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Fred Delventhal

SecretBuilders - 0 views

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    via http://freetech4teachers.blogspot.com/2008/12/secret-builders-virtual-world-for-ages.html\n\nSecretBuilders is a virtual world for children 5 to 14 years old powered by a web 2.0 community of children, parents, educators, writers, artists and game developers. On SecretBuilders, children will explore virtual lands, undertake quests, play games, maintain a home, nurture a pet, and interact with their friends. Three features which form the backdrop for SecretBuilders distinguish it from other online worlds:\n\n * Children learn through immersing themselves in the stories, themes, and concepts from the best in literature, arts and humanities. They will interact with famous historical and fictional figures and be introduced to content and characters from world civilization and the great thoughts and ideas of human creativity. \n\n * Children will create this site, not just consume it. They are directly involved in creating this world with their ideas, critiques and contributions on virtually every aspect of the site and many of their ideas will be implemented!\n\n * Children publish their works - writings, art, videos - making SecretBuilders their own personal store of creativity. They can invite friends and family to view their works, and comment upon them. Seeing their works published and enjoyed by others instills tremendous for self-confidence as well as motivation to do more.\n
Jackie Gerstein

Journal of Virtual Worlds Research Pedagogy, Education and Innovation in Virtual Worlds - 0 views

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    This edition of the Journal of Virtual Worlds Research is dedicated to exploring the breadth of designs, pedagogies and curricular innovations that are actually already being applied to teaching and learning in virtual worlds.
Claude Almansi

The KYVL for Kids Research Portal - How to do research Home Base - 1 views

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    "The Kentucky Virtual Library presents: How to do research! Step 1: Plan your project Plan your project tutorial Define your subject Brainstorm What do you already know? Group similar ideas Identify key words and phrases Make a quest strategy Gather your tools Step 2: Search for information Search for information tutorial The Kentucky Virtual Library The library catalog Encyclopedia Reference books: table of contents and index Magazines and newspaper articles Dictionary Search the World Wide Web What if you can't find anything? Step 3: Take Notes Take notes tutorial The KWL method Fact finder method Data sheets Clustering method (also called mapping or webbing) Venn diagram method Note cards Prints and photocopies Bibliography page Step 4: Use the information Use the information tutorial Scan the page first The five finger test Is the information true or bogus? Put it in your own words Organize the information Compare and contrast Put the information in order Add your own conclusions Step 5: Report Share what you've learned tutorial Step 6: Evaluate Ask yourself, "How did I do?" Glossary Back to the introduction page Portal | Home Base (Site Map) | Plan | Search | The Web | Take Notes | Use | Report | Glossary Teacher's Toolbox | Flash Version | Text Only Version Kentucky Virtual Library"
Dave Truss

25 Awesome Virtual Learning Experiences Online - Virtual Education Websites | AceOnlineSchools.com - Online Education - 0 views

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    Just because you're online doesn't mean that you can't experience the world first-hand - or as close to first-hand as possible. Here are websites that feature virtual learning experiences, exposing online visitors to everything from history to geography, astronomy to anatomy, literature to government.
Julie Lindsay

Southern Worlds 2010 - 4 views

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    Southern Worlds 2010 is a collaborative project organised by the University of Tasmania, the Tasmanian Polytechnic, The Hutchins School and the Tasmanian Department of Education. The conference seeks to connect primary, secondary and tertiary educators, students, managers and developers to share, learn and explore the potential of virtual worlds to improve educational outcomes for individuals and institutions. The event is scheduled for Monday the 25th of October to Thursday the 28th of October and includes virtual sessions as well as a full day get together in Hobart on Wednesday the 27th.
Art Gelwicks

SmallWorlds - 0 views

  • SmallWorlds is a 3D virtual world that runs inside your web browser. It enables you to build your own room, house, or even your own world, and fill it with a wide variety of items and fun activities.
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    Another virtual world space. Think "Second Life" meets "IMVU" meets "Wii Miis". I wonder what a classroom would look like here?
Vicki Davis

MacICT Virtual Worlds Project (April 2010) - 6 views

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    Great presentation overview on slideshare of the MacICT virtual worlds project from Kate Lumpkin.
Vicki Davis

Innovative Learning - Free Newsletter Fall 2009 - 24 views

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    This phenomenal special interest group of ISTE has a great quarterly newsletter which is really the best of innovative learning in all of education. On pages 15-17 there are three pages of an article from two of my students and I about teaching in a virtual world including my "quick tricks for teaching in a virtual world." Print this, share it, and learn - so many great things in this newsletter!
Ted Sakshaug

BBC - History - World War One Trench Virtual Tour - 0 views

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    Take a virtual tour of a World War One trench and experience the conditions under which World War One soldiers fought and lived.
Vicki Davis

Double Robotics - Wheels for your iPad - 25 views

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    The virtual presence ishere. This set of wheels, stand, and extending arm turns your ipad into a virtual you. So, for $2K you can have a presence at a location and facetime into the classroom. The price is $1999 but there are applications for this.  "Double is the simplest, most elegant way to be somewhere else in the world without flying there. The minimalist design and intuitive touchscreen controls allow you to freely move around without inconveniencing others. You can stay at eye level, whether sitting or standing, by adjusting your height remotely, which makes conversations fluid and real. Retractable kickstands will automatically deploy to conserve power when you are not moving around. Efficient motors and lightweight design give Double the ability to last all day without recharging the battery."
Vicki Davis

