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digiteen2008 - Digital Etiquette - 3 views

  • Good etiquette is shown by having a proper education, manners and a sense of tact.
  • Etiquette mainly appears when someone has guests, meets with other people, or during meals.
  • Etiquette: Key terms Etiquette: rules governing socially acceptable behavior. Propriety: correct or appropriate behavior. Manners: a polite or well bred social behavior or habits Proper: marked by suitability or rightness or appropriateness. Education: the activities of educating or instructing; activities that impart knowledge or skill. Respect: an attitude of admiration or esteem. Civilized: having a high state of culture and development both social and technological. Social: living together or enjoying life in communities or organized groups. Tact: the ability to speak without offending others. Polite: showing regard for others in manners, speech, behavior. Impression: mental picture: a clear and telling mental image. Cleanliness: the habit of keeping free of superficial imperfections, diligence in keeping clean. Sophisticated: having or appealing to those having worldly knowledge and refinement. Society: an extended social group having a distinctive cultural and economic organization.
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  • Digital Etiquette 1. Here is some tips that you should follow when talking online, texting, or emailing: 2. Say Hello before you start talking. It’s polite and it can make somebody happy knowing that somebody is nice enough to say hello. 3. Try to avoid replying “Sure”. A person will go crazy trying to figure out “Sure” what? Also, depending on who you are talking to online, the person may know little of your language and might not understand what you are saying, so be patient. 4. Avoid trailing off. If you stop responding to somebody all of the sudden they might think you’re ignoring them. If you have to go and do something say “BRB” or “one sec”. It will calm any worries, which the person has, who you are communicating to. 5. Don’t post people’s photos without their permission. Somebody might have a religion where they're not allowed to have they're pictures online. 6. Accept differences. Everybody has different beliefs. Don’t make fun of somebody’s religion or country because people can really get offended about what you say. 7. Talk about things that are appropriate. Chat rooms are for anyone who wants to talk to new people. One inappropriate comment can ruin it for everyone. You should always be aware to whom you are talking to and if they ask you to do anything which you feel uncomfortable about then tell an adult immediately so then the problem won't get out of hands. 8. Say bye before you leave the person whether its in person or online. You could seriously hurt somebody’s feelings if you just stop talking to them. 9. Be careful the way you type something. What you write can sound very different than what you mean. Read your writing before you press send. It could save you from an embarrassing situation. 10. Avoid writing in all capital letters. It looks like you're shouting. Wouldn't you think I was shouting if you saw this, DON'T WRITE IN ALL CAPITAL LETTERS.
  • Access Communication Literacy Student Environment Security and Safety Etiquette Rights and Responsibilities Student Life Outside Commerce Law Health and Wellness Class Actions American School of Madrid Spain Anand Vidya Vihar India Aspengrove School Canada Badshah Faisal Islami Institute Bangladesh La Grange USA Pahartali Girls High School Bangladesh Rani Bilashmoni Govt. Boys High School Bangladesh Troy Middle School USA Qatar Academy Qatar Wedderburn College Australia Westwood Schools USA Information Social & Ethical Issues Rubrics Teachers Template sj32 · My Wikis · · My Account · Help · Sign Out · Digital Etiquette page Details and TagsPrint PDF Backlinks Source Delete Rename Redirect Permissions Lock discussion (39) history notify me Details last edit Friday, 12:46 pm by kcaise - 124 revisions Tags none Type a tag name. Press comma or enter to add another. Cancel Table of ContentsDigital Etiquette 1. Overview/Description of the various aspects of the topic. Elementary Aged Students Middle/ High School Aged Students Email Etiquette: BE A SPORT, AND KEEP IT SHORT: NON MIND READERS FRIENDLY, PLEASE!: graTipos and.grammar! can caus cauz ishueezz? (typos and grammar... can cause issues!) BUISNESS FOR BUSYNESS!!! BE PLASTIC-ON-THE-SCREEN-CLEAR!!! A
  • Digital Etiquette or netiquette is a basic set of rules you should follow to make the internet a better place for other people and yourself.
  • When you instant message, chat, or email someone over the internet, that person can't tell if your just joking because they can't see your face. Don't say stuff over the internet that can be taken the wrong way or can hurt someones feelings
  • The internet takes over some peoples lives and people can get brain washed so easily when on the computer. Hacking other computers, using bad language, downloading illegally, and plagiarism are examples of having bad or no etiquette when it comes to the internet.
