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susanbird

What is Community of Practice and How Can We Support it? by Christopher Hoadley - 6 views

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    Christopher Hoadley defines communities of practice, explains underlying theories of CoPs, compares CoPs to other types of learning communities, and discusses the use of technology in the support and development of CoPs.
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    This chapter by Hoadley breaks down a community of practice (CoP) and explains the theory behind it as well as well as its history. An interesting piece of the chapter compares a CoP to other groups and how each works a bit differently. It was also interesting to read about how technology is used in successful CoPs.
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    I learned the feature-based as well as the process based definition of communities of practice. I also learned how we can support a community of practice. It was valuable to learn how technology ties into communities of practices in the form or presentation or communication abilities, integration in content and context, etc. The article mentioned C4P framework, which encouraged me to take a deeper look at the C4P framework.
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    This is an exhaustive article that covers the definition and history of COPs, thoughts on how to sustain COPs, and ideas on how technology can support and enhance COPs in the 21st century. It is practical, useful, and interesting. While I found it to be perhaps a little too detailed, it was nonetheless a good article.
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    The concept of communities of practice has been used as both a theory to explain how learning occurs, and a "metaphor for how instruction should take place." From an anthropological view, knowledge is not completely contained within individuals, but is more often found in groups/communities. Knowledge can be "sticky" or "leaky". "Sticky" knowledge is difficult to disseminate, perhaps because it is highly technical, or because the target audience does not absorb it. "Leaky" knowledge is knowledge (like trade secrets) the disseminates despite efforts to keep it secret. Knowledge involves practice in context. One way we learn with situational learning is by peripheral, or tangential, participation. Learners should be allowed to "lurk" before participating, much as beginner social media users do. A knowledge building community and a community are practice are not the same thing. A knowledge-building community seeks to learn and build knowledge, while a community of practice wants to improve some type of work function. The learning may be the same, but the goals are different. Forced knowledge-building communities may never read the stage of community of practice depending on the level of connectedness and peripheral participation. Technology can facilitate communication and collaboration for CoPs.
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    This explains what a Community of Practice is, it goes into two definitions, features-based and process-based. It also discusses how communities of practice and technology often go hand-in-hand and how this has changed and developed over time.
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    This chapter provides an overview and history of communities of practice. There is a nice description of the theoretical assumptions underlying its development. The differences of communities of practice and other knowledge communities are explained thoroughly. There is an appreciation for how technology plays a role in today's communities of practice, how it can support it and how it is not less effective than face to face communication. It is explained that the key to a successful community of practice is "connections, conversations, content, and information context."
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    Christopher Hoadley explains CoPs, focusing on definition and practice. Essentially, Hoadley illustrates that CoPs are informal yet highly connected, constructivist in nature, and supported by technology like social media. He states that technology supports communities of practice by "linking people with similar interests, providing a shared repository of resources, directly supporting communication, and providing awareness of various resources within the information context" (Jonassen & Land, 2012). Additionally, he goes on to express that individual learning fails when it comes to application but that group learning often creates deeper, more meaningful understanding especially when built upon authentic situations.
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    This article gives two separate definitions for communities of practice, a feature based definition and a process based definition. Between the two it explains how learning through practice can be more beneficial than following a manual or example. It also states how participation is important as well as being viewed as a member of the community of practice. The article then goes into explaining how technology has played a positive role in communities and has helped with communication to allow a community of practice to function even better.
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    This chapter dives deep into communities of practice. It begins with an overview of the history of CoPs and discusses theoretical underpinnings the concept is based on. The author explores CoPs in relation to other types of learning and related technology.
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    In this resource, Christopher Hoadley helps to define community of practice with two approaches. The first approach to the definition is what he calls the "feature-based definition" and the other approach is the "process-based" definition. He attributes these definitions based on Lave and Wenger's book on situated learning. This resource provides a good starting point to understanding what CoP is and the theoretical approach it involves.
Beth Transue

