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Florida Virtual School - Course Overview - 0 views

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    Learning and game-play collide in Conspiracy Code, the first in a revolutionary new series of courses. An innovative, complete online class, Conspiracy Code engages students in interactive learning while maintaining all the engagement of a high-quality entertainment product. All Conspiracy Code courses are teacher-supervised, academically-viable, complete classes that fuse the best of online gaming with proven pedagogical techniques and standards to produce a truly unique learning environment for high school students.
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Code of Best Practices in Fair Use for Media Literacy Education - 4 views

  • Code of Best Practices in Fair Use for Media Literacy Education
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    The Center for Social Media is a project of the School of Communication at the American University in Washington, D.C. The Center in conjunction with the Media Education Lab at Temple University in Philadelphia and The Program on Information Justice and Intellectual Property, a project of the Washington College of Law at the American University in Washington D.C. has developed a Code of Best Practices in Fair Use for Media Literacy Education. The National Council of Teachers of English is signatory to the document, along with various other legal and educational groups. The Code was funded by The John D. and Catherine T. MacArthur Foundation and The Ford Foundation through the Future of Public Media Project. (Annotation by Larry Michaud - UW-Stout E-Learning Practicum)
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Thunkable - 1 views

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    "There are many mobile app creators out there. This one stands out because most features are free and it uses coding blocks to build the app you want without prior coding knowledge. Great for pupils to use who have been introduced to coding on Scratch."
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Code.Org - 1 views

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    "A superb site for inspiring future coders with a huge range of exciting programming projects with step by step tutorials. Learning code with MineCraft and StarWars are just two of the many game themes."
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Visualead - 17 views

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    This site makes it easy to create images merged with QR codes. It's great for creating stylish interactive logos or add QR links or info to photos. Just choose an image, enter the QR code details, drag into place and download the result. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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QR Codes in the Classroom - 18 views

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    A collection of resources about QR Codes on Pinterest. Lots of great ideas.
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Adding a table to a post without coding - 4 views

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    Very useful tip for creating tables without coding. You create the table in Excel and then use Tablelizer to create the table. One tip, however. If you're using Blogger, you'll want to copy and paste the table itself not the HTML code. I used this to create the podcast table on my page on Blogger for Every Classroom matters, my new podcast.
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Swift Playgrounds now available on the App Store - 2 views

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    Swift Playgrounds, an innovative new iPad app from Apple that makes learning to code easy and fun for everyone, is now available on the App Store. With Swift Playgrounds, real coding concepts are brought to life with an interactive interface that allows students and beginners to explore working with Swift, the easy-to-learn programming language from Apple used by professional developers to create world-class apps.
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Locly - 1 views

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    A great site and iOS app for creating location or QR Code triggered treasure hunts and digital 'breadcrumbs'. Create cards of text, images and other media which users can find and view based on their location or when scanning a QR Code using a iOS device.
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QR voice - 23 views

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    A very useful QR code site where you can type a 100 character message which is read out with a voice synthesiser when the code is scanned. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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Scan Me - 8 views

shared by Martin Burrett on 07 Mar 12 - No Cached
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    A useful QR code generator site for quick linking to text, contacts, links and much more via a QR code reader. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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QRJumps - 5 views

shared by Martin Burrett on 05 Jun 12 - Cached
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    A clever QR code generator that lets you change the link behind the code, add expiry dates and password protect links. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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Robot Turtles - 6 views

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    A coding game for little kids. I don't know about teaching them to program before they learn to read, as it claims, but I do know that many are ready and moving head to teach their kids to code and that is awesome.
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Coding Learning Guide | UKEdChat.com - Supporting the #UKEdChat Education Community - 6 views

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    Useful resource for teaching coding
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Girls Who Code - 6 views

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    As a mother of a daughter who is applying to Georgia Tech in Computer Science, this is important. My daughter's life was changed when I had her use Kodu in class, write a program and win an NCWIT award. She was on a panel with Sylvia Martinez at ISTE about encouraging more girls into STEM and really realized that she liked Computer Science and would at least try it as a major. She said until she saw people talk about it and realized she could code, she had no idea that it was something she could do and like. Girls who code is a group that works to encourage girls to enter computing fields.
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    Hi Vicki. It's been my experience that students (boys and girls) who are exposed to programming in elementary school and then have it as part of the school IT curriculum are far more likely to stay the course through to high school and beyond. Some of my best programmers at Middle School have been Gr. 6 girls, a few of whom continued on to complete AP level programming, undergrad and graduate work in Comp Sci. Papert's work with LOGO pointed the way, ALICE and Scratch are there to play. Just need to keep programming in the curriculum so that students (boys and girls) know that it's a valued academic skill and not just a preserve for hobbiests and tinkerers.
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Prizes for EVERY educator - Terms and Conditions | The Hour of Code 2013 - 5 views