  • Etiquette is a set of rules dealing with exterior form
  • Middle/ High School Aged Students Teenagers these days are only on the internet to chat with their friends they know, or to look at cool videos or pictures.Myspace and Facebook are easy ways for teenagers to get access to the internet. These two websites have caused a lot of controversies over the internet because some teenagers will put bad pictures on the internet of themselves or other people. Every once in a while fights will occur between people who are trying to make each other look bad. It gives them a bad reputation and it ruins friendships all over the world. I just think that if teenagers would act mature then a lot of these things would not happen.
  • Online plagiarism is where internet users copy or use part of your or someone else's work. It is definitely not acceptable and is becoming a major issue. People need to have the right to place information on the internet knowing that it will not be copied for other people's work. Plagiarism is illegal but people still don't get the message. Plagiarism really could start major problems like people not writing the truth on the internet or making up information just to teach people a lesson. If someone is going to copy other people's work really they are better off handing the work in late or not at all. Using people's ideas is okay if you give them recognition or asked them. Plagiarism is equal to lying, if not worse. People are being generous by putting their knowledge on the internet to help people not to do it for people. Have courtesy and respect- don't copy peoples work use it as a guide and acknowledge them for their work and help. Plagerism- it's illegal so do the right thing.
  • ownloading illegally is one of the things not do in digital etiquette. Using file sharing programs such as KaZaA, Bit Torrent, iMesh, and Lime Wire to share or obtain copyrighted music, movies, games, and other software without the permission of the copyright holder is illegal. Stealing music has lots of effects once done. Some of the effects are listed below. Stealing music is against the law. Stealing music betrays the songwriters and recording artists who create it. Stealing music stifles the careers of new artists and up-and-coming bands. Stealing music threatens the livelihood of the thousands of working people—from recording engineers to Christian music retailers and their staffs —who are employed in this ministry.
  • Downloading Illegally
  • Some ways on avoiding stealing music are: Read user agreements carefully. Check the Web sites of the musicians, record companies, or movie studios to see if they allow distribution of their materials on the Internet. When purchasing music, movies, games, software, or other materials, read the license carefully to learn if you have permission to convert materials to other formats for personal use. Don't share or distribute materials unless you have permission. Of course, there are consequences to this kind of action. For one you can be fined of at least $500 dollars. The online infringement of copyrighted music can be punished by up to 3 years in prison and $250,000 in fines," the website said. "Repeat offenders can be imprisoned up to 6 years. Individuals also may be held civilly liable, regardless of whether the activity is for profit, for actual damages or lost profits, or for statutory damages up to $150,000 per infringed copyright. " To avoid these kinds of consequences you must avoid downloading illegally. I suggest that you follow the ways on avoiding these sort of consequences.
  • Some people have had both positively and negatively affected by internet etiquette. An example of negative etiquette on the internet is like if a person copies somebody's work without their permission and then the person who got copied goes and deletes that person's work
  • Don't type in all caps it looks like you're shouting which can offend some people which are on the other end of the computer because when you are talking to a person in face its easier to get your point across than talking online. Also if you try to do humor on the computer someone might not know that it is humor, and might take it as personal and you can get in trouble in all sorts of ways. Another thing is don't send rude messages or offensive e-mails to one another. It bad manners and it can get way out of hand in no time. Although you might be a pro at cyberspace be nice to the new comers. For a new comer on computers it is like learning a different language for them. Computers take a lot of practice and it is also called for mistakes. So be nice to everyone you meet and also try to help them if you can.
  • Another example is if you do something very funny and one of your friends got you on video tape and he goes and posts it on YouTube
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    What etiquettet is
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    "Digital Etiquette or netiquette is a basic set of rules you should follow to make the internet a better place for other people and yourself"
Phil Macoun

