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Luciano Ferrer

Who's Asking? - Alfie Kohn - 0 views

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    "It seems only fitting to explore the role of questions in education by asking questions about the process of doing so. I propose that we start with the customary way of framing this topic and then proceed to questions that are deeper and potentially more subversive of traditional schooling. 1. WHICH QUESTIONS? To begin, let's consider what we might ask our students. The least interesting questions are those with straightforward factual answers. That's why a number of writers have encouraged the use of questions described variously as "true" (Wolf, 1987), "essential" (Simon, 2002), "generative" (Perkins, 1992; Perrone, 1998), "guiding" (Traver, 1998), or "fertile" (Harpaz & Lefstein, 2000). What the best of these share is that they're open-ended. Sometimes, in fact, no definitive right answer can be found at all. And even when there is one - or at least when there is reason to prefer some responses to others - the answer isn't obvious and can't be summarized in a sentence. Why is it so hard to find a cure for cancer? Do numbers ever end? Why do people lie? Why did we invade Vietnam? Grappling with meaty questions like these (which were among those generated by a class in Plainview, NY) is a real project . . . literally. A question-based approach to teaching tends to shade into learning that is problem- (Delisle, 1997) and project-based (Kilpatrick, 1918; Blumenfeld et al., 1991; Wolk, 1998). Intellectual proficiency is strengthened as students figure out how to do justice to a rich question. As they investigate and come to understand important ideas more fully, new questions arise along with better ways of asking them, and the learning spirals upwards. Guiding students through this process is not a technique that can be stapled onto our existing pedagogy, nor is it something that teachers can be trained to master during an in-service day. What's required is a continual focus on creating a classroom that is about thinking rather
Luciano Ferrer

Small Changes in Teaching: The Last 5 Minutes of Class - 0 views

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    "The Minute Paper comes in many variations, but the simplest one involves wrapping up the formal class period a few minutes early and posing two questions to your students: What was the most important thing you learned today? What question still remains in your mind? Taken together, those two questions accomplish multiple objectives. The first one not only requires students to remember something from class and articulate it in their own words (more about that in a moment), but it also requires them to do some quick thinking. They have to reflect on the material and make a judgment about the main point of that day's class. The second question encourages them to probe their own minds and consider what they haven't truly understood. Most of us are infected by what learning theorists sometimes call "illusions of fluency," which means that we believe we have obtained mastery over something when we truly have not. To answer the second question, students have to decide where confusion or weaknesses remain in their own comprehension of the day's material. Closing connections. If we want students to obtain mastery and expertise in our subjects, they need to be capable of making their own connections between what they are learning and the world around them - current events, campus debates, personal experiences. The last five minutes of class represent an ideal opportunity for students to use the course material from that day and brainstorm some new connections.The metacognitive five. We have increasing evidence from the learning sciences that students engage in poor study strategies. Likewise, research shows that most people are plagued by the illusions of fluency. The solution on both fronts is better metacognition - that is, a clearer understanding of our own learning. What if all of us worked together deliberately to achieve that?Close the loop. Finally, go back to any of the strategies I introduced in my recent column on the first five minutes of clas
Miguel Barrera

10 New Social Media Strategies to save time and boost your results - 1 views

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    Consejos y estrategias apra optimizar tiempo y resultados en redes sociales. Buffer
Luciano Ferrer

Strategies for feeding the world more sustainably with organic agriculture - 0 views

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    "Besides focusing on production, sustainable food systems need to address waste, crop-grass-livestock interdependencies and human consumption. None of the corresponding strategies needs full implementation and their combined partial implementation delivers a more sustainable food future."
Luciano Ferrer

16 Great Educational Web Tools and Apps for Inquiry-based Learning ~ Educational Techno... - 0 views

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    "As a learning strategy, inquiry-based learning is all about learners constructing their own understanding and knowledge through asking questions. Unlike traditional learning methods that focus primarily on drills, memorization and rote learning, inquiry-based learning is essentially student-centered. It starts with posing questions and directly involves students in challenging hands-on activities that drive students to ask more questions and explore different learning paths. In today's post, we have assembled a collection of some useful web tools and apps that support the ethos of inquiry-based learning. Using these tools will enable students to engage in a wide range of learning tasks that are all driven by a sense of inquiry and questioning."
Luciano Ferrer

