"Educators seem to be constantly searching for new activities and ways to use Twitter with their Students. At the same time developers seem to be constantly looking for ways to build on the success of Twitter and develop apps and sites that will extend its functionality and increase its usefulness and usability."
Educators seem to be constantly searching for new activities and ways to use Twitter with their Students. At the same time developers seem to be constantly looking for ways to build on the success of Twitter and develop apps and sites that will extend its functionality and increase its usefulness and usability.
The Vocab Film Festival challenges students and filmmakers to create and share their own vocabulary video and photo projects for a chance to win over $20,000 in monthly and grand prizes. Entries must meet our monthly challenge and illustrate the meaning of a vocabulary word listed below. The Festival closes 5/31/11, so there will be a total of 4 monthly challenges
Could be an interesting way to engage kids in vocab.
short 60 second video - took some time to load at home but would make a good support for discussion of prepositions in class as many students make errors with these.
Today's activity is about talking about your city and the things you love, and was inspired by a YouTube video that tells a short love story. The Story is set in Beirut in Lebanon and tells the story of how two young people meet and fall in and out of love. The video though is also a tribute to the city that they both love and the things that they like about it.
offers a wealth of videos which will be relevant to anyone who wants to better understand the new media literacies, participatory culture, and young people’s online lives, themes which recur here with great frequency.
First, the site brings together substantive conversations with what they are calling “Big Thinkers.”
Second, the website offers some vivid and engaging portraits of typical American teens and their relationship to new media technologies and practices.
Young people’s lives are shown to be conducted across and through a range of different media platforms, rather than, say, identifying one kid as a gamer or another as a social networker. The technologies are shown as supporting a range of different social roles and relationships rather than necessarily directing young people to develop in predetermined directions.