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Kylee Ponder

Should 3-Year-Olds Learn Computer Programming? | Computer Programming on GOOD - 0 views

    • Kylee Ponder
       
      Is Scratch Jr. the new Nick Jr.? 
Kristine Kellenberger

International Comparisons in Digital Literacy: What Can We Learn? | Edutopia - 0 views

  • While using a computer at home is related to digital reading performance in all participating countries and economies, computer use at school is not always. The report suggests this means that that "students are developing digital reading literacy mainly by using computers at home to pursue their interests."
Kimberly George

Shaping Tech for the Classroom | Edutopia - 1 views

  • I would even include writing, creating, submitting, and sharing work digitally on the computer via email or instant messaging in the category of doing old things (communicating and exchanging) in old ways (passing stuff around).
  • But new technology still faces a great deal of resistance. Today, even in many schools with computers, Luddite administrators (and even Luddite technology administrators) lock down the machines, refusing to allow students to access email.
  • Two big factors stand in the way of our making more and faster progress in technology adoption in our schools. One of these is technological, the other social.
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  • The missing technological element is true one-to-one computing, in which each student has a device he or she can work on, keep, customize, and take home
  • A second key barrier to technological adoption is mo
  • But resisting today's digital technology will be truly lethal to our children's education. They live in an incredibly fast-moving world significantly different than the one we grew up in.
  • These "digital natives" are born into digital technology. Conversely, their teachers (and all older adults) are "digital immigrants."
  • So, let's not just adopt technology into our schools. Let's adapt it, push it, pull it, iterate with it, experiment with it, test it, and redo it, until we reach the point where we and our kids truly feel we've done our very best.
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    This relates to what we talked about in class- barriers to technology advances in the classroom. 
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    Oh I really like their step by step process to eventually be a teacher using new things in new ways. It makes this journey to learn technology more manageable!
Alexander Hendrix

Educational Uses of Digital Storytelling - 0 views

  • Digital Storytelling is the practice of using computer-based tools to tell stories. As with tradition
  • Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories can vary in length, but most of the stories used in education typically last between two and ten minutes. The topics that are used in Digital Storytelling range from personal tales to the recounting of historical events, from exploring life in one's own community to the search for life in other corners of the universe, and literally, everything in between.
  • multimedia sonnets from the people"
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  • "multimedia sonnets from the people"
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    An amazing resource that states outlines the educational uses of digital story telling and how we can best utilize this wonderful new technology in our classroom to enrich classroom education
smsanders

How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 0 views

  • Cognitive Tutor, is currently used by more than 600,000 students in 3,000 school districts around the country, generating a vast supply of data for researchers to mine.
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    People are designing Computer Tutors? What are you're thoughts? Personally, I can see them being a strong asset, but I don't feel they should ever be used as a substitute for human interaction.
Stephanie McGuire

Digital Literacy Includes Learning to Unplug - NYTimes.com - 1 views

  • The new digital divide isn’t between children who have access to computers and devices and those who do not. It’s between kids whose parents are saying “turn that thing off” and those whose parents don’t limit their access — because they don’t know how, or because they’re not available to do it.
  • Instead of closing the achievement gap,” said the author of the Kaiser study, “they’re widening the time-wasting gap.”
  • The F.C.C. is considering creating a “digital literacy corps” to teach productive uses of the computer and Internet to students, parents and job seekers
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    A problem lies also in the time wasted on technology. Education needs to include WHEN to use technology for learning purposes.
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    "A study published in 2010 by the Kaiser Family Foundation found that children and teenagers whose parents do not have a college degree spent 90 minutes more per day exposed to media than children from higher socioeconomic families"... why is this? Parents busy working? Lack of resources (e.g. books)? Home environment (e.g. no yard to play in outside)?
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    Thank you for sharing the original article, very interesting and well written! What a difference in time wasted per day. I would agree with your ideas of why that might be. So I certainly think a digital literacy core could be a helpful and useful investment! I also think education for parents is just as important as students to learn to use the Internet to learn new information and be creative.
Denise Lenihan

20 Education Technology Books You Should Be Reading | Edudemic - 0 views

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    If its still hard for you to transition to having EVERYTHING on the computer, here are helpful TEXTBOOKS you can have in your classroom for Edu Technolog. Maybe for those who are also more reluctant to things online? 
Kasey Hutson

the Edthena blog - about better coaching for teachers and using technology - 0 views

  • The public perceives education as of the government. The public is demanding better education options. The public is asking for real progress in the way of education reform. And yet, the government is now sitting on the sidelines waiting till next year.
  • To those lawmakers who claim to be education advocates and committed to real change in education -- take education off your lipservice list and put it on your to-do list. Stop using education and education investment as a bargaining chip to get your other deals done.
  • However, without a concerted effort to "place bets" on the ideas that have the potential to transform education, how can we ever expect to "hit it big" when it comes to education technology?
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  • Edhtena is a technology platform that's focused on schools. And yet, schools sometimes don't have the right technology upgrades to support technology like Edthena.  Sure, the computers are powerful enough. Sure, the internet bandwidth is there. But the software -- mainly the browser -- that users have may not deliver the best experience.  This is why we're so excited by Microsoft's announcement to automatically update Internet Explorer for all users. LOTS of schools are still running LOTS of computers with Windows XP with old versions of IE. Now, teachers won't have to worry about what version software they have. And IT departments won't have to worry about capacity to update everyone over time.  Everybody wins here. Thank you, Microsoft.
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    I'm biased because this blog is from my childhood best friend's older brother (whew), but he has a really cool start-up company that is focused on educational technology and, further, on using technology to provide teachers feedback. Adam is a TFA alum, originally from Virginia Beach, who is passionate about teaching and helping teachers improve their craft. Worth checking out!
Benjamin Hindman

