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Sean McHugh

Why the debate on reading print versus digital books needs to change - Parenting for a ... - 0 views

  • There is a concern in some quarters that children’s activities with screens will replace their reading of books. There is a concern that the habit of skimming digital texts will carry over to reading on paper. These are valid concerns but they are not substantiated by research and they omit the important role of context and individual readers in driving change.
  • There could be a difference because of the way gains were measured (methodological reasons) and/or because of how gains were defined (theoretical reasons).
  • The calibration process is not dependent on the digital medium but on the readers’ preference
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  • The readers’ awareness of how they read on screen (and the calibration process they engage in when reading on screen), might be the sources of the print-versus-screen difference
  • The chain of influences is an essential piece of understanding for the debates on reading on and off-screen. It is a continuation of a long argument in media studies where one camp of researchers focuses on metacognition and another camp of researchers on the inherent characteristics of the medium.
  • The screen introduced hyperlinks, large collections of e-books, automatic possibility for translation, multimedia representations of meaning
  • Recent research by the National Literacy Trust in the UK shows that it is not the reading medium but readers’ motivation that explains their reading habits: skilled readers read a lot and well both on paper and screen.
  • children are less aware of the disconnect between a digital and non-digital reading medium than any generation of children before them. It follows that they have different preferences, different resources for calibration, different lived examples of reading around them
  • The ‘home sweet home’ for reading in the digital age is the provision of, and the practice in the use, of high-quality texts on and off screen
Sean McHugh

Being a Better Online Reader | The New Yorker - 0 views

  • there’s still no longitudinal data about digital reading. As she put it, “We’re in a place of apprehension rather than comprehension.” And it’s quite possible that the apprehension is misplaced: perhaps digital reading isn’t worse so much as different than print reading
  • they also need different sorts of training to excel at each medium. The online world, she argues, may require students to exercise much greater self-control than a physical book. “In reading on paper, you may have to monitor yourself once, to actually pick up the book,” she says. “On the Internet, that monitoring and self-regulation cycle happens again and again.
  • Maybe the decline of deep reading isn’t due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention
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  • The digital deficit, they suggest, isn’t a result of the medium as such but rather of a failure of self-knowledge and self-control: we don’t realize that digital comprehension may take just as much time as reading a book
  • It wasn’t the screen that disrupted the fuller synthesis of deep reading; it was the allure of multitasking on the Internet and a failure to properly mitigate its impact
  • some data suggest that, in certain environments and on certain types of tasks, we can read equally well in any format
  • We need to be aware of the effects of deeper digital immersion, Wolf says, but we should be equally cautious when we draw causal arrows or place blame without adequate longitudinal research
  • Deep-reading skills, Wolf points out, may not be emphasized in schools that conform to the Common Core, for instance, and need to meet certain test-taking reading targets that emphasize gist at the expense of depth. “Physical, tangible books give children a lot of time,” she says. “And the digital milieu speeds everything up. So we need to do things much more slowly and gradually than we are.” Not only should digital reading be introduced more slowly into the curriculum; it also should be integrated with the more immersive reading skills that deeper comprehension requires.
  • Wolf is optimistic that we can learn to navigate online reading just as deeply as we once did print—if we go about it with the necessary thoughtfulness.
Sean McHugh

Our new research shows that reading both in print and on screens benefits children's li... - 0 views

  • Our new research into digital reading has found that young people who are the most engaged with reading are more likely to read both on paper and on screen than their peers who have low engagement with reading
  • Pupils eligible for free school meals and boys with the lowest levels of reading engagement are two of the groups most likely to benefit from using digital formats
  • young people who read above the level expected for their age read fiction both in print and on screen
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  • Digital reading is becoming an increasingly important part of children’s literacy lives. It gives children new and exciting ways to access a wide range of reading materials and is particularly effective at getting disengaged groups of children excited about reading
Sean McHugh

Technology in Education | American Federation of Teachers - 0 views

  • pedagogy (i.e., teaching practice) and not the medium (i.e., technological tools and resources, such as whiteboards, hand-held devices, blogs, chat boards) that made a difference in learning, stating that instructional media are “mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in our nutrition
  • there was no proof to show that a medium was capable of ensuring that pupils and students could learn more or more effectively. He saw the medium as a means, a vehicle for instruction, but that the essence of learning remained—thankfully—in the hands of the teacher
  • it is not the medium that decides how effectively learners learn
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  • the effectiveness of learning is determined primarily by the way the medium is used and by the quality of the instruction accompanying that use
  • The crucial factor for learning improvement is to make sure that you do not replace the teacher as the instrument of instruction, allowing computers to do what teachers would normally do, but instead use computers to supplement and amplify what the teacher does
  • the use of both e-learning and contact education—which is known as blended learning—produces better results than lessons given without technolog
  • the medium does not influence the learning
  • the medium seldom influences teaching, learning, and education, nor is it likely that one single medium will ever be the best one for all situations
    • Sean McHugh
       
