The New Learning Institute interviews "leading thinkers and researchers who are examining the role that digital media plays in young people's lives. Mimi Ito, John Seely Brown, Henry Jenkins, Diana Rhoten, James Gee, Nichole Pinkard, and Katie Salen all see digital media - social networks, online games and media production - as the transformational tools of the 21st century."
""When people learn to play videogames," according to James Paul Gee, "they are learning a new literacy."
This is one of the reason kids love playing them: They are learning a new interactive language that grants them access to virtual worlds that are filled with intrigue, engagement and meaningful challenges. And one that feels more congruent with the nature and trajectory of today's world. "
by Terry Heick A little bit of technology doesn't change much. Can make things a little easier by automating them. It could make a lesson here or there gee-wiz flashy, or even engage hesitant students. Tacked-on learning technology can do this. But deep integration of technology-real at-the-marrow fusion of learning model, curriculum, and #edtech?