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Cathy Arreguin

Welcome to the eLearning Project - 0 views

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    elearningproject - using virtual worlds (Reaction Grid and Second Life) to teach English Language skills through adventure based learning. A 10 mission adventure where students must work together to escape Devil Island.
gcsnow

Numbakulla: An interactive quest - 0 views

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    Numbakulla: The Pot Healer Adventure Second Life Innovative Learning Environment SLurl: http://maps.secondlife.com/secondlife/Numbkulla/215/18/22 This is the kind of place that I imagined I would visit when I first signed up for Second Life. While Second Life itself may not be a game, it has massive potential to be a place where educational games can be embedded and hosted. The Pot-Healer Adventure is not an educational game per se, but a highly interactive quest that gets the player to explore and solve puzzles. However, it is one of the few environments I've found so far that has key elements that couldn't easily be reproduced as an Adobe Flash video. The game starts with a shipwreck, which has left debris strewn over land and floating in the sea. It's an intriguing beginning, and a nice device to allow the player to interact with nearly everything visible. At the start you can pick up a notebook, which keeps track of things you pick up in the game, and gives you hints about what to do. A notecard at the beginning tells players that they are to find out about a mysterious old civilization that a previous explorer is no longer able to investigate. I'm not sure how this environment itself could be used for educational purposes, but the way it has been designed could and should be adapted for other purposes. I imagine the explore-and-interact puzzle format to lend itself to teaching history, and anthropology. It would be a particularly good way to teach how historians gather evidence, and what they can learn from old diaries, work reports, and other documents. I am glad that I found this interesting environment, and hope to return and explore it some more. I think that it could serve as inspiration to others looking to create more interactive quest-type lessons.
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
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  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Robert Conrad

Paris 1900 - 0 views

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    This site has a lot to look at; Eiffel Tower, Champs Elysees, etc. supposedly reproduced from the early 1900's. Some of the details are wonderful, but educationally the most value might be in a language class visiting this place to read all of the signs and directions. I can envision a second-semester or second-year French class coming here with an assignment to translate the signs and posters. It would be a bit of an adventure to find them and discover what they are describing. I do not speak French, but I enjoyed riding the streetcar and watching a real-life old movie in the Cinematographe (theater?).
Joe Kastorff

Grand Canyon National Park - 0 views

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    Awesome sight visually! You HAVE to find the docks and then rent a free jetski. You can cruise all through the canyons, rivers, etc. Tons to see, super fun! You feel like you're really there!
Melissa Hughes

Ancient Rome - 0 views

shared by Melissa Hughes on 27 Apr 10 - Cached
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    Very comprehensive SL community of Ancient Rome. Very colorful, avatar guide your through for information on Roman history, role-play and archaeology. Listed as one of top 30 SLURL locations from "Second Life: Places to Visit blog" http://slurls.blogspot.com/2007/09/top-30-places-to-visit-in-second-life.html
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    This one is pretty cool. I like how you can choose a bunch of different roles to play - senator, charioter, etc. This landmark is much like a webquest - lots of adventures and options for all learners to enjoy.
Sue Harlan

Literature Alive! - 2 views

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    The Literature Alive! group creates immersive and interactive literary locations in SL. The maze-like dungeon of this address, for example, has the visitor explore archetypal literary themes. I think upper middle schoolers and high school students would enjoy this adventure. The note cards and objects contain instructions, quizzes and information. Passage through the mazes requires answering quiz questions. Comparisons to modern literature and movies keeps the content relevant. You can also discover links to additional websites about the topic and teaching literature. Here is a link to the Literature Alive blog: http://literaturealive.blogspot.com/ and wiki: http://literaturealive.wikispaces.com/
Mechelle Reynolds

Synthetic Biology - 2 views

http://maps.secondlife.com/secondlife/LINDSAY%20Virtual%20Medicine/136/209/1 I was looking into science locations and came across this great interactive site: Synthetic Biology Interactive (SBI) is...

Biology Science education bacteria vitamins secondlife learning MULE virtual

started by Mechelle Reynolds on 11 May 10 no follow-up yet
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