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Alexis Krysten

ICT in my Classroom - 1 views

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        Merchantville, New Jersey arrived from groups.diigo.com on "ICT in my Classroom"
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      Ihering Alcoforado

      Top 10 Free Online Tutoring Tools for 2012 | Edudemic - 40 views

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        Top 10 Free Online Tutoring Tools for 2012 Topics: education, free tools, guest, technology, technology for tutoring, tutoring resources, tutoring tools inShare Share 462 The Internet provides a wealth of resources for teachers, tutors, and students to go well beyond classroom learning. Whether you're a teacher preparing for tomorrow's lecture, a professional tutor working with one or two students, or you just want to help your cousin in Alabama with some trig homework, these free tools will help you interact with your student(s) sans the confines of the classroom. Skype with Idroo Idroo is an online educational whiteboard used in combination with Skype. Use it with as many students or fellow teachers as you want for tutoring sessions or meetings, as the whiteboard's "only limitations" are Internet connection speed and how fast everyone involved absorbs the material. All writing and drawing done on the whiteboard is visible to participants in real time, making it a true virtual classroom. It also allows for remote math tutoring with its professional math typing tool. Gchat Anyone with a gmail account can access Gchat. Teachers, tutors, and students can talk to one another in real time, as well as send and receive files instantly. Save chats for referral purposes in your gmail account, or download the Google Talk application for voice conferencing with multiple parties. WizIQ Teachers, students and organizations can create free accounts on WizIQ, another online education portal. Students have the option to attend online classes, download free tutorials, use free practice tests, or find teachers with certain expertise. Online classes are not free, however. Teachers and organizations can offer recorded classes through WizIQ or those in real time, create online tests, use live audio and video chat, and distribute course work in any standard format. Teachers must pay per month for this service, though WizIQ offers easy teacher payment collection from stu
      Christopher Pappas

      How To Use Wiki In The Classroom - 0 views

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        How To Use Wiki In The Classroom By taking the advice, tips, and lesson ideas in The Teacher's Guide to Wikis, it should be fun and easy to incorporate wiki into your classroom. As an education tool, wiki will help keep you and your students engaged and working together. 1) Why Teachers Should Use Wiki in the Classroom? 2) The Top 3 Wiki Sites For Teachers 3) 8 Top Tips for Using Wiki in the Classroom 4) 12 Top Wiki Activities for the Classroom http://elearningindustry.com/how-to-use-wiki-in-the-classroom
      Nik Peachey

      Development - ELT and the Crisis in Education: Technology in the Classroom | Delta Publ... - 5 views

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        "One of the most common criticisms leveled at teachers who do attempt to integrate technology into their classroom environment, is that this often results in a lot of 'faffing around' or time wasted while struggling to get the technology to work properly. To some extent I feel that this criticism is fair, but I don't think it's a criticism that should be leveled at teachers, but would be better directed at the people who control the way technology is layered onto the classroom environment, so lets look at that."
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        ne of the most common criticisms leveled at teachers who do attempt to integrate technology into their classroom environment, is that this often results in a lot of 'faffing around' or time wasted while struggling to get the technology to work properly. To some extent I feel that this criticism is fair, but I don't think it's a criticism that should be leveled at teachers, but would be better directed at the people who control the way technology is layered onto the classroom environment, so lets look at that.
      Needcollegehelp.com

      Helping Faculty Members Use Technology Is Top Concern in Computing Survey - Technology ... - 0 views

