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John Fenn

Digital Ethnography | Techneos Systems - 2 views

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    Must have had promise when I linked to this back in March, but now I get a "404" when accessing...backing into the domain a bit yields a rather dramatic "untrusted connection" message from Firefox! Beware!
Mara Williams

YouTomb - About YouTomb - 2 views

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    This is a great site that keeps a record of videos removed from YouTube for copyright violations. You can't watch them, but there's something great about having a record that they were there at all. I'm fascinated by the "when" of online culture and the tendency for some material to disappear. This is one of the places I've found that lets me see what the internet used to be.
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    This is a great resource. I really like the concept of there being a resting place for tombstoned IP-offensive user generated content, much of what could be perceived as works of art depending on your perspecitve (IP vs remix culture). Also, a good example of creative censorship and the REAL governing authority -- RIAA, MPAA, etc.
anonymous

List of digital tools (from a Folklore/Ethnomusicology group) - 2 views

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    Still need a digital tool for your presentation? Here is a list (made by some folks at IU) that I found after some google-ing. "On May 24, 2010 the Department of Folklore and Ethnomusicology held a meetup for purposes of discussing digital tools of use for field and archival research in these fields. These links were compiled for, during, and after the gathering and are preserved here for the use of participants and interested others."
John Fenn

The EVIA Digital Archive Project - 2 views

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    The website contains the following statement under the heading "Intellectual Property and Ethical Issues": "Ethical considerations are handled primarily by individual depositors, based on (a) their arrangements with their primary consultants regarding consent and permission and (b) their concern for materials they do not wish to make public. While guidelines for ethical ethnographic research behavior have been around for many years, the methods of gathering permissions for recordings have varied widely in the decades since video technology has been employed as part of fieldwork" This seems to bring to light the concerns being presented when dealing with materials recorded over a large time period, where ethical considerations chanced considerably. This might be a good project to talk about when we are discussing the ethics of digitization.
John Fenn

Digital Ethnography, Practice and Ethics « Luke Freeman - Sydney Digital Mark... - 2 views

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    quite robust listing of issues, possibilities, pitfalls, and facets related to research through/on the Internet...as of 2008. No solutions offered nor is there much analysis; a primer with a good bibliography
Brant Burkey

Bringing ethnography to a multimodal investigation of early literacy in a digital age - 2 views

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    An article by Rosie Flewitt Provides insights that the well established traditions of ethnography can bring to the more recent analytic tools of multimodality in the investigation of early literacy practices.
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    Looks to be an article useful for Week 5, possibly Week 7; a recent look at how to use ethnographic "traditions" in a multimodal context. Topic concerns "literacies" for three and four year olds in the "digital age".
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    Here's the abstract: In this article I reflect on the insights that the well established traditions of ethnography can bring to the more recent analytic tools of multimodality in the investigation of early literacy practices. First, I consider the intersection between ethnography and multimodality, their compatibility and the tensions and ambivalences that arise from their potentially conflicting epistemological framings. Drawing on ESRC-funded case studies of three and four-year-old children's experiences of literacy with printed and digital media,1 I then illustrate how an ethnographic toolkit that incorporates a social semiotic approach to multimodality can produce richly situated insights into the complexities of early literacy development in a digital age, and can inform socially and culturally sensitive theories of literacy as social practice (Street, 1984, 2008).
John Fenn