Hector Ruiz on connecting the world | Video on TED.com - 0 views

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    I'm not sure if this should be one of the key resources shared, but it's an inspiring idea and the comments are worth reading.
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    Hector Ruiz, the executive chair of AMD, wants to give Internet access to everyone. In this talk, he shares his extraordinary life story and describes AMD's 50x15 initiative that calls for connecting 50 percent of the world by 2015.
Maggie B

Nine Elements - 3 views

  • one has the opportunity to communicate and collaborate with anyone from anywhere and anytime. Unfortunately, many users have not been taught how to make appropriate decisions when faced with so many different digital communicatio
  • communicate with other people. In the 19th century, forms of communication were limited. In the 21st
  • Digital Citizenship
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  • citizenship can be defined a
  • to create rules and policy, we must teach everyone to become responsible digital ci
  • l uncomf
  • ic standards of conduct or procedure. Technology users often see this area as one o
  • oral goods and services are surfacing such as pornography and gambling. Users need to learn about how to be effective consumers in a new digital economy. 
  • t economy is being done electronically. Legitimate and legal exchanges are occurring, but the buyer or seller need
  • n electronic society. All people should have fair access to technology no matter who they are.  Places or organizations with limited connectivity need to be addressed as well.  To become productive citizens, we need to be committed
  • norms of appropriate, responsible behavior with regard to technology use. 
  • 1.   Digital Access:   full electronic participation in society. Technology users need to be aware of and support electronic access for all to create a foundation for Digital Citizenship.
  • s the
  • Digital
  • 2.   Digital Commerce:   electronic buying and selling of goods. Technology users need to understand that a large share of marke
  • 3.   Digital Communication:   electronic exchange of information.
  • One of the significant changes within the digital revolution is a person’s ability to
  • offer a wide variety of choices (e.g., e-mail, cellular phones, instant messaging).  The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else.
  • n options.
  • 4.   Digital Literacy:   process of teaching and learning about technology and the use of technology. While schools have made great progress in the area of technology infusion, much remains to be done. A renewed focus must be made on what technologies must be taught as well as how it should be used.
  • 5. Digital Etiquette:   electron
  • 9.   Digital Security (self-protection):   electronic precautions to guarantee safety.
  • We need to have virus protection, backups of data, and surge control of our equipment. As responsible citizens, we must protect our information from outside forces that might cause disruption or harm.
  • Digital Law:   electronic responsibility for actions and deeds
  • Digital Rights & Responsibilities:   those freedoms extended to everyone in a digital world
  • Digital Health & Wellness:   physical and psychological well-being in a digital technology world.
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    Most people make the wrong health decisions. When they make these decisions, they mess up their whole life. Online health is the same. If you mess up there, you mess up your life.
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    "Nine Themes of Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 1. Digital Etiquette: electronic standards of conduct or procedure. Technology users often see this area as one of the most pressing problems when dealing with Digital Citizenship. We recognize inappropriate behavior when we see it, but before people use technology they do not learn digital etiquette (i.e., appropriate conduct). Many people feel uncomfortable talking to others about their digital etiquette. Often rules and regulations are created or the technology is simply banned to stop inappropriate use. It is not enough to create rules and policy, we must teach everyone to become responsible digital citizens in this new society. 2. Digital Communication: electronic exchange of information. One of the significant changes within the digital revolution is a person's ability to communicate with other people. In the 19th century, forms of communication were limited. In the 21st century, communication options have exploded to offer a wide variety of choices (e.g., e-mail, cellular phones, instant messaging). The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else. Now everyone has the opportunity to communicate and collaborate with anyone from anywhere and anytime. Unfortunately, many users have not been taught how to make appropriate decisions when faced with so many different digital communication options. 3. Digital Literacy: process of teaching and learning about technology and the use of technology. While schools have made great progress in the area of technology infusion, much remains to be done. A renewed focus must be made on what technologies must be taught as well as how it should be used. New technologies are finding their way into the work place that are not being used in schools (e.g., videoconfer
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    9 elements to digital citizenship
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    In order for students to be achieve digital citizenship, we must know how to communicate properly.
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    Nine Themes of Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 1. Digital Access: full electronic participation in society. Technology users need to be aware of and support electronic access for all to create a foundation for Digital Citizenship.
 Lisa Durff