¿Qué consideramos un adecuado "marco del aprendizaje"? | por @santiagoraul - 0 views

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    "Quizá podemos especificar qué es un adecuado "marco del aprendizaje" en la combinación de estos tres elementos, seguro que tú nos propones alguno más: Un buen educador: Con una excelente competencia en comunicación y habilidades interpersonales Con entusiasmo y la pasión por su materia Que tenga Auto motivación y la capacidad de motivar a los estudiantes Con excelente capacidad por el contenido de la materia y la manera de enseñarlo Con buenas habilidades para la gestión del aula Que disponga de habilidades de organización educativa Con una clara voluntad de ser innovador y creativo Con buenas habilidades para colaborar con los demás y trabajar de forma cooperativa como parte de un equipo. Una escuela eficiente: schools Un Aprendiz eficaz: Un aprendiz eficaz es aquel que encarna los valores de la escuela de respeto, responsabilidad, exigencia, ética y cooperación. Un aprendiz eficaz también busca activamente un cambio positivo y el crecimiento personal de sus capacidades. Según Marzano, Pickering y Pollock (Classroom instruction that works : research-based strategies for increasing student achievement / Robert J. Marzano, Debra J. Pickering, Jane E. Pollock.), aquellos estudiantes que aprenden a utilizar la enseñanza eficaz emplearían estas nueve estrategias que mejoran los porcentajes señalados : Identificar similitudes y diferencias (45%) Resumir y tomar notas mejora la retención (34%) Utilizar el refuerzo y reconocimiento (29%) Llevar a cabo tareas prácticas aumenta el logro (28%) El empleo de representaciones no lingüísticas (27%) El uso de aprendizaje cooperativo (27%) Establecer objetivos y proporcionar información periódica (23%) Generar y probar hipótesis aumenta el aprendizaje (23%) Preguntas, pistas y organizadores avanzados (22%)"
ubccertification

Top 10 SEO Tips That'll Improve Your Ranking |Universal Business Council - 0 views

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    SEO is all about improving your website ranking in the search engine results and standing ahead of the competition. A good SEO strategy is required to make every further digital marketing campaigns successful. Today in the world occupied by the internet people's first experiences comes from the internet
Luciano Ferrer

Flavia Broffoni: Non-violent civil disobedience against the climate crisis | Flavia Bro... - 0 views

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    "The time is now: the crisis resulting from climate change is huge, impossible to ignore, and demands an immediate response of an unprecedented magnitude in our history. Flavia Broffoni is the leader of Extinction Rebellion in Argentina, and tells us how civil disobedience is one of the ways for the world to remain our world and last for long. She is a political scientist specializing in international relations and environmental policy, but she defines herself as an "anti-extinction activist and regenerative practitioner." Among many works, she was Policy Coordinator of the Wildlife Foundation / WWF and Director of Environmental Strategies of the Environmental Protection Agency of the City of Buenos Aires. She is the founder of AI.Re, a regenerative intelligence accelerator and coordinates the non-violent civil disobedience movement "Extinction Rebellion" in Argentina. "
Luciano Ferrer

Transmedialiteracy Teacher's Kit - 0 views

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    The aim of the Transmedia Literacy project is to understand how the young boys and girls are learning skills outside the school. The construction of those cultural competencies and social skills will be at the centre of the research. Once the informal learning strategies and practices applied by young people outside the formal institutions are identified, the team will 'translate' them into a series of activities and proposals to be implemented inside school settings. The Transmedia Literacy Project will also produce a Teacher's Kit that will be designed to facilitate the integration of transliteracies in the classroom.
Luciano Ferrer