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    There are many prizes for having an hour of code - including a set of laptops for your school or chats with some computer science leaders like Bill Gates. Have you signed up for the "hour of code?"
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Code of Best Practices in Fair Use for Media Literacy Education - 1 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances -- especially when the cultural or social benefits of the use are predominant. It is a general right that applies even in situations where the law provides no specific authorization for the use in question -- as it does for certain narrowly defined classroom activities.
  • guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • code of best practices does not tell you the limits of fair use rights. Instead, it describes how those rights should apply in certain recurrent situations.
  • ...30 more annotations...
  • Media literacy education distinctively features the analytical attitude that teachers and learners, working together, adopt toward the media objects they study. The foundation of effective media analysis is the recognition that: All media messages are constructed.Each medium has different characteristics and strengths and a unique language of construction.Media messages are produced for particular purposes.All media messages contain embedded values and points of view.People use their individual skills, beliefs and experiences to construct their own meanings from media messages.Media and media messages can influence beliefs, attitudes, values, behaviors, and the democratic process. Making media and sharing it with listeners, readers, and viewers is essential to the development of critical thinking and communication skills. Feedback deepens reflection on one’s own editorial and creative choices and helps students grasp the power of communication.
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • Educators and learners in media literacy often make uses of copyrighted materials that stand far outside the marketplace, for instance, in the classroom, at a conference, or within a school-wide or district-wide festival. Such uses, especially when they occur within a restricted-access network, do enjoy certain copyright advantages.
  • Law provides copyright protection to creative works in order to foster the creation of culture. Its best known feature is protection of owners’ rights. But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use? If the answers to these two questions are "yes," a court is likely to find a use fair. Because that is true, such a use is unlikely to be challenged in the first place.
  • Both key questions touch on, among other things, the question of whether the use will cause excessive economic harm to the copyright owner. Courts have told us that copyright owners aren’t entitled to an absolute monopoly over transformative uses of their works.
  • Another consideration underlies and influences the way in which these questions are analyzed: whether the user acted reasonably and in good faith, in light of general practice in his or her particular field.
  • Code of Best Practices in Fair Use for Media Literacy Education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies. These practices are associated with K–12 education, higher education, and in classes given by nonprofit organizations. When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • These principles apply to all forms of media.
  • The principles apply in institutional settings and to non-school-based programs. 
  • The principles concern the unlicensed fair use of copyrighted materials for education, not the way those materials were acquired. 
  • where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media. Labels on commercial media products proclaiming that they are “licensed for home [or private or educational or noncommercial] use only” do not affect in any way the educator’s ability to make fair use of the contents—in fact, such legends have no legal effect whatsoever. (If a teacher is using materials subject to a license agreement negotiated by the school or school system, however, she may bebound by the terms of that license.)
  • TWO:  Employing Copyrighted Materials in Preparing Curriculum Materials
  • fairness of a use depends, in part, on whether the user tookmore than was needed to accomplish his or her legitimate purpose.
  • PRINCIPLES
  • ONE:  Employing Copyrighted Material in Media Literacy Lessons
  • The principles are all subject to a “rule of proportionality.” 
  • THREE:  Sharing Media Literacy Curriculum Materials
  • In materials they wish to share, curriculum developers should beespecially careful to choose illustrations from copyrighted media that are necessaryto meet the educational objectives of the lesson, using only what furthers theeducational goal or purpose for which it is being made.
  • FOUR:  Student Use of Copyrighted Materials in Their Own Academic and Creative Work
  • Students should be able to understand and demonstrate, in a mannerappropriate to their developmental level, how their use of a copyrighted workrepurposes or transforms the original. For example, students may use copyrightedmusic for a variety of purposes, but cannot rely on fair use when their goal is simplyto establish a mood or convey an emotional tone, or when they employ popular songssimply to exploit their appeal and popularity.
  • FIVE:  Developing Audiences for Student Work
  • If student work that incorporates, modifies, and re-presents existingmedia content meets the transformativeness standard, it can be distributed to wideaudiences under the doctrine of fair use.
  • Educators and learners in media literacy often make uses of copyrighted works outside the marketplace, for instance in the classroom, a conference, or within a school-wide or district-wide festival. When sharing is confined to a delimited network, such uses are more likely to receive special consideration under the fair use doctrine.
  • Especially in situations where students wish to share their work more broadly (by distributing it to the public, for example, or including it as part of a personal portfolio), educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • The ethical obligation to provide proper attribution also should be examined.
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond
  • MYTH:  Fair Use Is Just for Critiques, Commentaries, or Parodies. Truth:  Transformativeness, a key value in fair use law, can involve modifying material or putting material in a new context, or both. Fair use applies to a wide variety of purposes, not just critical ones. Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example. Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects.
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness. As the cases show, a transformative new work can be highly commercial in intent and effect and qualify under the fair use doctrine.
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    Great article outlining copyright, fair use and explaning the 5 principles of fair use in education.
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Code Kingdoms - 18 views

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    Guide your character through an adventure from planet to planet, learning and using coding skills to navigate the world and complete progressively trickier missions. The site allows player to build their own worlds to play and classmates can even communicate and share their creations.
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Made with code - 9 views

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    A site from Google with resources, projects & inspirational videos to encourage students to code. Projects include programming wearables, making a yeti dance and mixing music.
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Code Monster - 1 views

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    "This is a fab site to introduce Javascript coding to children in a user-friendly, step by step way. It's an interactive online tutorial course which builds the basic programming skills to make some cool things. There are 59 lessons in all."
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