Designers of faculty development programs typically rely on commonly held
assumptions about what faculty need to know—a constant guessing game regarding
what topics to cover and what training formats to use. The resulting seminars,
workshops, training materials, and other resources are typically hit-or-miss in
terms of faculty participation and acceptance.
1More
Lisa Nielsen: The Innovative Educator: Bring Your Own Device #BYOD - 5 Lessons for Success - 0 views
1More
Exploring Students' E-Textbook Practices in Higher Education (EDUCAUSE Review) | EDUCAU... - 0 views
1More
Reflections on panel session: Institutional minimum standards for VLE use (Durham Black... - 0 views
« First
‹ Previous
41 - 60 of 66
Next ›
Showing 20▼ items per page