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Darrel Branson

Best Apps - mobile - 7 views

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    Pages are sorted by age which is useful.
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    Thorough reviews on the game pages as well
John Pearce

Togetherville - The Safe Social Network For Kids - 4 views

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    "Togetherville is a new type of online community specifically designed for kids 6 to 10. However, any kid under 13 can join. Kids play and connect with real-life friends and family in a safe, child-friendly place with parents and trusted adults close by, just like in a real neighborhood. The site mimics the experience of adult social networking sites, but it's age-appropriate and parent-monitored. "
John Pearce

YouTube - Rethinking Education - 4 views

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    "This video was produced as a contribution to the EDUCAUSE book, The Tower and the Cloud: Higher Education in the Age of Cloud Computing, edited by Richard Katz and available as an e-Book at http://www.educause.edu/thetowerandthecloud or commercially at http://www.amazon.com/gp/product/0967285399/ref=kinw_rke_rti_1 Produced in 2007 as a conversation starter in small groups. Released in 2011 as a conversation starter online."
John Pearce

Knowledge 2.0 - 1 views

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    Our society has been irreversibly affected by a new phenomenon in InfoWhelm - an unparalleled access to a wealth of online information, never before seen or heard of. Learning has truly become a lifelong pursuit, and it can happen anytime and anywhere in our Information age. But how do we determine good from the bad, interpret right from wrong, and distinguish complete, accurate, and usable data from a sea of irrelevance and digital inundation? The skills to help us best understand and make use of the wealth of knowledge at our fingertips is essential to life and success both in the classrooms and workforces of the 21st century.
Roland Gesthuizen

YouTube - The Crevasse - Making of 3D Street Art - 3 views

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    "In Dun Laoghaire the "Festival of World Culture" took place from 21. to 24. of August 2008. Edgar Müller has followed the invitation and continued his series of large-sized 3D Street Art there. For this year's Festival of World Cultures renowned German street painting artist Edgar Müller transformed a huge slice of the East Pier into a dramatic ice age scene. This project was supported by the Goethe Institution Germany."
Rhondda Powling

250 best iPad apps: education - Telegraph - 6 views

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    A list of some of the best learning apps for iPad users of all ages
John Pearce

Using Angry Birds to teach math, history and science - 10 views

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    "It doesn't seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I'm a fan too), I started thinking about all of the learning that could be happening. I have watched a two year old tell an older sister that "you have to pull down to go up higher". I have watched as kids master this game through trial and error. Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base. I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today. This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come. So what did I do? I got myself out of bed and went to work sketching out a super awesome plan. Here is the embedded learning that I came up with"
John Pearce

Media MixED - 4 views

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    "When I was 10 years old I was hitting a digital puck across the screen with a digital paddle playing Pong. My son at age 10 was learning metallurgy and materials management in an online multiplayer game called Runescape! I knew nothing of the game at the time, and he soon showed me how he learned to collect items in the world in order to make new things that he needed to complete quests and gain experience. In particular, he showed me how he needed to collect certain metal ores, take them to a smelter to extract metals, and then take those to a forge to create tools or to a craftsman to make other things. This is one of the reasons that I am still excited about Minecraft."
John Pearce

Digital Citizenship Resources - 9 views

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    This binder is an attempt to collect and organize Digital Citizenship resources by age (grade level). Often when we think of Digital Citizenship, we only think about the safety aspects of it but being a digital citizen is much more than just being safe. The nine elements of Digital Citizenship as outlined in the book Digital Citizenship in Schools by Mike Ribble and Gerald Bailey are: Digital Etiquette Digital Communication Digital Literacy Digital Access Digital Commerce Digital Law Digital Rights & Responsibilities Digital Health & Wellness Digital Security (self-protection) Source: http://www.digitalcitizenship.net/Nine_Elements.html If you would like to collaborate on this binder, please send the email address that you used when signing up with Live Binders to stmcomputers@gmail.com.
Russell Ogden

An Incredible Way To Teach Music Using iPads In The Classroom [Video] - Edudemic - 5 views

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    What happens when you take a classroom of students, add 24 iPads as well as sound recording gear and then throw in a live band? A pretty catchy song that gives you hope for the future of music in the digital age.
Clay Leben