      But 'ordinary real life is mediated by computers! I'm still only in classrooms where the myth that this is not true still persists! 
  • students do not naturally make extensive use of many of the newest technologies, such as blogs, wikis, and virtual worlds
  • the main reasons young people use technology. These reasons are mainly social
  • Digital natives! Whenever the question of digital innovation in education is discussed, this is a term that immediately comes to the surface. But it should be avoided. Even the person who coined the term digital natives, Marc Prensky, admitted in his most recent book, Brain Gain, that the term is now obsolete.2
  • Prensky’s coining of this term—and its counterpart for people who are not digitally native—was not based on research into this generation, but rather created by rationalizing phenomena that he had observed
  • The students use a large quantity and variety of technologies for communicating, learning, staying connected with their friends, and engaging with the world around them. But they are using them primarily for “personal empowerment and entertainment
  • university students do not really have a deep knowledge of technology, and what knowledge they do have is often limited to basic Microsoft Office skills (Word, Excel, PowerPoint), emailing, text messaging, Facebook, and surfing the Internet
  • There is simply no experimental evidence to show that living with new technologies fundamentally changes brain organization in a way that affects one’s ability to focus. Of course, the brain changes any time we form a memory or learn a new skill, but new skills build on our existing capacities without fundamentally changing them. We will no more lose our ability to pay attention than we will lose our ability to listen, see or speak.
  • Note that many of these studies examined the influence of television rather than the influence of interactive technology, such as smartphones and social media
  • when people think that young people today read less, it’s not about reading online content or text messages, it’s about reading book
  • young people are still doing a lot of reading, and these statistics make clear that many of them are reading for pleasure. However, we need to be careful about making too many sweeping assertions, since the reading figures in many countries are falling. Even so, we know that reading continues to be important: both reading by young people themselves and parents reading to their childre
Sean McHugh

A Novel Defense of the Internet - 0 views

  • Well into the nineteenth century, British and American writers, critics and religious leaders regarded novel-reading with a great deal of skepticism.
  • If our concerns about the enfeebling impact of the Internet and social media aren’t quite as gendered, they’re still grounded in a world view that regards the cultivation of individual morality, intellect, and productivity as a matter of public interest—and that regards shifts in personal media consumption as potentially inimical to the production of smart, informed, and upstanding citizens. But the history of the novel shows that it’s possible for us to move beyond this suspicion—though it took two centuries for novels to move from objects of derision to an accepted part of the modern reader’s diet.
  • Novel-reading was once regarded as an idle occupation, just as Internet use is now.
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  • For every 19th century writer who worried about “enfeebling the mind,” I can show you a 21st-century journalist who claims that the Internet is making us—and our kids—mentally lazy.
  • In other words, novel-reading was once regarded as an idle occupation, just as Internet use is now.
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    Novel reading was once regarded as an idle occupation, just as Internet use is now.
Sean McHugh

The internet isn't harming our love of 'deep reading', it's cultivating it | Steven Poo... - 0 views

  • a lot of such arguments employ the sexy word "brain" and so sound scientifically objective, but they are really socio-cultural arguments
  • So there needs to be a further demonstration that the "deep-reading brain" is something worth valuing. And this is never going to be a (neuro)scientific argument; it's a cultural argument.
  • This kind of paternalistic fatalism seems ably refuted by sales of Young Adult blockbusters
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  • a teenager's "news-gathering process" alternated skimming or "grazing" with a "deep dive" when she found something she could really get her teeth into
  • such nutritious, dense, lengthy pieces of writing are, of course, becoming ever more popular on the very same internet that pessimists blame for destroying our attention spans
Sean McHugh

Yes, and… Thoughts on print versus digital reading by Kristin Ziemke | Nerdy ... - 0 views

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    Brilliant perspective in the need to broaden our understanding of literacy.
Sean McHugh

Technology And Video Games Make Kids Think Differently About Old Questions - Forbes - 0 views