Clases de matemática retocadas | Cómo Sabemos - 0 views

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    "Dan Meyer es un profesor de matemática de secundario en Estados Unidos, un profesor "común y corriente" que da clases con la genuina intención de que sus alumnos aprendan matemática. Pero la verdadera matemática, esa que consiste en buscar estrategias para resolver problemas, en entender bien qué información hace falta para resolverlo y qué información "sobra"… la que involucra pensar en serio y no limitarse a resolver problemas de manera automática. En esta charla TED da su opinión acerca de algunas cosas que están fallando en la enseñanza en matemática y agrega propuestas para mejorarla. Lo interesante es que no habla de grandes cambios a nivel de la política pública o de cambios en los programas, sino de esas pequeñas vueltas de tuerca que cualquier profesor puede hacer por sí mismo en su aula con sus alumnos. Es más, son pequeñas modificaciones que reflejan una mirada sobre la educación que puede ser trasladable a otras áreas del conocimiento además de la matemática. Rescato en particular estos fragmentos de esta charla: "Este es un ejemplo de un libro de física. Y se aplica de igual manera a los de matemáticas. Vean primero aquí que tienen exactamente tres piezas de información, cada una de las cuales irá en una fórmula en alguna parte, eventualmente, que el estudiante terminará calculando. Creo en la Vida Real. Pregúntense ustedes mismos, qué problema han resuelto, alguna vez, que fuera importante resolver, y que tuvieran toda la información anticipadamente, o que no tuvieran muchísima información, y que tuvieran que filtrarla, o que no tuvieran suficiente información, y tuvieran que conseguir alguna. Estoy seguro de que estarán de acuerdo en que ningún problema importante es como este. Y el libro, yo creo, sabe como atontar a los estudiantes." "Ningún problema que valga la pena resolver es así de simple". Dan Meyer Twitter: @ddmeyer Blog: http://blog.mrmeyer.com"
chakri_seo

Infocomm India 2015 - 1 views

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    InfoComm India presents AV systems integrators, as well as business owners and IT managers an excellent opportunity to find out how you can leverage on Pro AV communications technology in your corporate or marketing strategies for your business or organizational success.
Carlos Magro

