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Erin Zysett

Looking out and Looking In: Ethnographic Evaluation as a Two-Way Mirror - 1 views

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    This is an interesting case study on how ethnographic methods are being used by arts and cultural groups to help make their case to funders. "There is growing pressure to provide concrete evidence of impact to funders and institutional and civic leaders. And yet, numbers and metrics rarely capture the complex individual transformation and collective social change at the heart of many impactful community-based arts and humanities-based endeavors. Stories and qualitative data more readily meet the challenge but are often viewed as "soft" evidence. How can we reap the valuable content- and context-rich learning that qualitative approaches to assessment afford, while enhancing the credibility of qualitative evidence toward more effective case making?"
David Martin

Sociology in Fantasia - Reason.com - 0 views

  • Players tend to reproduce many offline behaviors online, no matter how fantastic, imaginative, and unearthly the game world might be. Sometimes the results are pretty bleak. "Instead of an escape from the drudgeries of the physical world," Yee writes, "many online gamers describe their gameplay as an unpaid second job."
  • Some put in extensive hours at often unrewarding work ("grinding" being the well-suited in-game descriptor of choice), submitting themselves to "increasing amounts of centralized command, discipline, and obedience," Yee notes in a chapter with the sad title of "The Labor of Fun." While individual players may explore in a leisurely, ludic way, an MMO's complexity, challenges, and rewards elicit demanding practices from those who would take the game more seriously.
  • Racism is another grim import from the real world. Online gaming has seen the rise of "gold farming," whereby users rapidly play a game to a successful level in order to sell the results to other players not willing to invest the time. In short, players outsource the grinding. A skilled gold farmer can simultaneously take a game character to a very high level on one computer while churning out valuable magic items on another. Proteus Paradox doesn't dwell on the economics of gold farming, but notes that most gold farmers are Chinese-and also that other players tend to dislike them. Anti-Chinese racism surfaces in hostile in-game interactions and in YouTube rants.
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  • And then there are the ever-elusive lady gamers. Proteus outlines how male players denigrate, harass, and drive off female players.
  • But Yee offers two twists to this sadly familiar story. First, women report wanting to play for many of the same reasons men do-achievement, social interaction, and immersion-going against essentialist expectations of gender behavior difference. And second, MMOs offer a pedagogical benefit of sorts to male gamers who play under female avatars.
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    For those interesting in online communities, gaming or otherwise, you may find this article and the related book interesting.
Lydel Matthews

I Need To Be Heard! | Indiegogo - 1 views

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    A project that is placing transmedia tools in the hands of New York youth in an effort to empower.
teridelrosso

Unequal Childhoods - 1 views

Unequal Childhoods: Class, Race, and Family Life by Annette Lareau http://www.amazon.com/Unequal-Childhoods-Class-Race-Family/dp/0520239504

started by teridelrosso on 08 May 14 no follow-up yet
Forrest Rule

Junior Folklorist Challenge - 1 views

Kyle McDaniel

NEW: Journal of Video Ethnography - 0 views

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    First "issue" to launch Sept. 1. Some ethnographic films available on site currently.
Lydel Matthews

Professional Development Lecture with Nina Simon - 0 views

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    You can find the information for the Nina Simon Lecture on May 22 here...Come see the incredible Nina Simon, Executive Director of the Santa Cruz Museum of Art & Historyand Museum 2.0 and The Participatory Museum blogger, talk about what she is doing to make art museums more participatory. Learn from a leader in the field of audience engagement and participatory arts, and be inspired to be your own emerging leader! 
John Fenn

MIT Press Journals - International Journal of Learning and Media - Abstract - 5 views

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    ABSTRACT: Research on the digital and online environment poses several ethical questions that are new or, at least, newly pressing, especially in relation to youth. Established ethical practices require that research have integrity, quality, transparency, and impartiality. They also stipulate that risks to the researcher, institution, data, and participants should be anticipated and addressed. But difficulties arise when applying these to an environment in which the online and offline intersect in shifting ways. This paper discusses some real-life "digital dilemmas" to identify the emerging consensus among researchers. We note the 2012 guidelines by the Association of Internet Researchers, which advocates for ethical pluralism, for minimizing harm, and for the responsibility of the researcher where codes are insufficient. As a point of contrast, we evaluate Markham's (2012) radical argument for data fabrication as an ethical practice. In reflecting on how researchers of the digital media practices of youth resolve their dilemmas in practice, we take up Markham's challenge of identifying evolving practice, including researchers' workarounds, but we eschew her solution of fabrication. Instead, we support the emerging consensus that while rich data are increasingly available for collection, they should not always be fully used or even retained in order to protect human subjects in a digital world in which future possible uses of data exceed the control of the researcher who collected them.
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    Thanks for posting this, John. Considering the ethical concerns we all have expressed in class, I am sure this article will be helpful. I will be sure to put it on my reading list.
azmorrison

Qualitative Research Apps Focusing on Mobile and Digital Ethnography - 1 views

shared by azmorrison on 04 May 14 - No Cached
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    There are 112 apps on this extensive list of qualitative research apps for mobile devices. They range from interview assistance, to specific research methods, to building basic communication bridges across multiple parties. This list is interesting and should be investigated by anyone looking to research their subjects via mobile access/pathways.
azmorrison

Tinder & Mobile Ethnography - 0 views

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    This is a short article looking at the mobile dating app Tinder, and how an ethnographer might approach researching its population. Fairly interesting to people who have used the app in the past or currently, as well as brings up the interesting aspect that mobile and digital ethnography act as very unique fields despite their strong similarities.
azmorrison

Digital Citizenship - 0 views

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    This is a pretty interesting article about the guidelines as to what digital citizenship truly means, and how it exists. There are nine aspects I feel directly affect the ethnography aspect we investigate every week of the digital world, and might possibly add to our perspective as to how the general population views joining the digital community.
Shannon East

Skype Recording Tools - 1 views

Evaer Set Up: * Download Evaer Program: http://www.evaer.com/download.htm $19.95 (Free trial for 5 minutes) * Features: http://www.evaer.com/features.htm * Tip: Make sure you have the latest versio...

tools digital methods video recording

started by Shannon East on 02 May 14 no follow-up yet
Jenny Dean

A Hole in Space LA-NY, 1980 -- the mother of all video chats - YouTube - 0 views

shared by Jenny Dean on 01 May 14 - No Cached
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    This is an art installation from 1980 of a large video chat between people in LA and New York. It deals with time and space. It is really interesting to see peoples reactions to this new form of communication.
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