Watch 'Kids React To' Odd Black Bricks, Formerly Known As Walkmans - 0 views
From DVD to Digital "Movie" - 3 views
Doing Visual Ethnography (Book) - Sarah Pink - 4 views
Oops. Click on the link in the tags section.
anne frances wysocki * work - 2 views
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I was looking back at this (really interesting) multimedia writing work by Anne Wysocki and noticed how many of the pieces required special players and ample download time/space - Flash Player, Shockwave Player, 1.5 MB of download space - which got me thinking about platform/storage restrictions and digital accessibility. In many instances, a researcher may need not only specific digital skills/knowledge, but also specific platforms, players, software, memory space, etc. to conduct her work. And as players, platforms, software, etc. are upgraded, older digital texts may become less accessible. On that note, I have been taking screen shots of all of the scenes in the Facebook game I'm currently studying. Why? One reason is so I can put these screen shots into a presentation, but the more pressing reason is that another game I'm really interested in looking at (Food Force, a social media game from 2005 - so ancient, right?) is no longer accessible. In its place is a Facebook page with a big bandaged thumb and a "Sorry! This page has been removed." message. An ethnography conducted in a digital space, it seems, requires just as much "recording" as one in an offline space.
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The life and preservation of the digital world is a huge question, and one that I don't think enough people are considering. I see more and more of my friends taking all their photos with smartphones and loading them to Instagram or Facebook, or worse never moving them beyond their phones. I wonder what photos will have survived in 20 years when their children are looking to make wedding or anniversary slide shows, or simply becoming interested in their own pasts. There are no hard copies of these images, and while hard copies are vulnerable, so are digital copies for a number of reasons.
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great points in this discussion, especially around issues of "access"...which range from having the "right" tech to get into a site to ADA regulations/requirements. Also, preservation is a complicated facet of access and one worth discussing seriously in this course as we think about digital data.
Digital Ethnography/New Book - 2 views
Resource and Tutorials for Professional Digital Media Designers - Digital Arts - 0 views
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A great resource for free graphic tutorials. Tutorials are arranged by software type: Adobe Illustrator After Effects Dreamweaver Final Cut Pro Flash Pro InDesign Manga Studio Maxon Cinema 4D Maya Muse Nuke Painter Photoshop Premiere Pro QuarkXPress RealFlow; & by Techniques: Animation Colour Drawing Fashion illustration Graphic Design Hacking & Maker Hand-made Illustration Interactive & Web Design Lighting effects Mixed media Painting Patterns Photo retouch Photography Printing Typography Vector VFX Video Web. *Tutorials are available for all skill levels.
Dragon - Dragon NaturallySpeaking - Nuance - Nuance - 0 views
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This is the best voice recognition software out there. You can train it to recognize your voice and it is incredibly accurate. I have written papers using it. The student version is around $100. The challenge with it is it is only going to be really accurate with your voice so you would have to listen and restate what you are hearing for the program to really recognize it well.
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It works fine for accents. You practice reading a set script to tune the program to your voice.
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I guess what I'm questioning is its ability to adapt to tonal changes, speech rate, etc. I know I don't pronounce things with consistency.
The Machine is Us/ing Us - 0 views
HyperCam - Screen Capture Software - 1 views
http://www.hyperionics.com/hc/
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