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Denise Lenihan

How To Make Students Better Online Researchers | Edudemic - 0 views

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    wish I learned this better when I was in elementary/high school, pretty obvious/important factors to online research
Jennifer Massengill

Weekend Website #54: 20 Great Research Websites for Kids « Jacqui Murray - 0 views

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    Nice to have an idea of where to start when asking kids to do research. Interesting that google is on the list - I've heard may teachers debate whether they want their students using it.
Moni Del Toral

Digital Story-Telling Lesson Plan « Indiana Jen - 0 views

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    Wonderful sample lesson plan for students researching the Indus River Valley Civilization. Related to SOL WHI.3 The student will demonstrate knowledge of ancient river valley civilizations, including those of  Mesopotamia, Egypt, the Indus River Valley, and China and the civilizations of the Hebrews, Phoenicians, and Nubians, by a) locating these civilizations in time and place; b) describing the development of social, political, and economic patterns, including slavery; c) explaining the development of religious traditions; d) describing the origins, beliefs, traditions, customs, and spread of Judaism; e) explaining the development of language and writing.
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    A research-based project lesson plan that culminates in a digital story-telling assessment on the Indus River Valley
Moni Del Toral

Smithsonian's History Explorer Interactives & Media: Be a Movie Director - 1 views

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    Students can create a research-based descriptive movie using clips and information from the Smithsonian History Museum website.  National Standards are provided for teachers
Alexander Hendrix

Race & Place: An African American Community - 0 views

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    Interactive website showcasing the collaborative effort of educators and researchers to chronicle events in the Jim Crow South. Students should be supervised when on this, or provided with 100% appropriate materials from this. Jim Crow South provides so many facets that would allow students to work collaboratively on different asepcts.
Emily Wampler

Technology Is Changing How Students Learn, Teachers Say - NYTimes.com - 0 views

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    So, according to this, most teachers believe digital technology is detrimental to kids' attention spans and perseverance.  But is it?  This research seems like it could be a bit skewed... 
Emily Wampler

The 7 Levels of School Consciousness | Education Is My Life - 0 views

    • Emily Wampler
       
      I like this diagram!  Gives us something a little higher to aim for than just a perfect test score. 
  • The “higher” needs, levels 5 to 7, focus on the cultural cohesion and values alignment; mutually beneficial alliances and partnerships with other schools and the local community; and a strong focus on social responsibility. The emphasis at these higher levels is on enhancing the common good of all stakeholders—students, employees, parents, the local community, and society at large. Abraham Maslow referred to these as “growth” needs. When these needs are fulfilled they do not go away. They engender deeper levels of commitment and motivation.
  • For better or worse, our high schools in the US have many extracurricular opportunities for students to feel that sense of culture with each other.
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    • Emily Wampler
       
      And yet doesn't research also show that you are more likely to get a job with a degree than not?  But maybe the learning doesn't transfer, just the piece of paper saying you completed a program...  Hmmm...
  • “It’s Never Mattered That American Schools Lag Behind Other Countries”?
  • Focusing on performance and results should happen, but in order to take a school from “good to great”, the focus has to eventually change. Once stakeholders realize that their school is judged by more than test scores, real change can happen.
Alexander Hendrix

Library of Virginia : Civil War Research Guide - Reconstruction - 0 views

    • Alexander Hendrix
       
      Free resources from the library of Virginia.
Benjamin Hindman

Let Them Play: Video gaming in education - 0 views

  • I started my 4th-grade students up on an updated version of Lemonade Stand.
  • The kids all wanted to make money and, within less than an hour, my English-language learning students were appropriately using words like net profit and assets.
  • allow students to play educational games as part of a facilitated lesson have  students create video games for their classmates or younger students use game design principles in curriculum design
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  • the added visual and audio effects, video games deliver information to students’ brains in a much more effective envelope.
  • research has shown that educational video games can increase student achievement, as well as spatial reasoning skills, compared to more traditional instruction.
  • Mission-based video games are about more than just getting students to memorize facts. Video games have been shown to teach literacy, problem-solving, perseverance, and collaboration.
  • Most video games offer students opportunities to both gain knowledge and, more importantly, immediately utilize that knowledge to solve a problem.
  • This immediate application of knowledge, coupled with the inherent fun of video games, engages and motivates students far better than many traditional lessons could. Students become problem solvers who can think through complex missions to find the best possible solution.
  • And because students are so motivated to find a solution, they will often take risks they might otherwise be too scared to take in the classroom.
  • Not only is he gaining valuable collaborative and leadership skills, he’s also becoming a true global citizen.
  • With any in-class activity, our job as teachers is to help students transfer that knowledge so they can use it in scenarios outside of that day’s lesson. The same goes for educational games.
  • Because students were in the lab, they weren’t bored enough to cause trouble during their down-time. Plus, teachers started seeing some intriguing self-regulation habits take form. With a limited number of controllers, students were politely asking and offering to take turns in the game lab, without adult intervention. And the lab attracted a variety of kids — girls, boys, special education students, kids from all socio-economic backgrounds. Students who normally never interacted were playing together.
  • School leaders contend that by building video games that work, students begin to understand complex systems, which will give them valuable knowledge as they enter the workforce.
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    A very interesting look at gaming in education.  This site also provides ideas and suggestions for integration of games into the classroom.
Alexander Hendrix

Literacy Links - Professional Development in Research-Based Literacy Instruction with B... - 0 views

    • Alexander Hendrix
       
      Everything you ever wanted to know as well as resources and teaching philosophies from Beverly Tyner
  • A Differentiated
  • Beverly is a best- selling author for the International Reading Association. Her first book was Small Group Reading Instruction: A Differentiated Reading Model for Beginning and Struggling Readers. In 2005, her sequel was published: Small Group Reading Instruction:
anonymous

Teaching Teachers to Tweet (Part II) - EdTech Researcher - Education Week - 1 views

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    Part II of the Twitter article
anonymous

Teaching Teachers to Tweet - EdTech Researcher - Education Week - 1 views

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    "3.2 Leverage social networking technologies and platforms to create communities of practice that provide career-long personal learning opportunities for educators within and across schools, preservice preparation and in-service educational institutions, and professional organizations." Great overview of Twitter
Emily Wampler

Palmer Station - Wikipedia, the free encyclopedia - 1 views

  • The station is named for Nathaniel B. Palmer, usually recognized as the first American to see Antarctica. The maximum population that Palmer Station can accommodate is 46 people. The normal austral summer contingent varies but is generally around 40 people. Palmer is staffed year-round; however, the population drops to 15-20 people for winter maintenance after the conclusion of the summer research season. There are science labs located in the Bio-Lab building (pictured), as well as a pier and a helicopter pad.
Megan Cleary

The achievement gap, by the numbers - The Washington Post - 0 views

  • virtually nobody disputes that socioeconomic status, cultural identity and the educational level of parents — especially mothers — are linked to the stubborn achievement gap between students of different races and ethnicities.
  • research has shown that outside factors are generally more powerful than any teacher and that it is the exception rather than the rule that students facing myriad social issues can do well at school
  • The persistent gap in the District reflects on the questionable nature of some of the reforms that have been implemented in the city
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    This issue is both frustrating and controversial, and there is little to no agreement on how to address it.  It seems educators will be dealing with this issue for a long time to come.
smsanders

How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 0 views

  • Cognitive Tutor, is currently used by more than 600,000 students in 3,000 school districts around the country, generating a vast supply of data for researchers to mine.
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    People are designing Computer Tutors? What are you're thoughts? Personally, I can see them being a strong asset, but I don't feel they should ever be used as a substitute for human interaction.
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