Skip to main content

Home/ Ed Tech Crew/ Group items tagged Gaming

Rss Feed Group items tagged

John Pearce

Minecraft or MinecraftEdu at School? Pros, Cons, and What it's Great For | graphite Blog - 4 views

  •  
    "One of the great things about Minecraft is that there's not just one version. It exists as a stand-alone game, but creative players also create modifications, or "mods," that add all sorts of upgrades, features, and options for every taste. One of the most popular mods for classrooms is MinecraftEdu. Since it's targeted at classrooms, teachers may be tempted to ignore Minecraft and head straight for MinecraftEdu -- but not so fast! Both Minecraft and MinecraftEdu can serve as great learning tools. So which version is right for you and your classroom? Consult this list of pros, cons, and suggestions to make your decision."
John Pearce

Coding In The Classroom: 10 Tools Students Can Use To Design Apps & Video Games - - 8 views

  •  
    "In this age of social media, edtech, smartphones, tablets and MOOCs, software applications play a larger role than ever in the learning environment. In fact, apps have reached such a level of ubiquity and everyday integration that a number of software companies are turning out apps that can help students create apps of their own. Here's a list of 10 software tools that can jumpstart a student's knowledge and skill in computer programming:"
John Pearce

Google Shared Spaces - 1 views

  •  
    A shared space is an easy way for you to share mini-collaborative applications, like scheduling tools or games, with your friends or colleagues. The spaces include a whiteboard as well as planning, productivity, game and polling spaces. It's part of Google Labs
Jarrod Robinson

Create iOS and Flash Games with Stencyl - 11 views

  •  
    publish games to android,ios and hTML5
John Pearce

Using Angry Birds to teach math, history and science - 10 views

  •  
    "It doesn't seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I'm a fan too), I started thinking about all of the learning that could be happening. I have watched a two year old tell an older sister that "you have to pull down to go up higher". I have watched as kids master this game through trial and error. Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base. I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today. This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come. So what did I do? I got myself out of bed and went to work sketching out a super awesome plan. Here is the embedded learning that I came up with"
John Pearce

iLearn - Home - 4 views

  •  
    "With support from the Governor 's Productivity Investment Fund and the Virginia Department of Education, Radford University and participating schools in southwestern Virginia are exploring how the iPod Touch can be used to enhance effective teaching and learning. The last several years have seen an explosion in the amount of young people playing video games as well as the number of children and adolescents using mobile handheld technologies, such as portable music players, gaming platforms, and smart phones. As school systems struggle with how best to deal with this cultural and technological shift, it is highly likely that the technology will continue to progress towards more powerful, wireless handheld computers that can deliver high quality, multimedia, computer processing power. Viewing this phenomenon as neither a panacea nor a plague, the iLearn team is exploring if and how these technologies can be leveraged for enhanced learning. "
John Pearce

MissionV - 8 views

  •  
    "MissionV is providing a highly creative, totally immersive, game based learning environment for primary and post primary students. We're putting the focus on 21st century skills, helping chidren to become original digital creators with 3D modeling and programming skills. MissionV allows high potential students from all backgrounds to connect, create and collaborate in a 3D world entirely of their own making."
Gareth Jones

Learnalot - game based learning for maths - 0 views

  •  
    Learnalot uses high-quality game-based learning resources to engage and challenge its students in maths.
John Pearce

Vanished - 3 views

  •  
    "Vanished" is a two-month-long game, which debuted the week of April 4 and stems from an initial scenario revealed in recent video messages on the site. The premise is that people living in the future have contacted us in the present, to answer a question: What event occurred between our time and theirs that led to the loss of civilization's historical records? Students must decode clues in hidden messages, and in response find and provide information about Earth's current condition, such as temperature and species data, to help people in the future deduce what wound up happening. "
Roland Gesthuizen

Why Google+ Is an Education Game Changer - Education - GOOD - 10 views

  •  
    It's been a week since I snagged a Google+ invite, and while it's fun to hit the reset button on my personal social media life, what I'm really interested in is how the service is going to impact teaching and learning. There's a good chance that Google+ is going to become a powerful communication and collaboration tool in the classroom. In fact, it could end up being a serious education game changer.
Ashley Proud

UNHCR - Welcome to Against All Odds - 5 views

  •  
    A game that let's students experience, first hand, the life of a refugee - an interactive and thought provoking game with currency and application across subject areas and phases
Russell Ogden

Gamification removes intrinsic motivation to learn - Interview with Henry Jenkins - 2 views

  •  
    Scott Traylor of 360KID interviews media theorist and educator Henry Jenkins about what educational publishers should consider when making learning games for classroom use. In this interview Jenkins discusses the problems with gamification and new ways to reinvent the textbook for game enhancement.
Roland Gesthuizen

BBC News - Minecraft awarded GameCity videogame arts prize - 3 views

  • it was ultimately selected on the basis of its mood and ability to encourage gamers to become creative. "It's the broadest definition of art that you can have,"
  • computer games are definitely artistic. There are images and storylines that engage you, ideas that confuse your mind for hours and a whole package that keeps you coming back for days.
  •  
    Minecraft is the winner of a new arts award for computer games. The prize was announced at the finale of the GameCity videogame culture festival in Nottingham.
Rachael Bath

High school that teaches through video games, film and music: Coming to Cleveland soon?... - 0 views

  • hey’re not going to come to school to play games. They’re going to come to school to create games.
  • the first Ohio public school to utilize digital arts as a means to actively engage students who struggle to learn in traditional school models, as well as to meet the needs of students who may be interested in a career in technology fields.
  • the creation of digital products– games, recordings, or films - that shows mastery of essential concepts.
  •  
    What a great concept. I hope we see more of these schools emerging across the world in the near future.
Roland Gesthuizen

Teachers re-evaluate value of video games - 2 views

  •  
    "Although most homes have video games there's been a lot of resistance to them entering the classroom, but that's changing as teachers recognise their educational benefits."
« First ‹ Previous 121 - 140 of 515 Next › Last »
Showing 20 items per page