A Model to Translate Evidence-Based Interventions Into Community Practice - 0 views

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    This article discusses the challenge to translate evidence-based practice, an important and necessary feature in public health, to communities of practice that disseminates and applies the evidence-based practice.
Chris Pontillo

Outcomes of game-based learning: Research roundup - Journalist's Resource Jou... - 0 views

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    The short article discusses game-based learning and constructivism. It also provides links to scholarly articles about the effectiveness of GBL in education. Several of the articles are available for free from the Boise State Library.
kimberlybearden

Developing and Using Web-Based Learning Activities - 0 views

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    This quizlet teaches learners about web-based learning and activities through a tool actually used in web-based learning activities. This shows the learner the benefits of web--based learning in an engaging way.
Leanne Tacosik

Google Docs and Survey Monkey™: lecture-based active learning tools. - 1 views

George, D. R., Dreibelbis, T. D., & Aumiller, B. (2013). Google Docs and Survey Monkey™: lecture-based active learning tools. Medical Education, 47(5), 518. doi:10.1111/medu.12172 Abstract: Th...

education technology resources tools

started by Leanne Tacosik on 21 Jun 16 no follow-up yet
Todd Vens

Using Storytelling as the Pedagogical Model for Web-Based Learning in Communities of Pr... - 0 views

Sharda, N. (2010). Using Storytelling as the Pedagogical Model for Web-Based Learning in Communities of Practice. In N. Karacapilidis (Ed.), Web-Based Learning Solutions for Communities of Practice...

communities of practice storytelling higher education

started by Todd Vens on 16 Sep 12 no follow-up yet
Cybil Hill

Using Project-Based Learning to Teach World Languages | Edutopia - 0 views

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    This page discusses some ideas for Project-Based Learning in the world language classroom. I am really excited about this page because it gives some really great ideas. The author says that not many teachers are using PBL in a world language classroom, so we are paving the way.
danielbmc

