"Since I published a short audioBoo (click the link or scan the QR Code on the right) offering my thoughts on how QR Codes could be used for learning, there has been a significant buzz about QR Codes on Twitter and in the blogosphere. A narrative is developing as ideas, experiences and best practices are shared and discussed."
James Michie details how QR Codes can be used for learning and the tools to get there. In this post he shares and discusses a narrative of ideas, experiences and best practices. QR Codes are a fascinating connectivity tool for the distribution of ideas, information and connections.
James May and his crack team of scientists, mathematicians, comedians react to whatever is in the news, trending online or being discussed at the water cooler.
Providing leftfield insights, sideways interpretations, bizarre facts and hilarious animation, this channel is a mix of science, technology, history and current affairs.
"Bre Pettis knows a thing or two about getting things done rather than getting them perfect: He's the founder of Makerbot, a company that turns out cheap rapid prototyping machines. No one would say they've been perfectly realized, but a key to Makerbot's success is that it has evolved in the real world, rather than foundering as just another great idea.
With that in mind, Pettis and collaborator Kio Stark gave themselves exactly 20 minutes to create a manifesto encapsulating everything they knew about bring a creative vision to life. They called it The Done Manifesto. Illustrator James Provost then took the extra step of turning their 13 maxims into a poster: "
The New Learning Institute interviews "leading thinkers and researchers who are examining the role that digital media plays in young people's lives. Mimi Ito, John Seely Brown, Henry Jenkins, Diana Rhoten, James Gee, Nichole Pinkard, and Katie Salen all see digital media - social networks, online games and media production - as the transformational tools of the 21st century."
""When people learn to play videogames," according to James Paul Gee, "they are learning a new literacy."
This is one of the reason kids love playing them: They are learning a new interactive language that grants them access to virtual worlds that are filled with intrigue, engagement and meaningful challenges. And one that feels more congruent with the nature and trajectory of today's world. "
Agen Judi Sbobet Asia Babak kedua penalti James Milner memastikan kemenangan liga rumah pertama untuk manajer Liverpool Jurgen Klopp karena mereka beringsut mel
Amazing, revolutionary, a new era in technology'. The iPad may be all these things but in my humble opinion it is bad for education and schools. Here are some reasons.