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How You Can Become a Champion of Digital Citizenship in Your Classroom | EdSurge News - 55 views

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    Excellent blog post on how to get students involved and knowledgeable in digital citizenship from an early age. Resources noted.
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The Precious First Few Minutes Of Class - 173 views

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    Some great ideas for class starters.
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Diigo Social Bookmarking - Tbohrman - ETC567-Fall-2015 - 46 views

    • thatcher bohrman
       
      Here is my Diigo note about my Diigo page.
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Facebook, Cell Phones, & iPods: Updating The K-12 Student Handbook - 123 views

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    Today's students live in an incredibly high tech world- from cell phones to Facebook to YouTube to iPods- K-12 schools are faced with a multitude of new challenges that must be addressed in your student handbook. How can you restructure your student handbook to include the potential issues that may arise as a result of students' increased use of these technologies? Join us for a live, 60-minute audio conference where you and your colleagues will learn:\n\n * Keys to Drafting K-12 Handbook Policies for Today's Students\n * Online Use Policies: Facebook, MySpace & Online Communities\n * Crafting Guidelines & Policies for Cell Phone & iPod Use at School\n * Protecting Your School from Liability: What You Need to Know\n * Cyberbullying & Technology Misconduct: What Educators Must Know
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Current Events and Why We Need to Teach Them! - 12 views

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    Today's students need an understanding of the world's economy, politics, social structures, and environment in order to make the best decisions about how to live their own lives after high school and beyond.
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Department of Psychology | JMU - 10 views

  • If the new trend in textbooks is moving them to computer screens, the switch could have negative consequences as many suggest that people skim more, process more shallowly, and may retain less information when reading online, Daniel said.
  • he readers’ goals are different: Individuals reading an e-book for enjoyment aren’t required to pass a comprehension-based test afterward. While they found that learning is possible from both formats, learning from e-textbooks takes longer and requires more effort to reach the same level of understanding, even in a controlled lab environment. At home, students report taking even more time to read e-textbooks as well as higher rates of muti-tasking (e.g., Facebook, electronic chat, texting, email, etc.) than do their peers using printed textbooks.
  • In their preliminary findings, the scanning pattern produced when the student read a textbook showed consistent reading from line to line down the page. But the scanning pattern from reading on the screen was less intense.
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  • Daniel and Jakobsen argue that the information dense textbooks characteristic of natural and social science subjects are not a good fit for current e-textbooks, but there are exceptions for subjects like chemistry and math that include doing formulas and other activities. The liability, Daniel emphasizes, comes when math and chemistry teachers hope their students will learn the explanations, not just the formulas, “Students tend to skip the text and go straight to the formulas, especially if they are graded.”
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Why Diigo Rocks for Educators! | TeachHUB - 135 views

  • Social Bookmarking
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10 Best Practices for Implementing Gamification - 15 views

  • make sure you know what constitutes success.
  • Only use gamification as a learning solution when it makes sense and resonates with learners. 
  • Explain why the learners are earning points, who they are trying to save, why they are searching for a treasure. Remember, gamification works well when it is within a context—create a reason why learners should interact with the content you have created.
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  • Retrieval practice requires learners to recall information rather than simply re-read or re-listen to it.
  • The learners should be able to directly link their actions and activities to a score so they know what they need to do to be successful.
  • Keep leaderboards small
  • Use levels and badges appropriately
  • Let the learner know how many levels they are going to need to complete before the learning is over.
  • Badges, on the other hand, are good for showing non-linear progress. Badges can be tied to either terminal or enabling objectives. Also, if possible provide a place where learners can “show off” badges to leverage the social effectiveness of gamification. 
  • Bonus: monitor learner progress
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Twitter vs. Zombies - 33 views

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    Inspired by the popular campus game Humans vs. Zombies, join @Jessifer and @allistelling for an epic zombiefied experiment in Twitter literacy, gamification, collaboration, and emergent learning. Part flash-mob. Part Hunger-Games. Part Twitter-pocalypse. Part digital feeding frenzy. Part micro-MOOC. Part giant game of Twitter tag. Band together your most trusted Twitter allies to defend against a virtual Zombie horde. Collect canned goods, store water, watch your hashtags, and sleep with one eye open. THE RULES TO JOIN THE GAME: Register on this page. Commit to posting at least 10 tweets per day. THEN, TO PLAY: 1. A ZOMBIE can #bite (to attack) once every 30 minutes. A bite will turn a HUMAN to a ZOMBIE in exactly five minutes. A #bite can only be sent to a player who has been active on Twitter in the last five mins. 2. A HUMAN can #dodge (protect yourself) once per hour and #swipe (protect someone else) once per hour. 3. When you are bitten, you have five mins to reply to the ZOMBIE with #dodge or have another player reply to you and the zombie with #swipe. A turned HUMAN must update the Twitter vs. Zombies Scoreboard by changing his/her status to ZOMBIE. 4. The rules are emergent. There will be challenges, amendments, and rule adaptations as suggested by the community and implemented by administrators. Keep your eyes on the blog and #TvsZ for updates. Anatomy of an action tweet: [@name(s)] [body of tweet with action tag #bite, #dodge, or #swipe playfully inserted] [game tag: #TvsZ] Example of a bite/dodge: @DigiWriMo attacks: "@moocmooc I want to #bite your lovely flesh. #TvsZ @moocmooc dodges: "@DigiWriMo No you don't. I have not used #dodge in an hour. #TvsZ Example of a bite/swipe: @DigiWriMo attacks: "@moocmooc What's that lump on your neck? Is that some kind of #bite? #TvsZ @Jessifer defends: "@DigiWriMo @moocmooc I #swipe your hungry beak. [pets @moocmooc] #TvsZ The game is beta, and we will be crowd-sourcing the rules as it's played.
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Bachillerato. Tecnologías. Innovación educativa: Tecnología y humanismo | Blo... - 0 views

  • La enseñanza de la Tecnología precisa del desarrollo de proyectos en los que, además de poner en práctica los conocimientos adquiridos, se fomente la capacidad de crear y de contribuir a resolver necesidades del entorno
  • Plantear en el ámbito escolar el dominio de las tecnologías sin aquilatar sus fines, nos aleja de las referencias éticas exigibles a todo comportamiento humano individual y/o social, y nos condena a un tratamiento instructivo de las tecnologías, ‘sin conciencia’, que no merece denominarse educativ
  • La enseñanza de la Tecnología precisa del desarrollo de proyectos en los que, además de poner en práctica los conocimientos adquiridos, se fomente la capacidad de crear y de contribuir a resolver necesidades del entorno
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