SafeTeens.com | Internet safety for teens - 2 views

  • Post with respect: photos are a great way to share wonderful experiences. If you’re posting a photo of you and your friends, put yourself in your friends’ shoes and ask would your friends want that photo to be public to everyone. If yes, then you’re uploading photos with respect. Comment with kindness: compliments are like smiles, they’re contagious. When you comment on a profile, share a kind word, others will too. Update with empathy: sharing updates lets us tell people what we think. When you give an opinion on your status updates, show empathy towards your friends and help them see the world with understanding eyes.
  • Bullying has always been a problem among adolescents and, sadly, so has suicide. In the few known cases of suicide after cyberbullying, there are other contributing factors.
    • Ashley M
       
      This statement explains how cyberbullying can affect teens just like us. It also explains that while cyberbullying can be a main cause of suicide, usually, there are other factors that can cause this.
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    Internet safety tips for teenagers. Being safe online can make a big impact.
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    about internet safety for teens
Merritt D

School District Holds Cyber Smart Presentation | Newport Beach Independent Newspaper | ... - 0 views

  • A few tips shared during the presentation: Give kids a code of conduct. Remind them not to post/IM/text anything they wouldn’t say to that person’s face; Discuss cyber-bullying with kids and ask if they know anyone who has been bullied; Talk about the importance of privacy and how to protect it; and discuss their online identity and possible risky behavior. “Raise good digital citizens!” a slide stated.
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    Many parents are strict on their kids about the internet, not because they don't trust their kids, but because they are not well versed with the aspects of the internet! We need to get our parents informed about the internet so they will be a better example for online citizenship for their children! Tips shared to help parents with online parenting: Give kids a code of conduct. Remind them not to post/IM/text anything they wouldn't say to that person's face; Discuss cyber-bullying with kids and ask if they know anyone who has been bullied; Talk about the importance of privacy and how to protect it discuss their online identity and possible risky behavior. "Raise good digital citizens!" Kids' online activity can affect their safety, reputation, college and career options, among other things in the "real world," so it's important they're smart about their online activity.[Kids are] leaving digital prints everywhere they go," Boss said, they need to be careful where those prints are left and what they're left on. School District Holds Cyber Smart Presentation Parents learned what their kids are doing out in cyberspace on Wednesday night during the school district's Cyber Smart presentation. The district-wide event is meant to provide parents with information and resources about online safety precautions, age appropriate websites, cyber trends, how to spot, prevent and deal with internet issues, and how to protect their kids' computers and cell phones. "The whole evening is about educating parents about the technology that's out there," said Laura Boss The presentation encouraged parents to embrace their kids' digital world, support balanced use, monitor their kids' digital media use, and discuss what sites they are allowed to visit and what they can and can't download. Kids' online activity can affect their safety, reputation, college and career options, among other things in the "real world," so it's important
Garrett E