Three Generations of Distance Education Pedagogy - 1 views

  • cognitive-behaviourist, social constructivist, and connectivist pedagogy
  • explore distance education systems as they have evolved through three eras of educational, social, and psychological development
  • requirement for distance education to be technologically mediated in order to span the geographic and often temporal distance between learners, teachers, and institutions, it is common to think of development or generations of distance education in terms of the technology used to span these distances
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  • first generation of distance education technology was by postal correspondence
  • second generation, defined by the mass media of television, radio, and film production
  • interactive technologies: first audio, then text, video, and then web and immersive conferencing
  • less clear what defines the so-called fourth- and even fifth-generation distance technologies except for a use of intelligent data bases (Taylor, 2002) that create “intelligent flexible learning” or that incorporate Web 2.0 or semantic web technologies
  • repertoire of options available to DE designers and learners has increase
  • Many educators pride themselves on being pedagogically (as opposed to technologically) driven in their teaching and learning designs
  • two being intertwined in a dance: the technology sets the beat and creates the music, while the pedagogy defines the moves
  • To some extent, our pedagogical processes may themselves be viewed as technologies
  • none of these three pedagogical generations has disappeared, and we will argue that all three can and should be effectively used to address the full spectrum of learning needs and aspirations of 21st century learners.
  • Behavioural learning theory begins with notions of learning which are generally defined as new behaviours or changes in behaviours that are acquired as the result of an individual’s response to stimuli
  • Although learning was still conceived of as an individual process, its study expanded from an exclusive focus on behaviour to changes in knowledge or capacity that are stored and recalled in individual memory.
  • The locus of control in a CB model is very much the teacher or instructional designer
  • It is notable that such models gained a foothold in distance education at a time when there were limited technologies available that allowed many-to-many communication. Teleconferencing was perhaps the most successful means available but came with associated costs and complexity that limited its usefulness. The postal service and publication or redistribution of messages was very slow, expensive, and limited in scope for interactivity. Methods that relied on one-to-many and one-to-one communication were really the only sensible options because of the constraints of the surrounding technologies.
  • Cognitive presence is the means and context through which learners construct and confirm new knowledge
  • Later developments in cognitive theory have attempted to design learning materials in ways that maximized brain efficiency and effectiveness by attending to the types, ordering, timing, and nature of learning stimulations
  • Learning was thought of as an individual process, and thus it made little difference if one was reading a book, watching a movie, or interacting with a computer-assisted learning program by oneself or in the company of other learners
  • reduction of the role and importance of the teacher further fueled resentment by traditional educators against the CB model of distance education
  • While appropriate when learning objectives are very clear, CB models avoid dealing with the full richness and complexity of humans learning to be, as opposed to learning to do
  • People are not blank slates but begin with models and knowledge of the world and learn and exist in a social context of great intricacy and depth.
  • technology became widely used to create opportunities for both synchronous and asynchronous interactions between and among students and teachers
  • Social-constructivist pedagogy acknowledges the social nature of knowledge and of its creation in the minds of individual learners.
  • Teachers do not merely transmit knowledge to be passively consumed by learners; rather, each learner constructs means by which new knowledge is both created and integrated with existing knowledge
  • The locus of control in a social-constructivist system shifts somewhat away from the teacher, who becomes more of a guide than an instructor, but who assumes the critical role of shaping the learning activities and designing the structure in which those activities occur
  • social-constructivist models only began to gain a foothold in distance education when the technologies of many-to-many communication became widely available, enabled first by email and bulletin boards, and later through the World Wide Web and mobile technologies
  • Cognitive presence also assumes that learners are actively engaged, and interaction with peers is perhaps the most cost-effective way to support cognitive presence
  • It remains challenging to apply learning where it can blossom into application and thus demonstrate true understanding
  • Social interaction is a defining feature of constructivist pedagogies. At a distance, this interaction is always mediated, but nonetheless, it is considered to be a critical component of quality distance education
  • the educator is a guide, helper, and partner where the content is secondary to the learning process; the source of knowledge lies primarily in experiences
  • teaching presence in constructivist pedagogical models focuses on guiding and evaluating authentic tasks performed in realistic contexts.
  • Constructivist distance education pedagogies moved distance learning beyond the narrow type of knowledge transmission that could be encapsulated easily in media through to the use of synchronous and asynchronous, human communications-based learning
  • learning is the process of building networks of information, contacts, and resources that are applied to real problems. Connectivism was developed in the information age of a networked era (Castells, 1996) and assumes ubiquitous access to networked technologies
  • Connectivism also assumes that information is plentiful and that the learner’s role is not to memorize or even understand everything, but to have the capacity to find and apply knowledge when and where it is needed.
  • It is noteworthy that connectivist models explicitly rely on the ubiquity of networked connections between people, digital artifacts, and content, which would have been inconceivable as forms of distance learning were the World Wide Web not available to mediate the process. Thus, as we have seen in the case of the earlier generations of distance learning, technology has played a major role in determining the potential pedagogies that may be employed.
  • learners have access to powerful networks and, as importantly, are literate and confident enough to exploit these networks in completing learning tasks
  • exposing students to networks and providing opportunities for them to gain a sense of self-efficacy in networked-based cognitive skills and the process of developing their own net presence
  • Connectivist learning is based as much upon production as consumption of educational content
  • The activities of learners are reflected in their contributions to wikis, Twitter, threaded conferences, Voicethreads, and other network tools. Further, social presence is retained and promoted through the comments, contributions, and insights of students who have previously engaged in the course and that persist as augmentable archives to enrich network interactions for current students
  • learners and teacher collaborate to create the content of study, and in the process re-create that content for future use by others
  • stress to teaching presence is the challenge presented by rapidly changing technologies
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    How three theories have shaped distance learning over the years. Connectivist theory shows how learning is about forming connections with others through human and digital interaction. Developed in the digital age and assumes access to social networking technologies.
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    This is a March 2011 journal article that highlights the shifts in technology and theory for distance learning. First, there was the cognitive-behaviorist with it's focus on read, watch, and recall. As the web developed, we saw constructivism shift the teachers duties from content creator to a guide through the content as students synthesized. Connectivism promotes the teacher as a "co-traveler" helping students to explore, connect, and create.
Rebecca Olien

