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yves boisselier

Young Digital Makers - Bearing Consulting - 0 views

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    As reported by Nesta, an innovation charity with a mission to help people and organisations bring great ideas to life: As technology shapes our world, young people need to be able to shape it too. As skills and work become increasingly technologically mediated, the need for digital skills is paramount with some calculating a potential £2 billion loss to the UK economy from unfilled roles requiring such skills. After several years working with organisations supporting digital making, and with creating with technology set to go mainstream through a forthcoming BBC campaign, this report takes stock of what is happening. Key Findings: 82 per cent of young people say they are interested in digital making. However, half of young people make things with digital technology less than once a week or never. Parents are overwhelmingly supportive of digital making. 89 per cent think it is a worthwhile activity for their children. 73 per cent encourage their children to make things with technology. We identified 130,800 opportunities to experience digital making provided by the organisations surveyed. This is a long way from providing for the interest shown by 82 per cent of our survey, which represents a possible 8.2 million school age children and young people in the UK. Digital making is powered not just by money, but also by volunteers. Two thirds of the organisations identified said they relied on volunteers to do their work. Only half of teachers who teach ICT or computing report being confident in teaching the curriculum.
yves boisselier

The Flipped Classroom - 1 views

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    Go to school, listen to your teacher lecture, go home, do your homework. For centuries, this has been the way that school's been done. But now, a new model of teaching is turning the traditional classroom on its head. Under the flipped classroom model, students watch lectures at home, online. Class time is reserved for collaborative activities that help reinforce concepts and increase engagement. The present infographic on the Flipped Classroom has been published by knewton.com. it is mainly focused on the US market, but it translates a a deep coming change in the education sector and in the communication sector as well within the society. At MAC-Team, we have already been developing successful pilot approaches of the Flipped Classroom in 2013 in the WikiSkills project. Active and collaborative learning can go one step further where the students/learners have an active learning/teaching role, and where the teachers and the other stakeholders (educational governance, companies ...) also get involved and contribute in a new relationship model.
Thanasis Priftis

The mystery of the digital natives' existence: Questioning the validity of the Prenskia... - 0 views

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    "Net Generation (Tapscott, 2009, 1998; Oblinger and Oblinger, 2005), Generation Y (Zhao and Liu, 2008; Halse and Mallinson, 2009), Millennials (Howe and Strauss, 2000), Homo Zappiens (Veen, 2003) and i-Generation (Rosen, 2010). The labels used to describe the generation of young people and their relation with technology are numerous. Over the past few years, one of the notions, which might have had more echoes among parents, teachers, and policy-makers is those of "digital natives" introduced in 2001 by Mark Prensky. The metaphor has had enduring influence on how the educational system perceives students and technology. Most scholars do not like it, for various reasons. Among other problems, the term implies that technological abilities are innate rather than taught and learned. The aim of this contribution is not to join the existing debate about the existence of digital native but to examine if there is any empirical evidence to support the use of that metaphor in the first place, questioning its usefulness to depict particular generations of young people"
Thanasis Priftis

OpenAPS.org - #WeAreNotWaiting to reduce the burden of Type 1 diabetes - 0 views

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    "The Open Artificial Pancreas System project (#OpenAPS) is an open and transparent effort to make safe and effective basic Artificial Pancreas System (APS) technology widely available to more quickly improve and save as many lives as possible and reduce the burden of Type 1 diabetes. OpenAPS means basic overnight closed loop APS technology is more widely available to anyone with compatible medical devices who is willing to build their own system. We believe that we can make safe and effective APS technology available more quickly, to more people, rather than just waiting for current APS efforts to complete clinical trials and be FDA-approved and commercialized through traditional processes. And in the process, we believe we can engage the untapped potential of dozens or possibly hundreds of patient innovators and independent researchers and also make APS technology available to hundreds or thousands of people willing to participate as subjects in clinical trials."
Thanasis Priftis

About | FreedomBox - Personal Server at Home - 0 views

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    "FreedomBox is a joined effort of people to regain control and privacy in the digital world by dragging it into the physical. Our vision is to use free software running on cheap hardware to replace services that are not under our control. Today's cost of CPU power and network bandwidth make hosting your own services affordable. We unite the efforts of countless contributors from the free software world by building on top of Debian GNU/Linux. Our biggest contribution is to be the easy to use administration tool that takes care of otherwise challenging administrative tasks to keep your FreedomBox updated and running. If you want to join the effort of our volunteers or support the non-profit Foundation behind them - get in touch with us."
Thanasis Priftis

A Unified Framework of Five Principles for AI in Society · Harvard Data Scien... - 0 views

