are video games art? The short – and long – answer is yes. While it’s impossible to categorize all games easily (just as it is impossible to categorize all fiction, let along writing), there’s no question that gaming is a thriving form of participatory creative expression.
Grand Theft Auto Is Today's Great Expectations | TIME.com - 0 views
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Ironically – and tellingly – people such as Schultz are repeating the same sorts of criticisms that dog all forms of popular culture in their early stages of developments. As novels became increasingly available to non-aristocratic readers in the late 18th and early 19th centuries, they were frequently criticized for impairing the morals of their then-mostly female readers by allowing them to imagine themselves in new and exciting worlds. Movies, comic books, and rock and roll – which like novels are often drenched in sex and violence – came in for exactly the same opprobrium. What good can come of allowing large numbers of people to imagine themselves transgressing conventional morality and playing different social roles for themelves, critics have asked for centuries.
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Ironically - and tellingly - people such as Schultz are repeating the same sorts of criticisms that dog all forms of popular culture in their early stages of developments. As novels became increasingly available to non-aristocratic readers in the late 18th and early 19th centuries, they were frequently criticized for impairing the morals of their then-mostly female readers by allowing them to imagine themselves in new and exciting worlds. Movies, comic books, and rock and roll - which like novels are often drenched in sex and violence - came in for exactly the same opprobrium. What good can come of allowing large numbers of people to imagine themselves transgressing conventional morality and playing different social roles for themelves, critics have asked for centuries.
10 Most Violent Video Games (and 10+ Alternatives) | Common Sense Media - 0 views
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"No parent wants to say "no" all the time. So we've rounded up 10 of the most violent video games out there -- explaining the details that put each one on our list -- as well as more than 10 that you can say "yes" to. Our reviewers play literally thousands of hours of video games a year -- they know games inside and out. But we're not trying to be sensationalistic, which is why we're offering less-violent alternatives. Our alternatives include three categories: less-violent games in the same genre as the violent game listed, less-violent games with a similar theme, and less-well-known but still great titles that play on the same system."
No, Fortnite Isn't Rotting Kids' Brains. It May Even Be Good for Them - Education Week - 0 views
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we see little to be concerned about with the game
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Granted, kids’ enthusiasm for Fortnite can be a little much, but we are old enough to remember Garbage Pail kids and have played Pokémon.
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one of the best things educators can do is bystander training. That is, we can teach kids appropriate ways to respond when they see distrustful, harassing, or hateful behavior.
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Does playing violent video games cause aggression? A longitudinal intervention study | ... - 0 views
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the present study is the first to investigate the effects of long-term violent video gameplay
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Our participants played the violent video game Grand Theft Auto V, the non-violent video game The Sims 3 or no game at all for 2 months on a daily basis. No significant changes were observed, neither when comparing the group playing a violent video game to a group playing a non-violent game, nor to a passive control group.
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the question that society is actually interested in is not: “Are people more aggressive after having played violent video games for a few minutes? And are these people more aggressive minutes after gameplay ended?”, but rather “What are the effects of frequent, habitual violent video game playing? And for how long do these effects persist (not in the range of minutes but rather weeks and months)?”
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The Kids (Who Use Tech) Seem to Be All Right - Scientific American - 0 views
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Social media is linked to depression—or not. First-person shooter video games are good for cognition—or they encourage violence. Young people are either more connected—or more isolated than ever. Such are the conflicting messages about the effects of technology on children’s well-being. Negative findings receive far more attention and have fueled panic among parents and educators. This state of affairs reflects a heated debate among scientists. Studies showing statistically significant negative effects are followed by others revealing positive effects or none at all—sometimes using the same data set.
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at a population level, technology use has a nearly negligible effect on adolescent psychological well-being
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Technology use tilts the needle less than half a percent away from feeling emotionally sound. For context, eating potatoes is associated with nearly the same degree of effect and wearing glasses has a more negative impact on adolescent mental health.
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