  • I never limit my kids’ screen time. I do, however, require reading time, outdoor play time, and physical toy time. The difference between limiting screen time and requiring non-screen time is subtle, but substantial. It emphasizes the positive benefit of other activities rather than scolding the screen.
  • I spend a lot of time making sure my children don’t get too heavily absorbed in any one way of perceiving. I do this by paying enough attention to what games my kids are playing that I can ask them to switch games. That’s right, not all games are the same. Each one has unique narrative properties. Each one has particular mechanics that inadvertently teach a specific way of making meaning of the world. Gaming is not a singular way of being. Parenting gamer-kids is not just about monitoring the on/off switch.
  • Consider Minecraft. Like most kids these days, mine play it all the time. I’ve written about the good things my kids learn by playing. I love the free sandbox creativity. I think it strengthens a sense of systems thinking. But I’m also worried that so many kids develop an almost obsessive relationship to the game.
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    "I never limit my kids' screen time. I do, however, require reading time, outdoor play time, and physical toy time. The difference between limiting screen time and requiring non-screen time is subtle, but substantial. It emphasizes the positive benefit of other activities rather than scolding the screen."
Sean McHugh

How to help students spot misinformation | The Educator Asia - 0 views

  • a few guidelines to help understand how the study’s findings can be of practical use to students, and teachers who are looking to improve digital literacy in their classrooms
  • The internet has democratised access to information but in so doing has opened the floodgates to misinformation, fake news, and rank propaganda masquerading as dispassionate analysis.
  • read laterally, leaving a site after a quick scan and opening up new browser tabs in order to judge the credibility of the original site
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  • close reading of a digital source, when one doesn’t yet know if the source can be trusted proves a colossal waste of time
  • slower to reach their conclusions
  • more thorough evaluations
  • focused on credible information from news organizations like the New York Times and the Washington Post
Sean McHugh

How Facebook is taking mind reading from sci-fi to reality - The Verge - 0 views

  • Facebook’s plans for two ambitious projects: one to develop a system for letting you type with just your thoughts, and another to let you “hear” using vibrations on your skin. This would be done through brain-computer interfaces — devices that can read neural activity and translate it into digital signals, and vice versa
  • Facebook’s goal is to develop something it calls a “brain click — a way to complete tasks in augmented reality using your mind. You could brain click to dismiss a notification that popped up on your AR glasses, for example
  • letting people type with their thoughts
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  • send discrete messages delivered through touch
  • extract semantic meaning from touch, to create what just might amount to a new form of language
  • exploring how optical imaging could get real-time data from the brain and translate it into words. The resulting device could be something like a neural cap worn on the head, or some type of band that stretches around the back of the skull.
  • literally getting inside your head and under your skin.
  • the technology should be designed to operate only during the final part of the speech process, right before your brain tells your mouth to start moving. The thought is already formed, and you have made an explicit choice to share it.
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    Maybe this is the tech that could replace the keyboard, still a few decades away though.
Sean McHugh

Study links high levels of screen time to slower child development - 0 views

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    A classic example of a "click bait" headline designed to grab attention, when you actually read the context and content of the article you'll find it to be a lot less alarmist than the title implies.
Sean McHugh

Screen Time? How about Creativity Time? - Mitchel Resnick - Medium - 0 views

  • Too often, designers of educational materials and activities simply add a thin layer of technology and gaming over antiquated curriculum and pedagogy
    • Sean McHugh
       
      I think because the designers of these apps are not educators and are therefore assuming that they often traditional education they experienced is the norm or at the very least is still a desirable outcome for the kids that they are designing their Apps for.
  • But I’m also sure that some students found it very discouraging and disempowering. And the activity put an emphasis on questions that can be answered quickly with right and wrong answers — certainly not the type of questions that I would prioritize in a classroom.
  • In many cases, the skeptics apply very different standards to new technologies than to “old” technologies. They worry about the antisocial impact of a child spending hours working on a computer, while they don’t have any concerns about a child spending the same time reading a book. They worry that children interacting with computers don’t spend enough time outside, but they don’t voice similar concerns about children playing musical instruments. I’m not suggesting that there are no reasons for concern. I’m just asking for more consistency.
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  • For kids growing up today, laptops and mobile phones aren’t high-tech tools — they’re everyday tools, just like crayons and watercolors.
  • Of course there’s a problem if children spend all their time interacting with screens — just as there would be a problem if they spent all their time playing the violin or reading books or playing sports. Spending all your time on any one thing is problematic. But the most important issue with screen time is not quantity but quality. There are many ways of interacting with screens; it doesn’t make sense to treat them all the same
  • Rather than trying to minimize screen time, I think parents and teachers should try to maximize creative time. The focus shouldn’t be on which technologies children are using, but rather what children are doing with them
Sean McHugh

