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John Pearce

Learning Without Frontiers - Our Blog - Sir Ken Robinson - 5 views

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    On March 16th, 2011 Sir Ken Robinson presented a talk to the Learning Without Frontiers community followed by an audience discussion where he was joined by Mick Waters, Curriculum Foundation and Keri Facer, Professor of Education, MMU. Here are the edited highlights of that talk:
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for learning and 5 game qualities.
Russell Ogden

Controlling your digital identity is as easy as 1-2-3 - 11 views

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    Google or You? Who Would You Rather Control Your Digital Identity? 
Rob Rankin

SuperClubsPLUS Australia Trial - Cybersafe Classroom - SuperClubsPLUS - Working with th... - 0 views

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    DEECD offers free SuperClubsPLUS membership to Grade 3 & 4 students in Govt and non Govt schools - safe social networking for 100,000 children!
Russell Ogden

Connect Safely Online Safety 3.0 - 4 views

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    ConnectSafely is for parents, teens, educators, advocates - everyone engaged in and interested in the impact of the social Web.
Tony Richards

Minecraft is Educational - Minecraft Forums - 4 views

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    for ep 160
Gareth Jones

Learnalot - game based learning for maths - 0 views

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    Learnalot uses high-quality game-based learning resources to engage and challenge its students in maths.
John Pearce

Adding Coding to the Curriculum - NYTimes.com - 6 views

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    "Around the world, students from elementary school to the Ph.D. level are increasingly getting acquainted with the basics of coding, as computer programming is also known. From Singapore to Tallinn, governments, educators and advocates from the tech industry argue that it has become crucial to hold at least a basic understanding of how the devices that play such a large role in modern life actually work."
Roland Gesthuizen

How 3 Different Generations Use The Internet - Edudemic - 1 views

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    "The web is filled with videos, social media chatter, and more resources than your brain can handle. Who is putting all that stuff online? According to a new study on internet usage by different generations, all the content on the web may be coming from some unexpected places."
Camilla Elliott

Learning with portable digital devices in Australian schools: 20 years on! - ... - 0 views

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    Personal computer systems are most productively used when they become an extension of the user. C Paul Newhouse - An evaluation of the past 20 years covering access, reluctance, issues and options.
Roland Gesthuizen

3 Free iPhone Apps for Creating Your Own Stop-Motion Videos - 5 views

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    Reviewed three simple iPhone apps, and recommend that stop-motion animation beginners give them a go.
Aaron Davis

IRIDESCENT: 5 Signals that an "Educational Game" Isn't Really a Game - 0 views

  • How can you spot the fake games masquerading as educational games?
  • 1. When walking through a demo of the game, the game designer stops to say "And this part is where the learning occurs."
  • 2. "And then to add the motivational element, we added a game component to the lesson."
  • ...3 more annotations...
  • 3. Excessive use of the word "fun" in describing why the game works.
  • 4. Extensive in-game tutorials, as videos or text.
  • 5. Multiple choice items in the game that have clear right answers.
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    An interesting discussion of game-based learning and the false attempts to 'make games' for education.
Aaron Davis

8 Important Things You Need to Know about Twitter Hashtags - Brilliant or Insane - 0 views

  • 1-Twitter hashtags create conversations
  • 2-Anything can be a Twitter hashtag
  • 3-Twitter hashtags are both synchronous and asynchronous. . . sort of
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  • 4-Using Twitter hashtags can increase your following
  • 5-The magic number is no more than 2 (OK, I know that’s not really a number)
  • 6-Twitter doesn’t care about placement or capitalization
  • 7-Twitter hashtags must be unique for small group conversation
  • 8-Twitter hashtags and the rule of 140
Rhondda Powling

3 Minute Teaching With Tech Tutorial - Using TedEd for Flipped or Blended Learning Lessons - 7 views

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    I enjoy watching many TedVideos. This post offers a howto to use them with students.
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