How Social Gaming is Improving Education - 0 views

  • solving the real-life problem of, say, building a website, requires individuals to orchestrate the expertise of communication, business, and economics, in addition to computer science.
  • 6th graders learn geography from Google Earth, collaborate through an internal social networking platform, and present ideas through a podcast.
  • Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection.
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  • “The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,” said Stegman.
  • he video game excites students about science
  • “The amazing results of the training and simulation program have led to significantly improved grades on students’ critical skills tests, taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted.”
Emily Wampler

Connecting the Digital Dots: Literacy of the 21st Century (EDUCAUSE Quarterly) | EDUCAU... - 0 views

    • Emily Wampler
       
      And wonder where they get the idea that "funds are plentiful" in education?  Hmm...
  • The greatest challenge is moving beyond the glitz and pizzazz of the flashy technology to teach true literacy in this new milieu. Using the same skills used for centuries—analysis, synthesis, and evaluation—we must look at digital literacy as another realm within which to apply elements of critical thinking.
    • Emily Wampler
       
      This is really true; just because students may be "digitally savvy" doesn't mean they are competent/scholarly users of these digital technologies.  
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  • Digital literacy represents a person’s ability to perform tasks effectively in a digital environment, with “digital” meaning information represented in numeric form and primarily for use by a computer. Literacy includes the ability to read and interpret media (text, sound, images), to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments. According to Gilster,5 the most critical of these is the ability to make educated judgments about what we find online.
    • Emily Wampler
       
      It's interesting how they emphasize the higher orders of thinking here-analyze, judge, apply, evaluate, etc.  There's probably lots of room for creative thinking within digital literacy, too.  
  • Visual literacy, referred to at times as visual competencies, emerges from seeing and integrating sensory experiences. Focused on sorting and interpreting—sometimes simultaneously—visible actions and symbols, a visually literate person can communicate information in a variety of forms and appreciate the masterworks of visual communication.6 Visually literate individuals have a sense of design—the imaginative ability to create, amend, and reproduce images, digital or not, in a mutable way. Their imaginations seek to reshape the world in which we live, at times creating new realities. According to Bamford,7 “Manipulating images serve[s] to re-code culture.”
    • Emily Wampler
       
      Ah ha!  There's the bit about creative thinking.  They just give it a different name: visual literacy.  
  • Competency begins with understanding
  • The idea that the world we shape in turn shapes us is a constant.
  • In the end, it seems far better to have the skills and competencies to comprehend and discriminate within a common language than to be left out, unable to understand
    • Emily Wampler
       
      I think this definitely is true, and is a good reason why we need to incorporate digital literacy in the classroom. 
  • the concept of literacy has assumed new meanings.
  • Children learn these skills as part of their lives, like language, which they learn without realizing they are learning it.3
  • A common scenario today is a classroom filled with digitally literate students being led by linear-thinking, technologically stymied instructors.
  • Although funds may be plentiful
Emily Wampler

Taking the risk - 0 views

  • Why do we stick to one subject for each lesson, when in fact all subjects have links across the entire curriculum.
  • Today, I argued, we need to prepare children for flexible working and agile thinking, where their employment may well be highly mobile and location independent. They will need to acquire critical thinking and problem solving skills, and will need to be highly digitally literate. They will need to be creative and will need to know how to innovate. They will need to know how to self organise, and also work in distributed teams, where the other members of that team may be connected over great distance through technology. They will need to gain an appreciation that change is an opportunity rather than a threat, and that a lifetime of work may encompass a portfolio career of several different jobs, requiring different skill-sets. They will need to be lifelong learners.
  • I asked why we still use ICT suites, which send a message to the children that 'this is where we do computing'.
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    Short little article that seems prophetic in the author's take on what skills will be important for students to have for future careers.  He also asks some interesting questions about the way things have always been done...
Madeline Grygiel

Clifford Stoll: Why Web Won't Be Nirvana - Newsweek and The Daily Beast - 0 views

  • How about electronic publishing? Try reading a book on disc. At best, it's an unpleasant chore: the myopic glow of a clunky computer replaces the friendly pages of a book. And you can't tote that laptop to the beach. Yet Nicholas Negroponte, director of the MIT Media Lab, predicts that we'll soon buy books and newspapers straight over the Intenet. Uh, sure.
  • Bah. These expensive toys are difficult to use in classrooms and require extensive teacher training
  • o how come my local mall does more business in an afternoon than the entire Internet handles in a month? Even if there were a trustworthy way to send money over the Internet—which there isn't—the network is missing a most essential ingredient of capitalism: salespeople.
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    I love this! How one man thought of the internet in 1995...
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