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    "Artificial Intelligence (AI) is already having a major impact on society. As a result, many organizations have launched a wide range of initiatives to establish ethical principles for the adoption of socially beneficial AI. Unfortunately, the sheer volume of proposed principles threatens to overwhelm and confuse. How might this problem of 'principle proliferation' be solved? In this paper, we report the results of a fine-grained analysis of several of the highest-profile sets of ethical principles for AI. We assess whether these principles converge upon a set of agreed-upon principles, or diverge, with significant disagreement over what constitutes 'ethical AI.' Our analysis finds a high degree of overlap among the sets of principles we analyze. We then identify an overarching framework consisting of five core principles for ethical AI. Four of them are core principles commonly used in bioethics: beneficence, non-maleficence, autonomy, and justice. On the basis of our comparative analysis, we argue that a new principle is needed in addition: explicability, understood as incorporating both the epistemological sense of intelligibility (as an answer to the question 'how does it work?') and in the ethical sense of accountability (as an answer to the question: 'who is responsible for the way it works?'). In the ensuing discussion, we note the limitations and assess the implications of this ethical framework for future efforts to create laws, rules, technical standards, and best practices for ethical AI in a wide range of contexts."
Théo Bondolfi

▶ The Machine is Us/ing Us (Final Version) - YouTube - 3 views

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    "This is a slightly revised and cleaned up version of the video that was featured on YouTube in February 2007. I considered releasing it as an "eternal beta" in true Web 2.0 style, but decided to let it stand as is and start working on future projects. Many of my future videos will address the last 30 seconds of this video (the "rethink ..." part)"
Théo Bondolfi

How to Crowdfund Your Permaculture Project | Permaculture Magazine - 0 views

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    "Top Tips for a Successful Crowdfunding Campaign Plan Ahead Crowdfunding is in no way the quick or 'easy option' and requires months of strategic planning before you launch. Talk to people about your idea, run focus groups (or set up a Facebook group online), and build an engaged and excited community in advance, so you can hit the ground running when your campaign launches. Getting your video pitch right is crucial, so make it professional, with good visuals and audio."
Thanasis Priftis

SENSORICA - 0 views

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    SENSORICA is a non-registered association - Code civile section V, 2267 The SENSORICA Open Value Network (OVN) is composed of the SENSORICA non-registered association (an open network, a community) and other legal structures around the network that fulfill specific functions. At this moment, these other legal structures are created at the periphery of the network are: a Custodian (assets for the association and insures agents for the use of these assets) and Exchange firms (interface with the market, assumes legal liability for products).
Thanasis Priftis

A Cowaboo story for"STEM" - 0 views

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    Related bookmarks: - Awesome TED-Ed interactive periodic table with vid https://plus.google.com/+IanOByrne/posts/7frNAKT781j - Mystemkits, 3D PRINTING FOR STEM EDUCATION http://www.mystemkits.com/about.html - Pixar In A Box Teaches Math Through Real Animation Challenges | MindShift | KQED News http://ww2.kqed.org/mindshift/2015/09/03/pixar-in-a-box-teaches-math-through-real-animation-challenges/ - Making Matters! How the Maker Movement Is Transforming Education - WeAreTeachers http://www.weareteachers.com/hot-topics/special-reports/how-the-maker-movement-is-transforming-education Related groups: - womenInStem https://www.zotero.org/groups/womeninstem - Startup Ecosystem https://www.zotero.org/groups/startup_ecosystem Related articles: - STEM fields https://en.wikipedia.org/wiki/STEM%20fields
Thanasis Priftis

GitHub Terms of Service - Github User Documentation - 0 views

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    "Copyright and Content Ownership We claim no intellectual property rights over the material you provide to the Service. Your profile and materials uploaded remain yours. However, by setting your pages to be viewed publicly, you agree to allow others to view your Content. By setting your repositories to be viewed publicly, you agree to allow others to view and fork your repositories. GitHub does not pre-screen Content, but GitHub and its designee have the right (but not the obligation) in their sole discretion to refuse or remove any Content that is available via the Service. You shall defend GitHub against any claim, demand, suit or proceeding made or brought against GitHub by a third-party alleging that Your Content, or Your use of the Service in violation of this Agreement, infringes or misappropriates the intellectual property rights of a third-party or violates applicable law, and shall indemnify GitHub for any damages finally awarded against, and for reasonable attorney's fees incurred by, GitHub in connection with any such claim, demand, suit or proceeding; provided, that GitHub (a) promptly gives You written notice of the claim, demand, suit or proceeding; (b) gives You sole control of the defense and settlement of the claim, demand, suit or proceeding (provided that You may not settle any claim, demand, suit or proceeding unless the settlement unconditionally releases GitHub of all liability); and (c) provides to You all reasonable assistance, at Your expense. The look and feel of the Service is copyright ©2010 GitHub Inc. All rights reserved. You may not duplicate, copy, or reuse any portion of the HTML/CSS, Javascript, or visual design elements or concepts without express written permission from GitHub."
Thanasis Priftis