      • the top concern for campus information-technology departments across the country is how they can help faculty members move smoothly into the digital age of learning.
      • The survey found that as technology continues to grow on campuses—through both online classes and the increasing ubiquity of mobile devices—the ability of faculty members to use and integrate technology is a big concern.
      • focused on services, like user support and mobile computing, rather than on technology evolutions like cloud networking or upgrades in existing networks.
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      • only 29 percent said they were a reliable way to gain new revenue.
      • and they were particularly wary of the idea that MOOCs would prove to be good sources of revenue for their colleges.
      • For nearly 80 percent of those who replied to the survey, helping faculty members acclimate to new classroom technologies was their biggest concern for the next two or three years.
      • At community colleges, about 11 percent outsourced online resources for students.
      • University of Missouri's Division of Information Technology, filled out the survey for his institution. Top priorities for Missouri, he said, include integrating classroom technology and accommodating mobile users.
      • classes move to online platforms, he said, students and faculty members must adjust not only to using learning-management systems like Blackboard, but also to doing things like capturing video for online courses
      • "We've moved from the 2,000-year-old paradigm of standing in front of a class."
      • 67 percent of those surveyed thought investments in library resources and services were "very effective," while only 42 percent thought spending on online courses and programs was effective.
      • About 86 percent of those surveyed said planning for tablets would be important for IT departments, and 82 percent said planning for smartphones would be essential as well
      • "Fifteen years ago we were concerned with Ethernet and getting everyone wired," he said. "And now the clamor from students is for wireless."
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        Faculty remain suspicious of MOOCs and other online technologies but must recognize online education is a crucial component in any college setting. Students no longer have to be physically on campus they can learn anytime anywhere online learning is a work in progress.
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        Faculty remain suspicious of MOOCs and other online technologies but must recognize online education is a crucial component in any college setting. Students no longer have to be physically on campus they can learn anytime anywhere online learning is a work in progress.
      Samantha Fecich

      Sam's Cool Tools for the Classroom - 0 views

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        "This blog is all about cool tools to use in the classroom. Sam's cool tools gives examples of different tools to use on the interactive whiteboard, laptop, ipod/ipad, and other classroom technologies."
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        This blog is all about cool tools to use in the classroom. Sam's cool tools gives examples of different tools to use on the interactive whiteboard, laptop, ipod/ipad, and other classroom technologies.
      Ihering Alcoforado

      Learning Online with Games, Simulations, and Virtual Worlds: Strategies for ... - Clark... - 12 views

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        Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction Clark Aldrich 1 Resenha John Wiley & Sons, 02/10/2009 - 144 páginas Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." -- Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." -- Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount R
      Martin Burrett

      https://ukedchat.com/2018/12/13/develop-tech-classroom - 0 views

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        It has changed the very essence of daily life and revolutionised the way we work, play and interact. But has technology reached its full learning potential in the classroom? The picture seems mixed. While there is no doubt that technology has changed the admin of teaching, in lessons, technology is often still seen as an add-on or a simple replacement for traditional methods, rather than enhancing learning. But integrating technology into your teaching has so much more to offer.
      Dennis OConnor

      Learn It In 5 - Home - 0 views

      • What is Web 2.0? Learn it in 5 minutes or less   At Learn it in 5, you'll learn what is Web 2.0, and strategies for using Web 2.0 technology in the digital classroom - all in 5 minutes or less. Learn it in 5 is a powerful library of how-to videos, produced by technology teachers, for the purpose of helping teachers and students create classroom strategies for today's 21st century's digital classroom. These step-by-step how-to videos walk teachers through Web 2.0 technology, demonstrating how to use Web 2.0 applications like blogs, social networks, podcasts, interactive videos, wikis, slide sharing and much more.
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        Video site dedicated to short instructional tutorials for the technology classroom.  
      David Wetzel

      Integrating Technology into Project Based Learning - 1 views

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        "Integration of technology is an integral part of project based learning, because technology is an integral part of life outside the classroom as revealed in this part of the definition - "types of learning and work people do in the everyday world outside the classroom.""
      Martin Burrett

      When Technology and Classrooms Collide…by @JMcKay1972 - 0 views

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        "Development of technology within the classroom can aide the identification of contextual factors that may or may not contribute to effective use of technology in enhancing quality learning experiences. Factors such as organisational culture, teacher self-efficacy and their confidence and experience in utilising technology, resources and learner engagement all have to be considered to allow for an integrated approach."
      Christopher Pappas

      The Evolution of Educational Technology Infographic | e-Learning Infographics - 0 views

