I like the point about designing engaging activities using problem - solving:
"Instead of a series of click-and-read screens, give the learner a problem to solve. Then provide all of the information that you would normally have pushed by creating access to additional, just-in-time resources. As the learner attempts to solve the problem, she'll pull the information she needs."
Perhaps this is how we should be using Articulate Engage - to present problems with potential solutions... Food for thought!
This article raises some great questions - how much "instruction" do we still need to give to students on using things such as the "play" feature etc.? Can we assume they have the skills - or do we need to do a little research to find out what types of instructions that seem obvious to us might not be obvious to them, and vice versa. Food for thought!
Connie