The Computer Delusion - The Atlantic - 7 views

  • IN 1922 Thomas Edison predicted that "the motion picture is destined to revolutionize our educational system and ... in a few years it will supplant largely, if not entirely, the use of textbooks."
  • William Levenson, the director of the Cleveland public schools' radio station, claimed that "the time may come when a portable radio receiver will be as common in the classroom as is the blackboard.
  • B. F. Skinner, referring to the first days of his "teaching machines," in the late 1950s and early 1960s, wrote, "I was soon saying that, with the help of teaching machines and programmed instruction, students could learn twice as much in the same time and with the same effort as in a standard classroom."
  • ...39 more annotations...
  • a bridge to the twenty-first century ... where computers are as much a part of the classroom as blackboards
  • We could do so much to make education available twenty-four hours a day, seven days a week, that people could literally have a whole different attitude toward learning
  • Larry Cuban, a professor of education at Stanford University and a former school superintendent, observed that as successive rounds of new technology failed their promoters' expectations, a pattern emerged
  • Today's technology evangels argue that we've learned our lesson from past mistakes
  • The promoters of computers in schools again offer prodigious research showing improved academic achievement after using their technology
  • killed its music program last year to hire a technology coordinator
  • The possibilities of using this thing poorly so outweigh the chance of using it well, it makes people like us, who are fundamentally optimistic about computers, very reticent
  • Perhaps the best way to separate fact from fantasy is to take supporters' claims about computerized learning one by one and compare them with the evidence in the academic literature and in the everyday experiences I have observed or heard about in a variety of classrooms.
  • Computers improve both teaching practices and student achievement.
  • Computer literacy should be taught as early as possible; otherwise students will be left behind.
  • To make tomorrow's work force competitive in an increasingly high-tech world, learning computer skills must be a priority.
  • Technology programs leverage support from the business community—badly needed today because schools are increasingly starved for funds.
  • Work with computers—particularly using the Internet—brings students valuable connections with teachers, other schools and students, and a wide network of professionals around the globe.
  • Connecting K-12 Schools to the Information Superhighway
  • begins by citing numerous studies that have apparently proved that computers enhance student achievement significantly
  • n the early 1980s Apple shrewdly realized that donating computers to schools might help not only students but also company sales, as Apple's ubiquity in classrooms turned legions of families into Apple loyalists
  • there is scant evidence of greater student achievement.
  • They're especially weak in measuring intangibles such as enthusiasm and self-motivation
  • Computers in classrooms are the filmstrips of the 1990s
  • Apple quickly learned that teachers needed to change their classroom approach to what is commonly called "project-oriented learning
  • students learn through doing and teachers act as facilitators or partners rather than as didacts.
  • the guide on the side instead of the sage on the stage
  • But what the students learned "had less to do with the computer and more to do with the teaching,
  • Even in success stories important caveats continually pop up. The best educational software is usually complex — most suited to older students and sophisticated teachers.
  • Part of the answer may lie in the makeup of the Administration's technology task force
  • Each chapter describes various strategies for getting computers into classrooms, and the introduction acknowledges that "this report does not evaluate the relative merits of competing demands on educational funding
  • Hypertext Minds
  • Today's parents, knowing firsthand how families were burned by television's false promises, may want some objective advice about the age at which their children should become computer literate
  • Opinions diverge in part because research on the brain is still so sketchy, and computers are so new, that the effect of computers on the brain remains a great mystery.
  • that the mediated world is more significant than the real one.
  • n the past decade, according to the presidential task force's report, the number of jobs requiring computer skills has increased from 25 percent of all jobs in 1983 to 47 percent in 1993
  • told me the company rarely hires people who are predominantly computer experts, favoring instead those who have a talent for teamwork and are flexible and innovative
  • Many jobs obviously will demand basic computer skills if not sophisticated knowledge. But that doesn't mean that the parents or the teachers of young students need to panic.
  • NEWSPAPER financial sections carry almost daily pronouncements from the computer industry and other businesses about their high-tech hopes for America's schoolchildren
  • High-tech proponents argue that the best education software does develop flexible business intellects
  • IT is hard to visit a high-tech school without being led by a teacher into a room where students are communicating with people hundreds or thousands of miles away — over the Internet or sometimes through video-conferencing systems (two-way TV sets that broadcast live from each room).
  • The free nature of Internet information also means that students are confronted with chaos, and real dangers
  • We need less surfing in the schools, not more
  • chooling is not about information. It's getting kids to think about information. It's about understanding and knowledge and wisdom
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    The Atlantic covers consequential news and ideas in politics, business, entertainment, technology, health, education, and global affairs.
Luciano Ferrer

Juegos digitales y gamificación aplicados en el ámbito de la educación - 0 views

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    "Los juegos digitales y las estrategias de gamificación mantienen la atención de los jugadores, les exigen que resuelvan problemas, adquieran nuevos conocimientos y aprendan nuevas habilidades. A pesar de la considerable inversión emocional, incluida la frustración, los jugadores persisten y los educadores se han dado cuenta de que también pueden aprender del éxito de los juegos y utilizar los principios del juego para "gamificar" las actividades de aprendizaje. No es de extrañar entonces que la idea de incorporar juegos digitales o gamificación en el aula se haya apoderado de profesores e investigadores durante los últimos años. Este monográfico muestra cómo se usan los juegos digitales y la gamificación en la educación, al tiempo que señala algunas preocupaciones relacionadas."
Luciano Ferrer

