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Maya Muñoz-Tobón

The Smithsonian Latino Virtual Museum (LVM) - 2 views

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    The Smithsonian using Second Life to create educational settings and museums. They are recreating real physical places such as Oaxaca, Mexico for people to go and explore cultural expressions of the people from that region of the world. Pretty interesting uses of this virtual reality
Aylie B

ARCTIC PERSPECTIVE INITIATIVE - 0 views

shared by Aylie B on 10 Apr 14 - No Cached
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    Marko Pelijhan is an incredible digital artist, a lot of his work comments on surveillance. This project is a cool collaboration with North and Arctic Peoples and climate scientists - and brings up some important questions for me around open authoring and traditional ecological knowledge, how might platforms like this incorporate the necessary feedback loops or knowledge-ownership protocols of a particular person/group. How do you protect the sacred in the digital sphere? "The Arctic Perspective Initiative (API) is a non-profit, international group of individuals and organizations, founded by Marko Peljhan and Matthew Biederman, whose goal is to promote the creation of open authoring, communications and dissemination infrastructures for the circumpolar region. Its aim is to work with, learn from, and empower the North and Arctic Peoples through open source technologies and applied education and training. By creating access to these technologies while promoting the creation of shared communications and data networks without costly overheads, continued and sustainable development of autonomous culture, traditional knowledge, science, technology and education opportunities for peoples in the North and Arctic regions is enabled."
anonymous

http://vwbpe12.vwbpe.org/ 5th Annual Virtual Worlds Best Practices in Education Conference - 0 views

Some interesting topics listed; looks like video and transcriptions of select presentations will be available soon.

digital culture education

started by anonymous on 07 May 12 no follow-up yet
Maya Muñoz-Tobón

Machinima | Gameplay Videos, Game Trailers, Gaming News and Original Shows - 0 views

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    I learned about this program while reading "Confronting the Challenges of Participatory Culture:Media Education for the 21st Century" by Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology. This is an interesting program were users of video games interact and remix the games to create their own movies and story lines. This brings more platforms for individuals to create self-representations in a digital form, bringing forward the possibilities of reinterpretation of cultural objects and creative participation of digital communities
Maya Muñoz-Tobón

Confronting the Challenges of Participatory Culture: Media Education for the 21st Century - 0 views

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    This is the article by Henry Jenkins talking about the trends in young generations and their participation in the digital world creation. This article seem relevant because it explores how and why these digital communities are forming, which would give us a better sense of how to study them.
Mara Williams

Do 'the Risky Thing' in Digital Humanities - Commentary - The Chronicle of Higher Educa... - 1 views

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    On taking risks in digital humanities.
mikecorr

BAO for Smartphones and Tablets | Extend Your Market Analysis to the iPhone and iPad - 1 views

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    For those who may want to gather some quick demographics about an area in the U.S., BAO a free App from ESRI is very useful. Below are some of the features the App offers. Use on iOS and Android smartphones and tablets. Get up-to-date facts, using the latest Esri Data, about prospective customers (e.g., age, income, education, home ownership, lifestyle, and spending habits). Compare one address against another or against the county, state or US. Analyze an area within one-mile of your location. Instantly determine if a location fits your needs with Smart Map. Share your facts with others via e-mail.
Forrest Rule

Junior Folklorist Challenge - 1 views

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