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Glenn Hoyle

Eduventures Richard Garrett's Online Higher Education Market Update 2008 National & New... - 0 views

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    Market analysis for distance learning including market size, segment and forcasts in 2009
Alicia Cundell

BigBlueButton - 0 views

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    An open source web conferencing platform designed for higher ed. With one-button web conferencing, document and desktop sharing along with voip and web cam. Works on Linus, PC or Mac.
Nigel Robertson

JISC Sustaining and Embedding Innovations / Welcome - 11 views

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    This resource is intended to distil lessons learned from various JISC innovation programmes into a "Good Practice Guide for Sustaining and Embedding Innovations". It is intended to support project steering groups and management teams in further and higher education in decision-making in this area and focuses on: Changing people and culture.Working with existing institutional structures to influence organisational change.Embedding or aligning with strategies, processes, systems, initiatives and services.Creating usable tools and resources (as part of project outputs) to meet stakeholder needs.Developing commercial and open approaches to sustaining and embedding innovation.
globodyne technology

world yellow pages for higher studies - 0 views

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    World Yellow Pages for Higher studies.Find University, Institute, Colleges World wide & talk business.Free Listing www.kezkostudy.com
Martin Burrett

The Human Journey - 0 views

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    A site all about the human story, from the appearance of modern humans around 100,000 years ago to the emergence of human thought and higher culture in recent centuries. The site is designed for older students and adults and it text and image based. http://ictmagic.wikispaces.com/science
Leo de Carvalho

Home - Social Networking - 0 views

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    E-Learning and Social Networking Handbook: Resources for Higher Education Wiki
Leo de Carvalho

Home - Learning Designs - Products of the AUTC project on ITC-based learning designs - 0 views

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    This web site has been designed for teachers and instructors in higher education to access a rich set of resources that support the development of flexibly delivered high quality learning experiences for students.
adelajatoye1

TIME VALUE OF MONEY - 0 views

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    Time value of money means that an amount of money now has a higher value than the same amount at some time in the future.
Brevity Software Solutions Pvt Ltd

Web Applications Development Company in Sweden - 0 views

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    Brevity Software Solutions Pvt Ltd is a leading Web Applications Development company. Brevity are devoted towards complete customer satisfaction and are obsessive about our services. We do business with a higher degree of honesty and integrity. We respect our customers and always endeavor to surpass their expectations. More information Visit our website.
Martin Burrett

CodeCombat - 0 views

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    "This is just about the geekiest site I have ever seen… and I love it. Learn how to code by designing the perfect programming to enable you to battle in a medieval realm. This site has been developed especially for children and begins with easy challenges and build to higher levels of programming skill. There is even a multiplayer area so users can battle with their friends."
eidesign

How To Use Gamification To Enhance Compliance Training - Featuring 4 Examples - EIDesign - 0 views

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    Gamification is used extensively to create sticky learning experiences, and compliance trainings too can use it to influence user behavior and create higher conformance. In this article, I share 4 examples of gamification for compliance training.
eidesign

12 Examples on How to Use the Powerful Combination of Mobile Learning and Microlearning... - 0 views

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    Here are 12 examples that demonstrate how the combination of Mobile Learning and Microlearning can be used to enrich organizations' training deliveries.
Antwak Short videos

"Ultimate Product Life Cycle (PLC) Management Guide" by + professionals - 0 views

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    The term Product Life Cycle (PLC) refers to the time period of a product being introduced to consumers into the market until it's removed from the scene. Five stages in PLC: Development- At this stage, costs are assembled with no parallel revenue. Some products require years and large capital investment to develop and then test their value. Since risk is high, outside funding sources are limited. Introduction- This stage is about growing a market for the product and building product awareness. At this stage marketing costs are high, as it's necessary to reach out to the target audience, also intellectual property rights protection is obtained. Product pricing may be high to recover costs linked to the development stage and funding for this stage is typically through investors. Growth- The product has been accepted by customers, and companies are seeking to increase market share. For innovative products, there is little competition at this stage, so pricing can remain at a higher level, both product demand and profits increase, and marketing is aimed at a wide audience. Funding for this stage is generally still through lenders or through increasing sales revenue. Maturity- Sales will stabilize, competition increases, so product features may need to improve to maintain market share while unit sales are at their highest at this stage, prices tend to reduce to be competitive. Production costs also tend to reduce because of more efficiency in the manufacturing procedure. Companies usually do not need additional funding at this stage. Decline- This is associated with decreasing revenue due to market saturation, high competition, and changing customer needs. Companies may choose to discontinue the product, sell the manufacturing rights to another business. This is the stage where the packaging will often announce "new and improved." PLC (Product Life Cycle) Watch AntWak's Ultimate PLC Management Guide videos by Real Life Professionals for better unders
Antwak Short videos

"Use of Programmatic ads in Digital Marketing (2021 Guide)" by + professionals - 0 views

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    Programmatic advertising is about automatically buying and selling online advertisements. It does not matter how creative an ad is, placing it correctly to the right targeted audience is the only way it can be effective. Hence, buying the best ad space at the best price & selecting the right target audience, is the key thing. The whole process of Programmatic advertising includes two parties: Advertisers who buy the ad space online Publishers, who own the digital space and are willing to sell Programmatic advertising uses algorithmic software that operates the sale and placement of digital ad impressions via ad exchange platforms in a fraction of a second. It also includes traffic data and online targeting methods to give out impressions more precisely and at scale, hence a better return in investment for both parties. Programmatic advertising The process of Programmatic ads in summary: A person clicks on a website The website owner puts the ad impression up for auction Advertisers offer bids for the impression The highest bidder wins the ad impression The ad is served on the website to the users The user hopefully clicks on the ad and converts All the steps above happen instantly, if the user, who clicked on the ad is a strong potential customer, which is calculated based on their surfing data history and online profile, the bid served for your impression will become higher. Watch AntWak video on programmatic ads to know more.
Tesseract Learning

Creating Engaging eLearning Gamification Experiences for Higher Impact - Tesseract Lear... - 0 views

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    Among the custom digital learning solutions, I find gamification to be one of the most effective in creating the right impact on the learners. Gamification in eLearning helps in better retention of knowledge and concepts. In this blog, I will discuss some approaches to make gamification in eLearning work well.
Tesseract Learning

6 Effective Tools to Organize Your eLearning Process - Tesseract Learning - 0 views

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    Online learning or eLearning has become a prominent way to make up for any skills they might need to improve their professional lives. According to published data, eLearning has increased income for 42% of US organizations, with companies that feature eLearning programs having 218% higher revenue per employee.
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