Proposing an integrated research framework for connectivism: Utilizing theoretical syne... - 3 views

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    Don't let the academic sound of the title push you away from reading this article. The author, Bopelo Boitshwarelo, presents arguments: "This paper set out to propose a research framework that will aid in advancing the research agenda of connectivism, particularly developmental work. " It is very dense with lots of synthesis of research that has been done on Activity Theory, Connectivism, and Communities of Practice from 2000 - 2011, when it was published. If you need to do a content-based paper on activity theory, connectivism, or communities of practice, this has several references listed at the end that will help you find original sources of ideas.
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    Thanks Melissa, this is helpful. No doubt that many of us are going to benefit from this type of research in our own academic pursuits. As you said, this study is fairly dense. But I also found that it breaks things down in nice chunks. I liked the explanation that a learning community is "a group of people learning together through continuous dialogue."
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    The author, Bopelo Boitshwarelo, from University of Botswana, points out the interconnections of online communities of practice, design-based research, and activity theory. The author proposes designed-based research as a framework to advance connectivism. I found the first half of this article particularly helpful with definitions and key points synthesized from pioneers in the field of connectivism. Central ideas encompass the importance of learners connecting in a CoP both as providers and gleaners of information. Learning networks or communities of practice are complex and dynamic in nature, providing challenges to researchers and studying their effectiveness. The article provides food for thought about the complexities of the interconnections of these theories and the development of frameworks to monitor and assess learning success when putting them into practice.
Tony H

The Use of Alternative Social Networking Sites in Higher Educational Settings: A Case S... - 1 views

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    Abstract Distance education as a primary means of instruction is expanding significantly at the college and university level. Simultaneously, the growth of social networking sites (SNS) including Facebook, LinkedIn, and MySpace is also rising among today's college students. An increasing number of higher education instructors are beginning to combine distance education delivery with SNSs. However, there is currently little research detailing the educational benefits associated with the use of SNSs. Non-commercial, education-based SNSs, such as Ning in Education, have been recently shown to build communities of practice and facilitate social presence for students enrolled in distance education courses. In order to evaluate the largely unexplored educational benefits of SNSs, we surveyed graduate students enrolled in distance education courses using Ning in Education, an education-based SNS, based on their attitudes toward SNSs as productive online tools for teaching and learning. The results of our study suggest that education-based SNSs can be used most effectively in distance education courses as a technological tool for improved online communications among students in higher distance education courses.
joannalieberman

Digital Game-Based Learning Resources - 1 views

Digital Game-Based Learning 1. 6 Basic Benefits Of Game-Based Learning. (2013, March 15). Retrieved from http://www.teachthought.com/the-future-of-learning/technology/6-basic-benefits-of-game-base...

education technology resources edtech541

started by joannalieberman on 22 Oct 16 no follow-up yet
huskerteacher

Teaching Science with Technology: Case Studies of Science Teachers'Development of Techn... - 0 views

  • experience various constraints, such as lack of time, equipment, pedagogical content knowledge, and pedagogical skills in implementing reform-based teaching strategies
  • Utilizing technology tools in inquiry-based science classrooms allows students to work as scientists
  • nquiry as “the diverse ways in which scientists study the natural world and propose explanations based on the evidence derived from their work”
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  • When educational technology tools are used appropriately and effectively in science classrooms, students actively engage in their knowledge construction and improve their thinking and problem solving skills (Trowbridge, Bybee, & Powell, 2008).
  • science best when they are “engaged in science.”
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    Interesting article discussing the integration of technology in science instruction. The importance of using TPACK, professional development for teachers in both science content and pedagogical methods for inquiry based instruction.
tinateacher1