In An Internet Minute - 2013 VS 2014 [Infographic] - Tech Spartan - 0 views

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    "The internet is a wonderful thing, a thing of knowledge and power but also a thing of beauty and inspiration. We are all a part of the internet in one way or another, whether that is via our emails or our social media accounts. But what do we all actually do on the internet? It's an interesting question which we here at Tech Spartan aim to answer in this infographic looking at what happens in an internet minute, comparing last year (2013) to this years latests statistics. Did you know that there are now 11.6% more internet users now than 1 whole year ago? "
Thanasis Priftis

Promise Tracker | Data Collection for Civic Action - 0 views

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    "Promise Tracker is a citizen-monitoring platform designed to help communities track issues they care about and use that information to advocate for change with local government, institutions, or the press. More than a data collection platform, Promise Tracker is a civic process designed to gather groups of citizens to discuss critical issues in their communities, collect actionable information to better understand those issues, and engage in dialogue with local actors in order to develop solutions."
Thanasis Priftis

Twenty-first century digital skills for the creative industries workforce: Perspectives... - 0 views

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    "The creative industries workforce requires employees that use ICT applications to solve the knowledge related tasks at work. The aim of this research is twofold: (1) to see if previously cited twenty-first century digital skills are suited to the creative industries workforce and (2) to investigate the extent to which skill development get attention in current organizational practices. In-depth interviews were conducted with a sample of 24 managers and senior executives of creative organizations based in the Netherlands. As a guideline for the interviews, a conceptual twenty-first century digital skills framework was used. This framework presented the following seven core skills supported by the use of ICT: technical, information management, communication, collaboration, creativity, critical thinking, and problem solving. The following five contextual skills that play a role when using ICT were also presented: ethical awareness, cultural awareness, flexibility, self-direction, and lifelong learning. The results support the importance of twenty-first century digital skills, however, there seems to be insufficient attention to the levels of these skills; they play a minor role during the selection and evaluation procedures. Often it is assumed that existing digital skills are sufficient. Managers are encouraged to improve on developing requirements necessary for future employees as well as measurements to ensure current employees skill levels. The developed framework might be used as a management tool for indicating skills that need to be assessed among professionals working in the creative industries."
Thanasis Priftis

Platform Cooperativism vs. the Sharing Economy - Trebor Scholz - 2 views

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    "Platform Cooperativism vs. the Sharing Economy The backlash against unethical labor practices in the "collaborative sharing economy" has been overplayed. Recently, The Washington Post, New York Times and others started to rail against online labor brokerages like Taskrabbit, Handy, and Uber because of an utter lack of concern for their workers. At the recent Digital Labor conference, my colleague McKenzie Wark proposed that the modes of production that we appear to be entering are not quite capitalism as classically described. "This is not capitalism," he said, "this is something worse."
Thanasis Priftis

https://openmoney.org/play/play.html - 0 views

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    "The open money manifesto, first published in the previous edition of Kohkoku, declares that money problems can be easily fixed by using our own moneys. Any community, network, and association can have its own money simply by providing a set of accounts through which members can record their trades. Eventually, almost all communities will use their own money. It's just a question of time and a matter of design. A society that does this will eliminate the problems associated with lack of money. Imagine a world without poverty, homelessness, unemployment and exploitation - a world where there is always enough money to meet all our needs. Such a world is not only possible, but also probable. In the last Kohkoku we wrote about memes, self-replicating elements of culture, passed on by imitation. Society will transform itself as the open money meme connects with open minds, who in turn propagate the idea throughout the culture. In this way, from one to some, from some to many, from many to millions, like the imaginal cells that turn caterpillar to butterfly, transformation will happen. In this issue of the magazine we provide a simple game to explore these ideas and set the stage for further development. "
Thanasis Priftis

Journal de jbelien | Why use OpenStreetMap instead of Google Maps ? | OpenStreetMap - 0 views

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    "OpenStreetMap use is free as in free beer but also as in free speech ! Everyone can contribute and everyone can use it ! OpenStreetMap is open data ! Whether you're a developer, a scientist, an activist, a cartographer, …, you can use OpenStreetMap database to fulfil your need."
Thanasis Priftis

MAlt project | CERN - 0 views

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    "The Microsoft Alternatives project (MAlt) started a year ago to mitigate anticipated software license fee increases. MAlt's objective is to put us back in control using open software. It is now time to present more widely this project and to explain how it will shape our computing environment."
Thanasis Priftis

The Key Themes of Collaboration - The Open Co-op - 0 views

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    "Truly effective, synergistic, collaboration is an elusive beast at the best of times and the idea of making it work at scale, for decentralised projects and organisations, is possibly the essential challenge of our times. If we want to work out how to work together more effectively, to build an equitable and abundant world for all, it seems important to recognise, what hinders collaboration, to identify great examples of effective collaboration and to at least attempt to identify if there are any key themes which we can build on and incorporate into our work."
villa123

Business is digital, c'est le moment ! - 0 views

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    Encore périphérique il y a 15 ans, le digital est désormais au centre de toutes les attentions. Pratiques, facteurs clés de succés, tendances structurantes actuelles et à venir? Autant de questions auxquelles ce livre répond. Business is digital, c'est le moment !
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