Exploration Design Challenge | NASA - 6 views

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    All students and educators participating in the challeng will have their name flown on the Exploration Flight Test-I mission as a member of the virtual crew. This mission will be unmanned and will launch in late 2014. So, kids can be a "virtual explorer." There are 4 challenges, age appropriate, to help design protective radiation protection for astronauts. We need to get students interest in space travel for a variety of reasons. This is a lovely real world project for students to join or could be a project for one of your #geniushour teams. "The goal of the Exploration Design Challenge is for students to research and design ways to protect astronauts from space radiation. NASA and Lockheed Martin are developing the Orion spacecraft that will carry astronauts beyond low Earth orbit and on to an asteroid or Mars. Protecting astronauts from radiation on these distant travels is an important -- and very real -- problem that needs solving. NASA would like your help!"
Vicki Davis

Virtual Book Club - Flat Classroom projects - 9 views

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    Kyle Dunbar is running a virtual book club. The first book is Flattening Classrooms, Engaging Minds. This website includes a blog that talks about the takeaways and the recordings that they are discussing. Please feel free to join in and mark your calendars - they are meeting on Tuesdays at 7:30 pm. I hope you'll join in. It is vital that you and I both connect with other classrooms around the world. Students are the greatest textbook ever written for each other - they need to connect and learn from each other. You'll meet other educators and model the kind of learner you want your students to be. If you want your students to innovate YOU must be innovative. If you want your students to collaborate YOU must be collaborative. Here's the schedule: January 7th - Meet the Flat Classroom, Chapters 1 & 2 January 21st - Connection and Communication, Chapters 3 & 4 February 4th - Citizenship, Contribution and Collaboration, Chapters 5 & 6 February 18th - Choice and Creation, Chapters 7 & 8 March 4th - Celebrating, Designing, Managing a Global Project, Chapters 9 & 10 March 18th - Rock the World
Martin Burrett

Pora Ora : The Online 3D Educational Game for Children - 13 views

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    This is a MUST TRY site. It's not often that I'm amazed be an educational resource, but I am with this one. Pora Ora is a stunning educational virtual world for Primary school aged students. Play truely fun educational games which practise skills in English, maths and many other subjects. The graphics and useably is superb. Online safety is at the heart of this site. The parential admin account can set the student's account to free chat with everyone to completely locked down where they have the world to themselves and everything in between. The site has a language filter and users can report any incidents of trouble. Also, the first task requires the user to complete an online safety task. The site is free with a few premium features coming out later. You have got to try this one! http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Clif Mims

Whyville! - 12 views

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    "Whyville is a virtual world geared for teen and pre-teen girls and boys. Whyville's millions of registered "citizens" come from all over to learn, create, and have fun together. Whyville is their world. Whyville has places to go, things to do, and of course, people to see. Whyville has its own newspaper, its own Senators, its own beach, museum, City Hall and town square, its own suburbia, and even its own economy - citizens earn "clams" by playing educational games. And much, much, much more!"
anonymous

Virtual students help new teachers gain experience -- OrlandoSentinel.com - 0 views

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    Inside a virtual classroom, Marcus and his simulated classmates help future and current educators interact with "students" who exhibit a variety of personalities, behaviors and learning styles.
liam odonnell

Why playing in the virtual world has an awful lot to teach children | Society | The Observer - 8 views

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    A YouGov poll has suggested that computer games can damage children's ability to communicate, but Tom Chatfield argues that gaming imparts a range of new, vitally important skills
anonymous

SecretBuilders - A Fun, Free, Cool Online Virtual World MMO for Kids! - 0 views

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    This looks like a VERY fun virtual world that is safe for kids. Educational games, quests, and SO much more.
liam odonnell

Global Kids' Digital Media Initiative - 8 views

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    "Raph Koster, President of Metaplace, and two practitioners discuss the advantages of using Metaplace within the classroom, and an In Focus with Nic Mitham of KZero, discussing their new report and presentation forecasting the future of virtual worlds. "
Vicki Davis

Epic learning: Common Core enters World of Warcraft - index - 4 views

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    Peggy Sheehy is the matron of gamification and she's one upped her own groundbreaking work in Second Life. She's gamified the Common Core Learning Standards. Wow. One more reason you can't use standards as an excuse to do nothing. "They are also learning to be mighty gamers because Sheehy is gamifying the Common Core Learning Standards (CCLS). With the command "Go forth and be epic," students pack away drafts and log on to 3D Game Lab where A Hero's Journey awaits. WoWinSchool: A Hero's Journey is a curriculum based in World of Warcraft (WoW), a massively multiplayer online role-playing game in which players assume characters and interact within an ever-changing, virtual world.  Sheehy helped to frame the curriculum developed by Lucas Gillespie and Craig Lawson with whom she collaborates on the award-winning WoWInSchool project.  "
Vicki Davis

Virtual Participants for Flat Classroom Conference 2013 Japan - Sign up Here - 0 views

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    The Flat Classroom conference is coming up March 7-10. We have an option for receiving credit (if you're international) and also for full participation. Virtual participants are an important part of our face to face conference as we seek to create experiences that flatten the conference as we collaborate in a problem-based environment. You'll have a team and work with them to create a project that can be brought to the world based upon principles that WORK. Click on this link to learn more about how you can participate in the conference remotely FOR FREE. ;-) We want you.
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