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John Fenn

Rev - Audio Transcription and Document Translation - 2 views

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    It's a paid service, and I've not read reviews yet, but it promises to be fast...
Shannon East

Watch 'Kids React To' Odd Black Bricks, Formerly Known As Walkmans - 0 views

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    This is absolutely great, although it makes me feel old! Their reactions to older technology is so funny and their impressions of the changes over time is very interesting!
Kyle McDaniel

From DVD to Digital "Movie" - 3 views

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    Just testing diigo, but thought this service provided by WalMart(!) was interesting.
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    Nothing better than Walmart trying to control the media world :)
Jolene Fisher

anne frances wysocki * work - 2 views

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    I was looking back at this (really interesting) multimedia writing work by Anne Wysocki and noticed how many of the pieces required special players and ample download time/space - Flash Player, Shockwave Player, 1.5 MB of download space - which got me thinking about platform/storage restrictions and digital accessibility. In many instances, a researcher may need not only specific digital skills/knowledge, but also specific platforms, players, software, memory space, etc. to conduct her work. And as players, platforms, software, etc. are upgraded, older digital texts may become less accessible. On that note, I have been taking screen shots of all of the scenes in the Facebook game I'm currently studying. Why? One reason is so I can put these screen shots into a presentation, but the more pressing reason is that another game I'm really interested in looking at (Food Force, a social media game from 2005 - so ancient, right?) is no longer accessible. In its place is a Facebook page with a big bandaged thumb and a "Sorry! This page has been removed." message. An ethnography conducted in a digital space, it seems, requires just as much "recording" as one in an offline space.
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    I think it is a great question to ask where will all the digital information go once it becomes out of date> I was working with a program called Scalar last term (a very useful tool) which allows you to show information in different ways. It was built for use in the Digital Humanities. One of its fatal flaws, in my opinion, is that it relies primarily on links to information, images, and video out in cyber space. If you build a project around this, there is no guarantee that the information will be available for any length of time and then what do you do? I think this is an issue more and more as new software updates and the old information can either not be found or is no longer accessible.
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    The life and preservation of the digital world is a huge question, and one that I don't think enough people are considering. I see more and more of my friends taking all their photos with smartphones and loading them to Instagram or Facebook, or worse never moving them beyond their phones. I wonder what photos will have survived in 20 years when their children are looking to make wedding or anniversary slide shows, or simply becoming interested in their own pasts. There are no hard copies of these images, and while hard copies are vulnerable, so are digital copies for a number of reasons.
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    great points in this discussion, especially around issues of "access"...which range from having the "right" tech to get into a site to ADA regulations/requirements. Also, preservation is a complicated facet of access and one worth discussing seriously in this course as we think about digital data.
Kyle McDaniel

Digital Ethnography/New Book - 2 views

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    New book on most things considered "digital" and "ethnography" from UT Press.
mikecorr

Resource and Tutorials for Professional Digital Media Designers - Digital Arts - 0 views

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    A great resource for free graphic tutorials. Tutorials are arranged by software type: Adobe Illustrator After Effects Dreamweaver Final Cut Pro Flash Pro InDesign Manga Studio Maxon Cinema 4D Maya Muse Nuke Painter Photoshop Premiere Pro QuarkXPress RealFlow; & by Techniques: Animation Colour Drawing Fashion illustration Graphic Design Hacking & Maker Hand-made Illustration Interactive & Web Design Lighting effects Mixed media Painting Patterns Photo retouch Photography Printing Typography Vector VFX Video Web. *Tutorials are available for all skill levels.
Jenny Dean

Dragon - Dragon NaturallySpeaking - Nuance  - Nuance - 0 views

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    This is the best voice recognition software out there. You can train it to recognize your voice and it is incredibly accurate. I have written papers using it. The student version is around $100. The challenge with it is it is only going to be really accurate with your voice so you would have to listen and restate what you are hearing for the program to really recognize it well.
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    This seems like it could be really useful, in theory. While the video demonstrated that the program works really well with a well-enunciating woman with a fairly moderate American English accent, I would be curious to see how the program recognizes accents. I know it says that it attunes itself to individual voices, but whether that works in practice is not really apparent on the site. I guess it reminds me of that episode in IT Crowd, when Roy convinces his boss that he can converse with his computer. But still cool!
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    It works fine for accents. You practice reading a set script to tune the program to your voice.
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    I guess what I'm questioning is its ability to adapt to tonal changes, speech rate, etc. I know I don't pronounce things with consistency.
younsong lee

The Machine is Us/ing Us - 0 views

shared by younsong lee on 05 Jun 14 - No Cached
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    a video related to virtual ethnography
Staci Tucker

HyperCam - Screen Capture Software - 1 views

http://www.hyperionics.com/hc/

record tools digital video

started by Staci Tucker on 04 Jun 12 no follow-up yet
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