Abstract - SpringerLink - 2 views

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    this is all you really need to read (abstract/chapter intro...): New technologies represent a system of constraints and possibilities that constitute the foundation of new rhetorical spaces: the spheres of new communicative and persuasive procedures. Nowadays, urban planning has the chance to critically and rigorously experiment with these new spaces. It has the chance to transgress traditional representational codes and to expand its semantic horizons. This chapter portrays one such challenging exploration: the fecund crossroads between qualitative analytical approaches and digital languages within the planning field. It is a path that embraces diverse dimensions media and messages, analysis and rhetoric, ethics and aesthetics.
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    I only read the first 15 pages or so of this chapter through Google Books preview - but - I loved it. It's beautifully written (jargon-y at times, but it's good for the genre). Plus, it works as a manifesto for the kinds digital ethnographies I want to read/experience. The best part for me was the author's focus on "multi -sensory aesthetics" in digital ethnographies. It's worth a block quote: Understanding that reason doesn't produce the totality of our actions, to create real communicative space, and induce peoples to act it is not enough to "tell" rather it is s necessary to transfer energies, make sentiments, and emotions vibrate, awaken latent aspirations, knowledge and enrages, rediscovering the powerful role of artistic and poetic languages. It is necessary to focus on the cognitive and communicative performance of aestehec pleasure, a pleasure that is not an accessory but rather a central moment of very communicative process.
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John Fenn

Nadine Wanono - Open Anthropology Cooperative - 2 views

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    A student is studying the online vs offline presence of an anthropology symposium. http://openanthcoop.ning.com/forum/topics/bb-study
Mara Williams

Association of Internet Researchers " Ethics Guide - 2 views

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    AoIR's ethics guide from 2002.
Ed Parker

Timeline - 2 views

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    Beautifully crafted timelines that are easy, and intuitive to use. Document History Connected: Timeline is also great for pulling in media from different sources. It has built in support for pulling in Tweets and media from Twitter, YouTube, Flickr, Vimeo, Google Maps and SoundCloud. More media types will be supported in the future. Timeline is open source and could be quite useful for mashing together different types of content associated with ethnography projects.
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    What a great tool, Ed! Thanks for sharing! Now I feel like I need to think of a project where I can use this.
John Fenn

Sensate Journal - 2 views

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    Sensate is an online, media-based journal for the creation, presentation, and critique of innovative projects in the arts, humanities, and sciences. Our aim is to build on the current groundswell of pioneering activities in the digital humanities, scholarly publishing, and innovative media practice to provide a forum for scholarly and artistic experiments not conducive to the printed page.
John Fenn

What is a Subcultural Scene? | BenjaminWoo.net - 2 views

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    I really like the concept of "scene," as it is applied here. The author uses it to mean the ways groups of people gather in clusters historically, emotionally, and physically. He argues the term avoids the "fetishiz­ing tendencies of subcultural theory". Does it, though? If mapping and analyzing subcultures brings with it a temptation to nail down hierarchies of taste cultures (as in - "my study of zine making shows this is a real zine, that is not" - a temptation that looms even bigger for those of us who try to study our own subcultures), how does scene help us avoid that? Might I be tempted to flash my knowledge of the scene/ being a scenester in ways that produce the same effect? The visualizations help map out the fluid connection between actors and organizations. Describing local fan communities as "a nexus of niches" is tremendously helpful. I'd be interested to see this kind of network analysis applied to online fandoms across platforms. Thinking about the graph though, I'm not sure I need it to understand what he found. It looks cool (and bonus - !science), but I could do just as well without it. If the graph isn't supporting the argument - what is it doing? Final note - I like the choice of the word "patronage" - it may capture something really interesting about the relational and inter-generational aspect of scenes!
Maya Muñoz-Tobón

The Smithsonian Latino Virtual Museum (LVM) - 2 views

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    The Smithsonian using Second Life to create educational settings and museums. They are recreating real physical places such as Oaxaca, Mexico for people to go and explore cultural expressions of the people from that region of the world. Pretty interesting uses of this virtual reality
John Fenn

Vliet - 2 views

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    A useful article. I pulled out this section: "This confirms the willingness of cultural heritage institutions to start using new media resources and the improvements in accessibility that these new media technologies can offer. This being said, the range currently available leaves one with the distinct impression that it has been developed on an ad hoc basis, with public sentiments perhaps more important than a considered strategy." I wonder how much the development of this media has incorporated general public sentiment as opposed to public input into how they would like the media to look or be used.
John Fenn

