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Janos Haits

TED-Ed | Lessons Worth Sharing - 0 views

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    TED is a superb, inspirational organisation that hosts some of the best speakers of our time on a range of fascinating topics. Now TED has a set of amazing videos to use in your classroom to astound your students. http://ictmagic.wikispaces.com/Video%2C+animation%2C+film+%26+Webcams
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    TED-Ed's commitment to creating lessons worth sharing is an extension of TED's mission of spreading great ideas. Within the growing TED-Ed video library, you will find carefully curated educational videos, many of which represent collaborations between talented educators and animators nominated through the TED-Ed platform.
Jenny Staley

App Store - Inside Higher Ed - 0 views

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    Inside Higher Ed App is the free daily news Web site about issues, ideas and people in higher education.
Graham Atttwell

Weblogg-ed » About/Disclosures - 2 views

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    "Welcome to Weblogg-ed, maintained by me, Will Richardson, "Learner in Chief" at Connective Learning and "
Thieme Hennis

ed4wb » Blog Archive » Insulat-Ed - 0 views

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    great blog post about networked learning and a nice analogy with Clay Shirky's book "Here Comes Everybody"
Julie Golden

Need Your Help!! - 1 views

elearning edtech education collaboration E-Learning teaching higher ed

started by Julie Golden on 21 Aug 15 no follow-up yet
Mike Chelen

Education | Diigo - 0 views

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    These are special premium accounts provided specifically to K-12 & higher-ed educators. Once your Diigo Educator application is approved, your account will be upgraded to have these additional features: * You can create student accounts for an entire class with just a few clicks (and student email addresses are optional for account creation) * Students of the same class are automatically set up as a Diigo group so they can start using all the benefits that a Diigo group provides, such as group bookmarks and annotations, and group forums. * Privacy settings of student accounts are pre-set so that only teachers and classmates can communicate with them. * Ads presented to student account users are limited to education-related sponsors.
Allison Kipta

Professor: Web 2.0 an awkward fit for the academic world - 0 views

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    Martin Weller is Professor of Educational Technology at OU-UK, and was instrumental in developing its first e-learning initiatives. He blogs at The Ed Techie, but his essay was part of a special edition of the education journal On the Horizon. Authors contributing to the special edition (which isn't yet available) were asked to contribute a blog post describing their articles in a condensed form; Weller's post appeared at the editor's blog.
Graham Atttwell

Ethnographic Workplace Studies and Computer Supported Cooperative Work - 0 views

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    Ethnographic Workplace Studies and Computer Supported Cooperative Work published as: Jordan, Brigitte 1996 Ethnographic Workplace Studies and Computer Supported Cooperative Work. Pp. 17-42 in: The Design of Computer-Supported Cooperative Work and Groupware Systems. Dan Shapiro, Michael Tauber and Roland Traunmüller, eds. Amsterdam, The Netherlands: North Holland/Elsevier Science.
Alicia Cundell

BigBlueButton - 0 views

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    An open source web conferencing platform designed for higher ed. With one-button web conferencing, document and desktop sharing along with voip and web cam. Works on Linus, PC or Mac.
docmacpro

Einztein Launches PhD-Curated Online Education Search Guide - 0 views

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    Launch of prototype online resource for higher education courses.
Ihering Alcoforado

Learning Online with Games, Simulations, and Virtual Worlds: Strategies for ... - Clark... - 12 views

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    Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction Clark Aldrich 1 Resenha John Wiley & Sons, 02/10/2009 - 144 páginas Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." -- Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." -- Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount R
Ihering Alcoforado

Researching Learning in Virtual Worlds - Anna Peachey - Google Livros - 3 views

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    Springer FNAC Livraria Cultura Livraria Nobel Livraria Saraiva Submarino   Encontrar em uma biblioteca Encontrar livrarias locais Todos os vendedores » Minha biblioteca Meu histórico Livros no Google Play Researching Learning in Virtual Worlds Anna Peachey 0 Resenhas Springer, 15/03/2010 - 196 páginas Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.
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