Connectivism: A Learning Theory for the Digital Age - 10 views

  • The “half-life
  • of knowledge” is the time span from when knowledge is gained to when it becomes
  • obsolete.
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  • Informal learning is a significant aspect of our learning experience
  • Learning is a continual process, lasting for a lifetime.
  • These theories do not address learning that occurs outside of people
  • Learning theories are concerned with the actual process of learning, not with the value
  • of what is being learned.
  • Including technology and connection making as learning activities begins to move learning theories into a digital age.
  • Connectivism is the integration of principles explored by chaos, network, and complexity and self-organization theories.
  • Connectivism is driven by the understanding that decisions are based on rapidly altering foundations
  • Nurturing and maintaining connections is needed to facilitate continual learning.
  • Knowledge that resides in a database needs to be connected with the right people in the right context in order to be classified as learning.
  • The starting point of connectivism is the individual.
  • Personal knowledge is comprised of a network, which feeds into organizations and institutions, which in turn feed back into the network, and then continue to provide learning to individual. This cycle of knowledge development (personal to network to organization) allows learners to remain current in their field through the connections they have formed.
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    A cornerstone reference for any student of connectivism. George Siemens makes his case for a modern learning theory through the examination of the limitations of current learning theory within the digital age.
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    This article, by George Siemens, describes the learning theory of Connectivism. The article begins by discussing the need for a new learning theory for the Digital Age. The author identifies some significant trends in learning and then analyzes the limitation of prior learning theories such as behaviorism, cognitivism, and constructivism. The principles of Connectivism are described and it's implications are discussed.
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    I appreciated the perspective offered in this item. There seems to be serious discussion as to whether or not connectivism is theory in and of itself, or if it is a component of learning theories that are already well established. I loved the last line in which the author emphasized the ease of access we now have to information as a result of our connections. "When knowledge, however, is needed, but not known, the ability to plug into sources to meet the requirements becomes a vital skill. As knowledge continues to grow and evolve, access to what is needed is more important than what the learner currently possesses."
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    This article does an exceptional job of explaining traditional learning theories limitations in the modern world and highlighting the current need to understand connectivism. The article is summed up by stating that it isn't what you know today but what you are able to learn to do tomorrow. I found this article very direct and effective in understanding the current state of what's needed in the educational environment to prepare students for the work force.
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    This work looks at what Connectivism is, especially as an alternative to the learning theories of behavioralism, cognitivism, and constructivism. It holds that the advent and integration of technology has changed learning.
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    What is Connectivism? According to this article, it is a new learning theory that incorporates the constantly changing state of knowledge and the digital age. Technology is constantly updating, and they say your software is outdated within months of acquiring. According to this article, something similar can be said of knowledge acquisition. Because sources of information are changing and developing at a rapid rate, our knowledge gained has a half-life. One way to combat the "half-life of knowledge" is to stay connected (via the internet or other forms of digital networks), and view learning as a life-long process. In fact, most learning does not take place within a classroom; instead, it occurs in real-life, learner driven environments. Hence the rise of Connectivism as a viable (new) learning theory. People form connections. People use technology daily. Knowledge is constantly changing. Therefore, learning theory should also change and adapt.
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    Written by George Siemens, this article outlines the necessity of a new learning theory that addresses the impact of the Web 2.0. By explaining behaviorism, cognitivism, and constructivism, Siemens provides the argument for connectivism in the digital world. The article is a starting point for anyone who needs a working definition of connectivism or wants to compare it to other prominent learning theories. He presents the idea that "the pipe is more important than the content within the pipe."
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    What really struck me about this article was the idea that knowledge has a half-life. That is to say how long does it take before it's obsolete. According to this, knowledge now doubles every year and a half. The question becomes what do we do about that? I mentioned in the previous entry that our networks become our receptacles of knowledge. That's part of the solution that's introduced in more detail in this article. Below, you'll find a list of the principles of connectivism. It was a good refresher for me, so I included the definition plus the list: …Connectivism is driven by the understanding that decisions are based on rapidly altering foundations. New information is continually being acquired. The ability to draw distinctions between important and unimportant information is vital. The ability to recognize when new information alters the landscape based on decisions made yesterday is also critical. Principles of connectivism: ▪ Learning and knowledge rests in diversity of opinions. ▪ Learning is a process of connecting specialized nodes or information sources. ▪ Learning may reside in non-human appliances. ▪ Capacity to know more is more critical than what is currently known ▪ Nurturing and maintaining connections is needed to facilitate continual learning. ▪ Ability to see connections between fields, ideas, and concepts is a core skill. ▪ Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities. ▪ Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
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    An introduction to why behaviorism, cognitivism, and constructivism, though suitable theories for their time, are no longer suitable bases for learning and teaching.
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    This article refers to behaviorism, cognitivism, and constructivism, but discusses how these learning theories do not apply to the world today. The authors talk about the "half life of knowledge" which means the span to when knowledge is gained and the amount of time it takes for that knowledge to become obsolete. In the digital age, new knowledge is doubling every ten years. This means the style of teaching must change to keep up.
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    This article deals with moving learning theories into the digital age. Tha author focuses on how the connectivism theory meets the needs of people living in the digital age. An interesting quote, "Half of what is known today was not known 10 years ago. The amount of knowledge in the world has doubled in the past 10 years and is doubling every 18 months."
block_chain_

