my mind over time all three elements will be seen to be equally important.
  • three key roles in online learning: the student, the instructor, and the facilitator. The ‘instructor’ is the person responsible for the online community, while the ‘facilitator’ is the person responsible for the peer community.
  • recent MOOCs offered by companies like Coursera and Udacity have commercialized course brokering
  • a model that the K-12 community has employed for any number of years
  • where is the French-language community itself?
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    post from Half an Hour: excellent explanation of how connectivist moocs work, what the difference is between them and x or wrapped moocs and what open is In this presentation Stephen Downes addresses the question of how massive open online courses (MOOCs) will impact the future of distance education. The presentation considers in some detail the nature and purpose of a MOOC in contrast with traditional distance education. He argues that MOOCs represent the resurgence of community-based learning and will describe how distance education institutions will share MOOCs with each other and will supplement online interaction with community-based resources and services. The phenomenon of 'wrapped MOOCs' will be described, and Downes will outline several examples of local support for global MOOCs. 
darren mccarty

President's Day Game - 7 views

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    How many Presidents do you recognize? There are over 4000 K-12 games for teachers and students on http://www.bubbabrain.com
Yuly Asencion

Resource: Teaching Foreign Languages K-12 Workshop - 6 views

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    videos, reading, etc. about implementing the 5Cs in the classroom
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