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Mr. Eason

Susan Linn: About That App Gap: Children, Technology and the Digital Divide - 53 views

  • children from low-income families spend more time handling technology -- across platforms -- than their wealthier counterparts, and across class, kids mainly use their "handling skills" for entertainment. They play games, watch videos, and visit social networking sites.
  • there's scant evidence that anyone but the companies who make, sell, and advertise on these new technologies benefit from the time young children spend with them, there's plenty of reason to be worried about it.
  • studies showing that the bells and whistles of electronic books actually detract from reading comprehension.
  • ...4 more annotations...
  • I'm worried that screen-based reading, with omnipresent hyperlinks, interferes with comprehension and memory, and that heavy Internet use appears to encourage distractedness and discourage deep thinking, empathy, and emotion.
  • fast-paced video games trigger dopamine squirts in our brains -- kind of like cocaine.
  • here's what worries me most: We're turning to the companies that profit from these technologies to help parents manage their kids' relationship with screens. While it's great that the Federal Communications Commission is launching a campaign to promote digital literacy, the fact that companies like Best Buy and Microsoft are funding it make it unlikely that weaning kids from their products will be a priority.
  • the skills they will always need to thrive -- deep thinking, the ability to differentiate fact from hype, creativity, self-regulation, empathy, and self-reflection -- aren't learned in front of screens. They are learned through face-to-face communication, hands-on exploration of the world, opportunities for thoughtful reflection, and dreams.
Justin Eames

3D GameLab Guildsite - Let the journey begin! - 31 views

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    3D GameLab is a quest-based learning platform for teachers and students of all ages
zamartin313

What Is Successful Technology Integration? | Edutopia - 26 views

  • Project-Based Activities Incorporating Technology
  • Game-Based Learning and Assessment
Chai Reddy

Teaching for America - NYTimes.com - 24 views

  • 75 percent of young Americans, between the ages of 17 to 24, are unable to enlist in the military today because they have failed to graduate from high school, have a criminal record, or are physically unfit.
  • Tony Wagner, the Harvard-based education expert and author of “The Global Achievement Gap,” explains it this way. There are three basic skills that students need if they want to thrive in a knowledge economy: the ability to do critical thinking and problem-solving; the ability to communicate effectively; and the ability to collaborate.
  • Wagner thinks we should create a West Point for teachers: “We need a new National Education Academy, modeled after our military academies, to raise the status of the profession and to support the R.& D. that is essential for reinventing teaching, learning and assessment in the 21st century.”
  • ...1 more annotation...
  • All good ideas, but if we want better teachers we also need better parents — parents who turn off the TV and video games, make sure homework is completed, encourage reading and elevate learning as the most important life skill.
Jocelyn Hinman

Label the Diagram Game : Types of Rocks #1 - 100 views

    • Jocelyn Hinman
       
      Use these real life pictures to see the rock cycle and how it progresses. Drag the labels to the pictures based on your reading and what you learned!
Deborah Baillesderr

Reframing Failure as Iteration Allows Students to Thrive | Edutopia - 51 views

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    Love this idea!
Marc Patton

iCivics | Free Lesson Plans and Games for Learning Civics - 56 views

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    iCivics is a web-based education project designed to teach students civics and inspire them to be active participants in our democracy. iCivics is the vision of Justice Sandra Day O'Connor, who is concerned that students are not getting the information and tools they need for civic participation, and that civics teachers need better materials and support.
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    iCivics prepares young Americans to become knowledgeable, engaged 21st century citizens by creating free and innovative educational materials.
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