Launch of Season 0- Ethereum-Based SkyWeaver Game - 0 views

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    Horizon announced that SkyWeaver Preseason has come to an end, and Season 0 officially starts on March 21. The new season will be live until the launch of SkyWeaver's open-beta version. SkyWeaver is a collectible card game (CCG) where players acquire cards for excelling that can be traded like any other Ethereum-based asset.
Darla Grant

A Teacher and His Colleagues Create a School-Based Social Media Site for Work Around th... - 2 views

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    This blog has an entry titled: "Building School-Based Social Networks for Inquiry, in which he discusses building a social network for students named "Youth Voices." This site is for students to write and respond to each other and teach the value of peer interaction. The process of responding to each other has motivated student begin new posts.
Chris Pontillo

Gaming to learn - 0 views

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    The American Pshychology Association reviews the research findings about Game-Based learning. The article also talks about pilot programs that were conducted to explore GBL, links are provided to these studies.
meganapgar

Free Family Feud PowerPoint Templates for Teachers - 0 views

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    A list of free Family Feud PowerPoint templates that teachers can use to create a fun game of Family Feud for their students based on the curriculum.
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    A list of free Family Feud PowerPoint templates that teachers can use to create a fun game of Family Feud for their students based on the curriculum.
Katie Sisson

Game-Based Learning - 0 views

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    This website has a live thread of conversation from teachers all over the world discussing game based learning. Many teachers give great advice on what to try in classrooms and there are also videos and resources to use as well.
Todd Vens

Social Learning Theory and Web-Based Learning Environments: A Review of Research and Di... - 3 views

Hill, J. R., Song, L., & West, R. E. (2009). Social Learning Theory and Web-Based Learning Environments: A Review of Research and Discussion of Implications. American Journal of Distance Education,...

collaborative community group learning social students

started by Todd Vens on 16 Sep 12 no follow-up yet
Natalie Frasure

Project Based Learning - 1 views

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    From Pre-K to Ph.D. - Project-Based Learning Many educators, faced with the demands placed on them by the NCLB, feel that projects are a luxury for which there is no time. Some educators seem to think that project-based learning is just for younger children, and by the time you get to the middle schools and high schools projects have all but disappeared.
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