WatchKnow - Free Educational Videos for K-12 Students - 1 views

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    Reviewed videos indexed by teaching subjects. Rate your favorites and nominate new ones. Info on age appropriate videos. Embed video on your site.
John Pearce

Tony Vincent's Learning in Hand - Project Based Learning - 0 views

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    "Handheld computers are everywhere. From mobile phones to handheld games, it's a very familiar sight to see people of all ages gazing into screens that they can hold. Schools are discovering that handhelds like iPod touch and iPad make great learning tools. In fact, handhelds can play a big part in project based learning. Not only do projects motivate students because they use exciting handheld technology, but they also lend themselves to student voice and choice. Watch or read below to be inspired to bring project based learning into your classroom, learn strategies for creating effective driving questions, and see how an iOS handheld can play a role in the the planning, research/investigation, and presentation of projects."
John Pearce

Ofcom | UK children's media literacy - 2 views

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    This report is designed to give an accessible overview of media literacy among UK children and young people aged 5-15 and their parents/ carers (-1-). The purpose of this report is to support people working in this area to develop and promote media literacy among these groups. This report is the third full report since our survey began in 2005. It is therefore able to show trends over time for many of the questions asked. Due to different survey periods and focus, some comparisons are made with 2005 and 2007 data, and others with 2007 and 2008, and change over time is highlighted against either 2007 or 2008 accordingly.
John Pearce

MEDIA RELEASE: AUSSIE KIDS 'EARLIEST INTERNET USERS' | CCI - 2 views

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    "Australian children are among the youngest and prolific users of the internet in the world, according to a new study that compared the experience of Australian children aged 9-16 to those of their European counterparts."
John Pearce

Meet Romo - 1 views

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    Using an iPhone or iPod touch as his brain, Romo puts highly advanced robotic technology in the hands of children ages 8 and up. After downloading Romo's free app from the App Store, kids will be introduced to Romo's hilarious and charming personality as they journey with him across the galaxy, playing challenging missions which introduce the simple concepts behind the programs and software that run our technological world.
Darrel Branson

Age of Distraction: Why It's Crucial for Students to Learn to Focus | MindShift - 0 views

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    Digital classroom tools like computers, tablets and smartphones offer exciting opportunities to deepen learning through creativity, collaboration and connection, but those very devices can also be distracting to students.
Roland Gesthuizen

Google Throws Open Doors to Its Top-Secret Data Center | Enterprise | WIRED - 0 views

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    "If you're looking for the beating heart of the digital age - a physical location where the scope, grandeur, and geekiness of the kingdom of bits become manifest-you could do a lot worse than Lenoir, North Carolina. This rural city of 18,000 was once rife with furniture factories. Now it's the home of a Google data center."
John Pearce

Learning with 'e's: The natives are revolting - 1 views

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    "So here, just for the record are my own, and other people's thoughts on the controversy of Marc Prensky's Digital Natives and Immigrants theory. Prensky originally suggested that those who were born before the digital age are immigrants, whilst those who have grown up with technology are the natives. The implications for this dichotomy?"
John Pearce

Student Learning with Diigo - 1 views

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    This is a fabulous introduction to using Diigo in schools. "Welcome to Student Learning with Diigo. This site was completed in partial fulfillment of the requirements of of ISLT 9440, Learning with the Internet, a graduate class, during the Fall 2010 from the University of Missouri. Educators, worldwide, have enjoyed the use of this social bookmarking site. Diigo is a great web-based tool for teachers to utilize, to motivate, and to engage students of all ages in the learning process. We invite you to explore the various features of Diigo. Become educated and informed on the powerful use of Diigo for student learning. Learn how this research tool can enhance classroom instruction and promote higher levels of student collaboration. As you navigate through our site you will see examples of valuable lessons and resources, all displayed for your use. Set up your account now. This research tool is every educator's dream."
John Pearce

Google CS First - 7 views

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    "Each CS First club is based on a real world theme and consists of about 10 hours worth of lessons and activities. The different club themes offered aim to attract and engage students of varying backgrounds and interests. All our materials are targeted at students in 4th - 8th grades (or between the ages of 9 - 14), and are free and easy to use."
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