Why Cell-Phone Health Concerns Persist - 0 views

  • Arjen Witzel Feb 18, 2010 7:07 AM GMT Effects ofexposure to emf radiation/ mobile phone/ wireless and related technology at my body are :Headache Fatigue Stress Sleep disturbances Skin symptoms like prickling, burning sensations, rashes, muscle pains and aches and more.But Doctors can't emplane any of this in Nederland.I lost my lob two times now.And can't start a new one because of my state of health.To keep alive at home i have rebuild my rand house in a cage of Faraday.Outside it 800/2200 uW/m2 from cell-towers and radiated devices from next door.Inside 0,4uW/m2 where i now can sleep properly.Before that impossible to get to sleep.Around me many people have the same problems, and the don't no what is the problem jet!Taking many medicine for nothing just like me in the past.I have nu future any-more. Adam Nov 6, 2009 6:38 PM GMT I have used a number of cell phones over the past 10 years. Its easy for me to say that my eye twitching, localized piercing head aches, tremors, etc are the result of this phone but it can not be proven. I do not have a home phone, I use my cell as my primary phone end never really thought that it may be the cause of head/brain issued until recently. My question... are the blue tooth devices really any better? do they not still pick up and transmit the same waves as the hand held device I have spent so much time holding next to my brain? i wish a few real studies not conducted or funded by the phone companies would surface... we need the help. Virginia Farver Sep 22, 2009 9:45 PM GMT I'm writing in behalf of my Son, Richard Blaine Farver,(Rich). Rich, died of glioblastoma multiforme brain cancer Oct.11,08 at the age of 29. Rich always had his cell phone on his head or in his pocket! Like millions of other kids he had used it for the last several years. His tumor was on the right side of his head, and he was right handed! Rich was also a graduate student at SDSU in San Diego,CA. In March of 09, articles were written about Rich and one other man that died in 2008 from glioblastoma, one died in the 90's from glio, and one is currently battling a malignant brain tumor. The articles are about a particular building and room on SDSU campus. 'Nasatir, room 131.' I found these articles in August 09. I KNOW, cell phone use caused my Son's cancer and the public needs to take this Very seriously! There is a cell tower next to this building, room, also! The, "It won't happen to me," attitude needs to be changed!! Everyone heed my WARNING! It can happen to any one! This has destroyed our lives! Please, I DO NOT want anyone else to endure this, or their families!Sincerely,Virginia Farver
  • been around for over 20 years, and they're now used by more than 3 billion people
  • including cancer
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  • "Although the evidence is still controversial, I am convinced that there are sufficient data to warrant issuing an advisory to share some precautionary advice on cell-phone use," wrote Ronald Herberman in a memo to 3,000 faculty and staff in late July.
  • director of the University of Pittsburgh Cancer Institute, who warned school employees to limit their cell-phone use
  • many studies
  • "The overwhelming majority of studies that have been published in scientific journals around the globe show that wireless phones do not pose a health risk," said the Cellular Telecommunications & Internet Assn., the wireless industry's trade group
  • wireless industry, from Nokia (NOK) and Motorola (MOT) to Verizon Wireless and AT&T (T), says there is no cause for concern
  • definitive scientific proof is tough to come by
  • them hard to study
  • mainstream products for only 10 years or so, and it may take much longer than that for adverse effects to show up
  • "The most difficult thing to resolve is whether there is an effect with long-term mobile-phone use," says Rodney Croft, executive director at the Australian Center for Radio Frequency Bioeffects Research.
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    "Mobile phones have been around for over 20 years, used by more than 3 billion people." "can contribute to health problems, including cancer?" director of the University of Pittsburgh Cancer Institute, who warned school employees to limit their cell-phone use based on early unpublished data from scientific studies. "Although the evidence is still controversial, I am convinced that there are sufficient data to warrant issuing an advisory to share some precautionary advice on cell-phone use," wrote Ronald Herberman in a memo to 3,000 faculty and staff in late July. The wireless industry, from Nokia (NOK) and Motorola (MOT) to Verizon Wireless and AT&T (T), says there is no cause for concern. "The overwhelming majority of studies that have been published in scientific journals around the globe show that wireless phones do not pose a health risk," said the Cellular Telecommunications & Internet Assn., the wireless industry's trade group, in a statement following Herberman's memo. Questions that there are adverse effects with long-term mobile phone use.
Julie Lindsay

The Role of Social Media in our Lives | Jake Swayze | TEDxSouthPasadenaHigh - YouTube - 0 views

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    Teen, Jake Swayze shares his thoughts about young people and the use of social media at TEDxSouthPasadenaHigh
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    Teen, Jake Swayze shares his thoughts about young people and the use of social media at TEDxSouthPasadenaHigh
Vicki Davis