Rhizome | Mapping the Social - 1 views

  • Livehood uses the data of over 18 million foursquare check-ins to map both geographic distance of frequented venues as well as plotting its ‘social distance’, or ‘the degree of overlap in the people that check-in to them’
    • John Fenn
       
      an approach to visual analysis that accounts for physical movement & social relationships...a possibility of 'digital ethnography'? any predecessors re: tools or analog approaches?
John Fenn

Versus, the real-time lives of cities | [ AOS ] Art is Open Source - 1 views

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    VersuS is a series of works about the possibility to listen in real-time to the emotions, expressions and information generated by users on social network and using ubiquitous technologies, and to publish them onto the cities which they are related to. A scenario emerges according to which it becomes possible to realize information landscapes which are ubiquitously accessible and which change our experience or urban spaces. These projects also suggest the possibility to use these methodologies and technologies to promote novel forms of participatory practices in urban spaces, for decision-making, policy-making and urban planning and design.
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    Found this via comments section on the Rhizome piece that Rosalynn posted...
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    Interesting how this intersects with Meta-Nerd's idea of "scenes." The video is interesting - it plays without sound, and provides very little context (sns platforms, time scales, etc). For me, this made the video less a visualization of data than a weird, undulating monster (or earthquake? Why am I using negative metaphors?). Without the context, it veers away from a piece that will make an argument about the role of social media "in today's society." I appreciate that, even as I want to critique the video for not providing the promised "participatory practices in urban spaces, for decision-making, policy-making and urban planning and design."
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    This is quite fascinating! The notion of mapping conversations on social networks with /place/ opens many pathways to exploration and innovation. I wonder if the 3D visualization software will be released to the open source community.
Maya Muñoz-Tobón

http://www.dourish.com/publications/1998/hci-technometh.pdf - 1 views

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    This article is written from the computer science perspective on how social sciences are used to analyze Human-computer-interactions (HCI) and computer-supported cooperative work (CSCW). Tthis article is talking about how ethnomethodology can help computer scientist to design systems allowing people to interact in groups through technology and computer networking. The article is concern on people's behaviors that takes them to interact with the technology and how they do it, some of these points can be stretched and transfer to understanding the behaviors of individuals that interact in digital communities. It continues talking about the influence of the participant in the design of the technology, which brings to my mind the discussion about how the data gathering and "aggregation of information" shape the actions, the behaviors and the data available, which at the same time can dictate how the technology is been developed
anonymous

Camgirls: Celebrity and Community in the Age of Social Networks (Theresa Senft) - Acade... - 1 views

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    [Synopsis] This book is a critical and ethnographic study of camgirls: women who broadcast themselves over the web for the general public while trying to cultivate a measure of celebrity in the process. The book's over-arching question is, "What does it mean for feminists to speak about the personal as political in a networked society that encourages women to 'represent' through confession, celebrity, and sexual display, but punishes too much visibility with conservative censure and backlash?" The narrative follows that of the camgirl phenomenon, beginning with the earliest experiments in personal homecamming and ending with the newest forms of identity and community being articulated through social networking sites like Live Journal, YouTube, MySpace, and Facebook. It is grounded in interviews, performance analysis of events transpiring between camgirls and their viewers, and the author's own experiences as an ersatz camgirl while conducting the research.
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    This study (and its author) is mentioned in this week's reading 'Digital Ethnography : An Examination of the Use of New Technologies for Social Research' by Dhiraj Murthy. Dissertation Remarks and Synopsis (from Theresa Senft's website) http://www.terrisenft.net/diss/synopsis.php#remarks
John Fenn

yEd - Graph Editor - 1 views

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    yEd is a powerful desktop application that can be used to quickly and effectively generate high-quality diagrams. Create diagrams manually, or import your external data for analysis. Our automatic layout algorithms arrange even large data sets with just the press of a button.
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