Una introducción al Design Thinking, una metodología práctica - 0 views

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    "La metodología nos permite trabajar en equipo para desarrollar innovaciones de manera abierta y colaborativa. Persigue estimular la cooperación y la creatividad rompiendo con ideas preconcebidas con el fin de generar opciones innovadoras para abordar problemas o mejorar situaciones. Al tiempo que sistematiza la búsqueda de conocimiento desde la empatía o el proceso creativo, también ayuda a sistematizar algo especialmente difícil, a desaprender (unlearning) a aplicar la primera solución que se nos viene a la mente sin esforzarnos en ir más allá del conocimiento previamente adquirido. El Design Thinking pone en el centro a las personas, no tanto con la visión de una investigación de mercado sino con la mirada de un etnógrafo, que observa y también puede participar en la comunidad que investiga. Entre los beneficios que presenta destaca la empatía con los usuarios para los que se diseñan soluciones, la flexibilidad y el coste, así como la posibilidad de movilizar y comprometer esfuerzos en torno a una visión compartida. Siempre es necesario evitar la miopía de acabar diseñando algo únicamente para un usuario y no para un conjunto de personas que comparten unas características. Se trata de un difícil equilibrio. El Design Thinking centra sus esfuerzos en empatizar con los usuarios, en generar ideas creativas y en confrontarlas continuamente con el usuario a través del prototipo como instrumento de aprendizaje sujeto a la evaluación de los interesados. Se concibe como un proceso iterativo en acercamiento progresivo a una solución mejor. Para ello se debe cambiar la concepción del trabajo como algo cerrado con una entrega final y definitiva para cambiarla por un proceso de gestión de la incertidumbre y del fracaso. La evaluación en Design Thinking no tiene como resultado una calificación sino un aprendizaje. No es el final del proceso sino que da pie a una nueva acción: la implementación de mejoras. Resumiendo, las características clav
Luciano Ferrer

La clave está en las estrategias didácticas, @dkozaktw on fire - 0 views

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    "En aquel viejo artículo que había escrito y les mencionaba al inicio, había pensado una serie de preguntas para "interpelar" las estrategias que planteamos y poder anticipar si se ajustan a los discursos que sostenemos. Revisándolas, rescato algunos de estos interrogantes: ¿Promueve la acción individual y la interacción de los alumnos ? Ambas son condicionantes de los procesos de producción de conocimientos. ¿Permite a los alumnos manifestar sus diferentes puntos de vista y confrontarlos ? Aquellas estrategias que conducen a respuestas únicas o predeterminadas no serían coherentes con una forma de entender la construcción del conocimiento de manera activa. ¿Posibilita la exploración, experimentación y la investigación por parte del alumno?. ¿Orienta al alumno hacia una actividad a la cual le encuentra sentido? No basta con que tenga un significado a nivel de los contenidos curriculares sino que tiene que generar una actividad significativa para el alumno. En función de lo anterior, ¿promueve inicialmente un problema concreto, real y cercano para que resulte significativo para los alumnos y genere un conflicto de conocimiento ?. ¿Lleva a los alumnos a utilizar distintas fuentes de conocimiento internas y externas? Es necesario promover en los alumnos una actitud de búsqueda de fuentes variadas que puedan ser confrontadas y analizadas, intentando reducir al mínimo el lugar del docente como fuente del saber. ¿Es una propuesta de trabajo lo suficientemente amplia como para incluir la diversidad de intereses temáticos y formas de abordaje que hay en los alumnos?. Cuánto de esa estrategia está condicionando de antemano las formas en que se llevará adelante la actividad y los contenidos sobre los que se trabajará? ¿Abre o cierra el camino para la consideración de los intereses de los alumnos?. ¿Guía hacia el aprendizaje hacia los contenidos curriculares utilizando como "pretexto" los problemas y tem
Luciano Ferrer

Las 10 Estrategias de Manipulación Mediática, por Noam Chomsky - 0 views

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    "La estrategia de la distracción Crear problemas y después ofrecer soluciones La estrategia de la gradualidad La estrategia de diferir Dirigirse al público como criaturas de poca edad Utilizar el aspecto emocional mucho más que la reflexión Mantener al público en la ignorancia y la mediocridad Estimular al público a ser complaciente con la mediocridad Reforzar la autoculpabilidad Conocer a los individuos mejor de lo que ellos mismos se conocen"
Luciano Ferrer

¿Modelo? ¿Enfoque? ¿Método? ¿Metodología? ¿Técnica? ¿Estrategia? ¿Recurso? ¿c... - 1 views

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    "¿Modelo? ¿Enfoque? ¿Método? ¿Metodología? ¿Técnica? ¿Estrategia? ¿Recurso? ¿cuándo debemos emplear cada uno de estos términos?"
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