Neustar Launches Social Media Digital Citizenship Program for  Kentucky Schoo... - 0 views

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    A program from Neustar to Kentucky schools about Digital Citizenship. Lots of people are jumping on this "bandwagon." I think my biggest concern is that: #1 It needs to be "real" and not based on preachy scare-based tactics #2 Students should talk with those who share the program - if it is just videos and worksheets, that doesn't cut it.  #3 To talk about and learn social media, you should be doing it. (That is what we do on Digiteen.) a major new initiative to bring social media digital literacy education to students across the state of Kentucky through a program called "My Digital Life." Neustar will partner with EverFi, Inc., a leading education technology company, to provide this innovative, online student experience to all Kentucky schools interested in teaching and certifying their students in digital literacy skills and responsibility. Most importantly, Neustar's partnership is making the cutting-edge program available free of cost to the schools and state.
Vicki Davis

Microsoft Tag-Example Resource on E-Safety | Ray Chambers - 0 views

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    Ray Chambers is a UK teacher doing some fascinating things with Microsoft products like Kinect and Microsoft Tag. I love this lesson plan that links with literacy, creative writing, digital citizenship. You can do this lesson yourself to see how it works. (Another great lesson plan I found on the TES site. A very global site for sharing and finding resources.)
Vicki Davis

Steganos infographic - data privacy » TechWeekEurope UK - 1 views

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    The biggest privacy offenders (hat tip Lifehacker podcast) include Facebook, gmail, MSN Live, Skype, Twitter, Dropbox, Google Plus. This demonstrates whoch internet service providers share your personal data without an official court order. If you look at the infographic, you'll see that Facebook is more than twice the second offender, gmail. Many concerned about privacy are moving to services like PATH for just that reason.
Julie Lindsay

Changing the Conversation: Youth and Social Media - 0 views

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    An excellent list of resources shared via this blog post.
Matthew T

Popular virtual worlds for tweens and teens - 0 views

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    This is some more of the virtual worlds teens are on. "Virtual worlds for teens Kids don't outgrow virtual worlds when they hit their teenage years. Many virtual worlds are geared toward the teenage set and they are gaining popularity every day. Meez - With over 80 casual games and multimedia sharing, Meez is a great site for teens. Avatars can navigate different neighborhoods, interact with friends, leave messages and watch videos. Teens can customize avatars that can be exported to other social networks and gaming sites. RuneScape - The RuneScape world is a medieval fantasy realm where players travel through different kingdoms and cities. Users create customizable avatars, fight monsters, complete quests, play games, chat and trade with others, and much more. Both free and premium memberships are available. IMVU - Intended for the teen crowd, IMVU boasts over 100 million users in 88 different countries and has a virtual goods catalog of over 10 million items. Users can search for people based on gender, location and age or join groups based on interests or personal opinions. SuperSecret - In SuperSecret, players start at age 10 and grow up to age 18 by achieving things in a variety of games. As users get older within the games, they get more privileges - at 16 they can drive a virtual car, at 18 they can vote, etc."
Morgan G

Connect With Kids and Parents of Different Cultures | Scholastic.com - 0 views

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    " Everything we do regarding time, personal space, body language, voice volume, small talk, and so on is shaped by our culture. Most of the participants in my workshops named eye contact as the most important feature in communication. Yet people from many cultures, including some Asians, Native Americans, Africans, and Hispanics/Latinos, don't make eye contact like Caucasian Americans do in some cultures, in fact, making eye contact is considered an insult. You can learn a lot about other cultures from your coworkers. Organize an after-school gathering for teachers and other school staff to bring in a favorite dish from their culture and to share cultural characteristics. "
Matthew T