Why I don't limit screen-time for my kids - The Washington Post - 0 views

  • My husband and I never made a conscious decision to not limit screen time for our kids; we simply didn’t worry about it.
  • Our screens don’t isolate us from one another – they are another medium through which we interact.
  • technology is not mysterious. It doesn’t freak them out. It doesn’t control or oppress them. It’s a tool. They do homework on their iPads. They read books on e-readers for school and pleasure. They play games, watch videos, and chat with friends. It’s not a big deal. Screen time, for us, is still time spent together
Sean McHugh

What's leisure and what's game addiction in the 21st century? - 0 views

  • At what point does a leisure activity turn into an addiction?
    • Sean McHugh
       
      You can be sure the hours spent by many during this World Cup will easily reach the kind off of hours that could be accused of being problematic; especially if you include: watching it, talking about it, watching/listening to people talking about it, playing it, and mood changes as a result of it...
  • In the modern developed world, the dominant leisure activity is watching television, followed by other leisure activities like sports and entertaining friends. There’s no evidence that game playing is more dangerous than these other leisure activities
  • People watch television for far more time than they play video games. In the U.S., people watch an average of 4.5 hours of TV every day. That’s more time than they spend reading, relaxing, socializing, participating in sports, playing digital games and using computers – combined.
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  • Consider a person who skips household and professional Sunday responsibilities to sit on the couch for hours watching pre-game shows; screaming at referees, coaches and players; and following post-game analysis – or who calls in sick to catch a game or breaks friendships over team rivalries. By the WHO’s criteria, this could qualify as “gaming disorder” – except that it’s about sports on TV, rather than video games.
  • Though the WHO warns against spending too much time gaming, that is not the way to measure addiction. Some studies demonstrate that some people who spend more time gaming actually exhibit fewer addictive behaviors than people who play less.
  • What people are looking for in their leisure time is a break, and just because they enjoy that break – and spend a fair amount of time doing it – doesn’t mean it’s an addiction.
Sean McHugh

Video Games Aren't Addictive - The New York Times - 0 views

  • Playing video games is not addictive in any meaningful sense. It is normal behavior that, while perhaps in many cases a waste of time, is not damaging or disruptive of lives in the way drug or alcohol use can be
  • This is true but not illuminating.
  • These areas of the brain — those that produce and respond to the neurotransmitter dopamine — are involved in just about any pleasurable activity: having sex, enjoying a nice conversation, eating good food, reading a book, using methamphetamines.
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  • On its own, the fact that a pleasurable activity involves dopamine release tells us nothing else about it.
  • A large-scale study of internet-based games recently published in the American Journal of Psychiatry bears out our skepticism about this “addiction
  • the diagnosis of addiction doesn’t make much sense to begin with
  • by treating the immoderate playing of video games as an addiction, we are pathologizing relatively normal behavior
  • We don’t deny that new technologies come with some perils. We understand the nostalgia for the halcyon days of, say, the 1950s, when people were not yet bound to their personal technology and were free to enjoy the simpler pleasures of life, like stickball and climbing trees — and getting polio and having to wait in line at the bank to check your account balance.We doubt most people would actually want to return to the good old days. We and our children are “addicted” to new technologies because, for the most part, they improve our lives or are simply pleasurable
  • indulging in panic about technology or nostalgia for a better past that never really existed does us no good
Sean McHugh

Opinion | Don't Go Down the Rabbit Hole - The New York Times - 0 views

  • the way we’re taught from a young age to evaluate and think critically about information is fundamentally flawed and out of step with the chaos of the current internet.
  • It’s often counterproductive to engage directly with content from an unknown source, and people can be led astray by false information
  • the best way to learn about a source of information is to leave it and look elsewhere, a concept called lateral reading.
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  • Whenever you give your attention to a bad actor, you allow them to steal your attention from better treatments of an issue, and give them the opportunity to warp your perspective
  • Internet users need to learn that our attention is a scarce commodity that is to be spent wisely
  • four simple principles:1. Stop.2. Investigate the source.3. Find better coverage.4. Trace claims, quotes and media to the original context.Otherwise known as SIFT.
  • The question we want students asking is: Is this a good source for this purpose, or could I find something better relatively quickly
  • We’ve been trained to think that Googling or just checking one resource we trust is almost like cheating,” he said. “But when people search Google, the best results may not always be first, but the good information is usually near the top
  • The students are confused when I tell them to try and trace something down with a quick Wikipedia search, because they’ve been told not to do it,” she said. “Not for research papers, but if you’re trying to find out if a site is legitimate or if somebody has a history as a conspiracy theorist and you show them how to follow the page’s citation, it’s quick and effective, which means it’s more likely to be used
  • Use Wikipedia for quick guidance! Spend less time torturing yourself with complex primary sources
  • instill a reflex that asks if something is worth one’s time and attention and to turn away if not
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