Colonization is a strategy game where players take on the role of settles and build towns in a new land. A useful game for history lessons.
http://ictmagic.wikispaces.com/History
Apologies for the time you are going to spend on this one! This is a truly additive logic game where players have to guide falling sugar into cups. Great fun!
http://ictmagic.wikispaces.com/Educational+Games
This is a fun, cute, social 3D island world designed especially with children in mind. Children make an avatar and follow a quick tutorial and explanation of safety rules. The children can take their characters on quests, play educational games and interact with other users of the site. A fabulous feature of the site is that users are encouraged to 'make and do' offline as well. These activities can be uploaded to a scrapbook and multimedia blog. Offline activities also generate points in the game. The scrapbook is defaulted to private and no photos of children will be approved by moderators if the scrapbook is public. All the usual safety features are in place, including a 'report' and 'block' other users button. The basic account with most features is free, but there are optional 'paid for' extras.
http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
This is a superb maths games and activities site. Design an avatar and stroll around and choose what activities you would like to do in a range of maths topics. The games are great and the graphics are well designed and child-friendly.
http://ictmagic.wikispaces.com/Maths
If you have ever wanted to see a typing powered swimming cat on the back of a dolphin - now is your chance. Practise typing skills with this quirky game.
http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
The mechanics of games that gamers use as they plan games and design them. I've learned about this from Ray Yan from Digipen in the Gamifi-ed OOC last week.
LIstening to Lauren Ferro talk about Gamer Types and how it relates to designing games for education in the OOC Hangout now. #gamifi-ed - Great article to read about this. They are relating player types to personality types as they design games.
The four main types are :killers, achievers, explorers, and socializers.
This is fascinating.