10 Things Parents Need to Know About Xbox LIVE and Kids Safety - 0 views

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    10 things to do to be safe on xbox live "It's more than just a gaming site. Xbox LIVE users can also chat with each other, send and receive friend requests, and share their profile and gaming stats.xBox Kids Safety uKnowKids Gamertags need to be chosen wisely. Never let your child use part of their name, hometown, or other identifying information in their gamertag. Profiles follow the child, not the console. A child can still access all his Xbox LIVE information from a friend's house. Kids can play games with strangers. Xbox LIVE has a "matchmaking" feature to help your child connect with gamers who have certain gamerscores or live in a certain location. People can privately chat with each other. Up to 8 people can play and talk all at once, but two of them can pair off and talk privately if they want to. You can make your permission mandatory. Through console controls, you can require your permission for your child to send and receive friend requests, accept game or chat invites, or buy Xbox merchandise. You can block who your child hears. You can choose "everyone," "friends," or "no one." Parents are required to help their children set up an account. If your under-18 child has an account and you didn't help set it up, he or she is registered as an adult. Default settings vary by age. Child and teen accounts are mostly "friends only" by default and some features are blocked, but adult profiles are public and have full access to all features. Deactivating Xbox LIVE doesn't cancel the child's account. On the Xbox console there is a setting to disallow Xbox LIVE access from that console - but your child can still access it on others unless you cancel his account."
Vicki Davis

How journalists can avoid getting fooled by fake Hurricane Sandy photos | Poynter. - 0 views

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    With so many sharing photos about the storm, here's an excellent article on how to make sure photos are real. This would be a great exercise to do with your students who are in school to talk about the veracity of pictures.
Kelby W

Privacy & Identity | Internet Society - 0 views

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    A big part of the Internet's value is the ability to interact online without giving away your personal stuff.  "Privacy is about retaining the ability to disclose data consensually, and with expectations about the context and scope of sharing. Identifiability, linkability of data, and the mining of vast quantities of aggregated information all erode the individual's ability to manage disclosure, context and scope. Networks depend on the use of unique (and often identifying) numbers, and facilitate the instant global dissemination of information; increasingly, devices and applications gather and use geolocation data that builds up into a unique 'track' for each user. A growing commercial ecosystem based on targeted and behavioural advertising results in an inexorable financial pressure for service providers to exploit personal data. The privacy implications of the current Internet represent a significant and growing concern.   Our Work The Internet Society's Trust and Identity initiative includes dedicated outreach activities on identity and privacy. These are aimed at technology vendors and adopters, to encourage privacy-respecting technology deployment, and at policymakers and legislators to provide the necessary counter-balances to commercial expediency. The Trust and Identity initiative also aims to ensure that users are better informed about the benefits of good online privacy, so that they can make better privacy choices and make use of appropriate privacy-enhancing tools online."
Joshua C

About The Licenses - Creative Commons - 0 views

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    Creative commons are a form of licences that allow for many things to happen with 6 separate licenses. Many for only reproducing and redistributing the product non-commercially, though some can be used for commercial purposes. These license allow for anybody to share reproduce and redistribute the product as long as credit is given to the owner/creator of the copyright. There is three ways they can be read by lawyers and lawmakers the everyday person and machines like computers. This allows for programs to recognize them.
Julie Lindsay

Elkton Middle School » Blog Archive » Digiteen Project - 4 views

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    Article sharing one classrooms involvement in the Digiteen 11-3 project. Great video that includes excellent results from a school-wide survey.
Savana R

Internet Privacy - Recent Court Cases, Issues and Articles | American Civil Liberties U... - 1 views

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    Recent court cases in the US where privacy on the internet is debated
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    The government is getting into our personal life by, invading our privacy. "Today, private companies are tracking as many of our movements as they can online, selling that information to other companies who in turn share it with law enforcement and the government. "
Vicki Davis

Teaching Resources, Classroom Resources & Lesson Plans - TES Resources - 0 views

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    Here are some great antibullying resources to share with your school. If you're looking for some fresh ideas, I think there are some good ones here. These are taking from anti bullying week which runs the week of November 14-18 in the UK. It is good to look at resources from different countries on this important topic. We need to mix things up so we don't stay stagnant in our approach.
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