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        The Evolution of Educational Technology Infographic Few things have changed in the last few centuries as much as the way we learn. Students have gone from attending one-room school houses to having the world at their fingertips in the classroom. Here is a look how evolving technology has impacted education. http://elearninginfographics.com/the-evolution-of-educational-technology-infographic/
      David Wetzel

      What Does the Online Digital Footprint in Your Classroom Look Like? - 9 views

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        In contrast to the digital footprint you use for your personal learning network, this focus is on the online digital footprint students' use in your science or math classroom. The power of a well designed digital footprint brings the capacity to transform a classroom into an online learning community. Within this community your students use digital tools to create and develop a personal learning network.
      Christopher Pappas

      6 Reasons eLearning Should Be Adopted in Every Classroom - 0 views

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        6 Reasons eLearning Should Be Adopted in Every Classroom Remember the days when you had desks, a blackboard, and you raised your hand to ask a question? Yep - those days are gone. Even if they were the days. http://elearningindustry.com/6-reasons-elearning-should-be-adopted-in-every-classroom
      David Wetzel

      Why Use an iPod Touch in Science and Math Classrooms? - 16 views

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        The iPod Touch brings a new dimension to teaching and learning in the science or math classroom - Mobile Learning! No longer are students required to only learn within the confines of their classroom when using this digital tool.
      Martin Burrett

      Using a backchannel by @nikpeachey - 0 views

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        In my first post in this series - Getting students' attention - I mentioned the use of backchannels. This post should give you more information about the use of backchannels within the classroom. If you are working in a classroom where your students have internet connected devices, either through wifi or their mobile phone, using a backchannel can have a transformative impact on the way you can use technology with your students...
      Michelle DeSilva

      50 Ways to Use Wikis for a More Collaborative and Interactive Classroom | Smart Teaching - 0 views

      • 50 Ways to Use Wikis for a More Collaborative and Interactive Classroom
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        Wikis are an exceptionally useful tool for getting students more involved in curriculum. They're often appealing and fun for students to use, while at the same time ideal for encouraging participation, collaboration, and interaction. Using these ideas, your students can collaboratively create classroom valuables.
      Allison Kipta

      The Ed Techie: Technology as metaphor - 0 views

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        My argument then is that the conventional LMS is the wrong metaphor, not just the wrong technology, for engaging with some of the changes we are seeing that we might cluster under the web 2.0 banner. I am in the position of being able to quote myself, so I'll let M Weller sum it up: I would suggest that the reason the centralised LMS is not the answer to the 'web 2.0 problem' for education is because in its software DNA it embodies the wrong metaphor. It seeks to realise the principles of hierarchy, control and centralisation - the traditional classroom made virtual. This approach won't help educators understand the new challenges and opportunities they are now facing.
      Leo de Carvalho

      Computer-supported collaborative learning - Wikipedia, the free encyclopedia - 0 views

      • Other learning theories that provide a foundation for CSCL include distributed cognition, problem-based learning, cognitive apprenticeship, and situated learning. Each of these learning theories focuses on the social aspect of learning and knowledge building. Each theory recognizes that learning and knowledge building involve inter-personal activities including conversation, argument, and negotiation.[4]
      • The theory suggests that learning is not a matter of accepting fixed facts, but is the dynamic, on-going, and evolving result of complex interactions primarily taking place within communities of people.
      • Collaboration theory proposes that technology in support of CSCL should provide new types of media that foster the building of collaborative knowing; facilitate the comparison of knowledge built by different types and sizes of groups; and help collaborative groups with the act of negotiating the knowledge they are building. Further, these technologies and designs should strive to remove the teacher as the bottleneck in the communication process. In other words, the teacher should not have to act as the conduit for communication between students or as the avenue by which information is dispensed. Finally, collaboration theory-influenced technologies will strive to increase the quantity and quality of learning moments via computer-simulated situations.[12]
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        Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource.[1] CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously.
      David Wetzel

      12 Expert Twitter Tips for the Classroom: Social Networking Classroom Activities That E... - 0 views

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        A dozen activities are presented for using an online education technology tool to engage students in classroom activities to develop a better understanding of concepts.
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