Why video games shouldn't freak parents out | - 0 views
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kids really do not like educational games; in fact, they hate them. And as I watched more kids play video games, I realized Sid was 100% correct. If given a choice between a game designed with a learning goal or a commercial game designed for fun, kids’ll choose fun every time.
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when we reject the games that boys play, the games are merely a proxy for the boys themselves.We reject games because they’re violent, individualistic, competitive, engrossing and largely foreign to us as teachers, parents, leaders, adults. And these are the precise characteristics of boys that we reject when we enforce zero tolerance policies
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We don’t have specific limits, because their lives are full of other things that are equally as fun and engaging for them. So, yes, it’s OK for your child to game, as long as they do it in a careful, balanced and sustained way (yes, sustained: deep engagement, grit, perseverance and other good skills are not built by grazing). Valuing their gaming activities amounts to respecting them and their culture
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For years, I'd been making the case that we should borrow from the games kids love to create new kinds of educational games. But after that one memorable lunch, I realized that we didn't need to co-opt the mechanics of gaming at all. We could - and should - use the games that kids were already playing, the immersive, sometimes violent games that hold boys and girls enraptured for hours in a state of flow and focus.
Interview with Adrian Graham and Carl Sjogreen - Learning Stuff - 0 views
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The consistent thing I’ve learned is that it’s very hard to make things simple. No matter how much you try, the first time you put it in front of someone, it’s too complex. You’re like, “Oh my God, how could they get this wrong?” But that’s your fault. It wasn’t simple enough. I came away from Google trying to build very simple experiences that lots of people can use.
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The real enthusiasm at Google is around technology: “Let’s build a cool, new technology. We’ll find a lot of ways to apply it. Our technology will be better than our competitors.” The Facebook approach was, “Well, technology is a tool to achieve these things we’re trying to do. Let’s figure out how to make it work. Sometimes that means building our own technology and other times that means using something that someone else has built.”
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But the people who kept using it over and over were all in schools. It wasn’t teachers using it to explain things, it was kids using it to document their thinking. They would take a picture of their art, and they would explain what they were thinking when they made it. Some kids would use it as a lightweight presentation tool. They would string together some photos of a science lab and make a lab report.
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I cannot imagine a future where I will be okay sending my kids to school for eight hours a day and having no clue what they're working on. This is the most important person in my life. I get immediate updates about everything else, and yet somehow I accept that I have no information on what my kids are doing for eight hours a day. It's not possible that's the future.
Technology in Education | American Federation of Teachers - 0 views
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pedagogy (i.e., teaching practice) and not the medium (i.e., technological tools and resources, such as whiteboards, hand-held devices, blogs, chat boards) that made a difference in learning, stating that instructional media are “mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in our nutrition
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there was no proof to show that a medium was capable of ensuring that pupils and students could learn more or more effectively. He saw the medium as a means, a vehicle for instruction, but that the essence of learning remained—thankfully—in the hands of the teacher
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it is not the medium that decides how effectively learners learn
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New research finds video gaming may actually improve young children's intellect - Elect... - 0 views
The Overselling of Ed Tech - Alfie Kohn - 0 views
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these are examples of how technology may make the process a bit more efficient or less dreary but does nothing to challenge the outdated pedagogy. To the contrary: These are shiny things that distract us from rethinking our approach to learning and reassure us that we’re already being innovative
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The first involves adjusting the difficulty level of prefabricated skills-based exercises based on students’ test scores, and it requires the purchase of software. The second involves working with each student to create projects of intellectual discovery that reflect his or her unique needs and interests, and it requires the presence of a caring teacher who knows each child well
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10 Reasons Why We Need Research Literacy, Not Scare Columns | David Kleeman - 0 views
Girls Should Play More Video Games, And Other Thoughts On "Cognitive Balance"... - 0 views
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Girls should play more video games.
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spatial skills matter: The ability to mentally manipulate shapes and otherwise understand how the three-dimensional world works turns out to be an important predictor of creative and scholarly achievements
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spatial skills can be improved by training; these improvements persist over time; and they “transfer” to tasks that are different from the tasks used in the training
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Lumosity's Brain Games Are Bullsh*t - 0 views
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Recently, a coalition of nearly 70 researchers spoke against brain games like Lumosity, signing a letter of consensus posted by the Stanford Longevity Center that lambasted the brain training community for promising a kind of mind power boost that just isn't provable.
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Often, however, the cited research is only tangentially related to the scientific claims of the company, and to the games they sell.
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In 2009, a consumer group in the UK asked a panel of scientists to look into brain-training games, including Lumosity. These scientists explicitly debunked Lumosity's claims, and they are not alone.
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Parents, Calm Down About Infant Screen Time | TIME - 1 views
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Too much of the wrong kind of media can hurt infants, but that doesn't mean you need to practice total abstinence
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total abstinence, that is to say families following the AAP’s recommendations, was actually associated with lower cognitive development, not higher
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sensationalizing flawed studies that find negative relations.
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Yes, and… Thoughts on print versus digital reading by Kristin Ziemke | Nerdy ... - 0 views
Why I don't limit screen-time for my kids - The Washington Post - 0 views
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My husband and I never made a conscious decision to not limit screen time for our kids; we simply didn’t worry about it.
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Our screens don’t isolate us from one another – they are another medium through which we interact.
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technology is not mysterious. It doesn’t freak them out. It doesn’t control or oppress them. It’s a tool. They do homework on their iPads. They read books on e-readers for school and pleasure. They play games, watch videos, and chat with friends. It’s not a big deal. Screen time, for us, is still time spent together
How Much 'Screen Time' Is Too Much? Why That's The Wrong Question | Diana Graber - 0 views
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The AAP's long-standing recommendation has been that kids' entertainment screen time be limited to less than one or two hours per day, and for kids under 2, none at all. But in a world where screens surround us -- in restaurants, gas stations, grocery store lines, as background ambiance at home (heck, even in pediatricians' waiting rooms) -- this recommendation is becoming nearly impossible to follow.
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there is no easy answer to the question of "how much." So maybe parents need to start asking two new questions: "what" and "when."
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"Quality content matters" says Dr. Chip Donohue, Director of the TEC Center at Erikson Institute, "What they watch is more important than how much"
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