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flrdorothy

BBC News - A 13-year-old eagle huntress in Mongolia - 0 views

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    Great example of using digital tools to conduct ethnography. Notice that not only does the photographer/travel writer show his pictures to the source community on his laptop, but he's staged a photo of that. The documentarist's relationship with his subjects becomes part of the story selected by the BBC writer for our consumption. I've been trying to puzzle out why that is. Does today's BBC readership want or expect reassurance of ethical cultural fieldwork? Does that picture demystify our exotic "13-year-old eagle huntress," or does it reinforce a contrast between the modern and the traditional in Mongolia? I'd be very interested in your thoughts.
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    I think--looking at both articles--that it reinforces the "us" and "them" quality of the work. The idea that the US has that says, "Duh, girls can totally do that too" against the extraordinary existence of a huntress. --I was briefly skimming over the comments in other article and noticed this gem... "I raised my son and daughter on a ranch in Wyoming, USA, and I remember once when a Mongolian diplomat came to their "sister country" Wyoming to visit. I took my 9 year old daughter and he talked to her through a translator about horse races and archery. She was enthralled, since she'd been riding horses nearly since she was old enough to walk. Your story of the eagle hunters, and the young girl and her father, is very powerful." ...which I think illustrates the point. The way this girl's mother talks about "horse races and archery" like they are a totally foreign concept added the fact that she felt the need to add the bit about talking through a translator.
Kyle McDaniel

Digital Ethnography/New Book - 2 views

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    New book on most things considered "digital" and "ethnography" from UT Press.
emknott

Thai Commercial featuring archetypes and indigeneity - 2 views

I stumbled across this Thai commercial last night. I think it shows brilliantly not only how Jungian archetypes have made the jump to the digital world but also how the philosophy of indigeneity h...

https:__www.youtube.com_watch?v=uaWA2GbcnJU digital ethnography digital culture media

started by emknott on 17 Apr 14 no follow-up yet
emknott

Open Folklore (openfolklore) on Twitter - 0 views

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    You can watch Open Folklore's Twitter Feed for the latest updates on all things digital and folklore/antho/&ct. and the discussions surrounding them. The latest from Open Folklore (@openfolklore). OF is a scholarly resource that will make a greater range of useful resources available for folklorists and for other interested communities
Jeremiah Favara

Virtual Methods - Edited Collection - 1 views

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    I've been reading this book and it has a bunch of stuff related to conducting ethnography in virtual spaces. The editor proposes the idea of cyber-social-scientific knowledge to get at the internet as both a cultural artefact and cultural context. Chapters 6 and 10 seem particularly relevant to discussions of digital ethnography.
younsong lee

T L Taylor talks about "Ethnography as Play" - 2 views

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    This is a video of one of Taylor's discussions on her research regarding the computer game Everquest. I thought this might be useful to anybody who found our discussion on "lurkers", ethics, and the gaming world interesting. TL Taylor is a world-renowned video game researcher, who spends a majority of her investigations viewing the interactions within a digital world. She researches topics like: how players choose to represent themselves in contrast to their physical appearance in reality, and even going so far as to see how and why relationships occur in a video game setting that are strong enough to get players to marry each other without ever meeting in person.
Rosalynn Rothstein

Folklore and the Internet : Vernacular Expression in a Digital World - 1 views

http://www.worldcat.org/title/folklore-and-the-internet-vernacular-expression-in-a-digital-world/oclc/422761150&referer=brief_results

started by Rosalynn Rothstein on 09 Apr 12 no follow-up yet
Mara Williams

Internet Archive: Wayback Machine - 0 views

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    The Wayback Machine! This is a great tool for retrieving old copies of web sites or completely defunct/ missing websites. It has been helpful for me to delve into everyday digital content (calendars, announcements, etc.) that wasn't archived clearly. It also gave me access to abandoned sites years after the community had moved on.
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    And, depending on the site, can be a sort of auto-ethnographic document or snapshot...great for comparing design changes and/or significant shifts that might occur when a community changes (rather than moves on). Sort of an archaeology, I suppose.
Mara Williams

YouTomb - About YouTomb - 2 views

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    This is a great site that keeps a record of videos removed from YouTube for copyright violations. You can't watch them, but there's something great about having a record that they were there at all. I'm fascinated by the "when" of online culture and the tendency for some material to disappear. This is one of the places I've found that lets me see what the internet used to be.
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    This is a great resource. I really like the concept of there being a resting place for tombstoned IP-offensive user generated content, much of what could be perceived as works of art depending on your perspecitve (IP vs remix culture). Also, a good example of creative censorship and the REAL governing authority -- RIAA, MPAA, etc.
Savanna Bradley

Blogging Anthropology: Savage Minds, Zero Anthropology, and AAA Blogs - Price - 2010 - ... - 5 views

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    ABSTRACT In this review essay, the academic merits of three anthropological blogs ("Savage Minds," "Zero Anthropology" [formerly "Open Anthropology"], and the official blog of the American Anthropological Association) are considered.
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    I'd suggest we take a closer look at this article toward the end of the term (specifically week 9), as we consider the multiple opportunities for "publishing" in the digital era; blogs have begun to end up as research tools in a number of ways, and this article will push us toward larger debates about academic communication/publishing that are raging all around...
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    I know the owner of Savage Minds if we want to talk with him. Please let me know.
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    Blogging affords a saoln-like place of exploration - sure. I was underwhelmed by this piece - but the context is probably helpful. The piece is a review. In that it is treating blogging seriously by performing a review in a respectable journal, I appreciate it. However, I want to poke at the edge what tools are acceptable - blogs seem respectable here. That's great, and very professional. But when I want a tool that will help me think through something, I'd rather use something that is less polished. Also a way to engage non-anthropologists - but are academic blogs engaging? Some are - I'm interested in how to create a non-boring academic blog. The end of the review gets at this problem - the author hopes the official AAA blog will use the format to spark debate and create interesting writing; but the status of it as an official blog makes that difficult. The front page is here http://blog.aaanet.org/ I would be interested in what folks think of it in light of this piece.
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    It is interesting how this article brings in the important aspect of collaboration and peer reviews, when analyzing and ethnographic work. The participation of readers and contributors in these blogs range from professional anthropologist to just interested readers, which causes an unbalance on what traditionally has been a seen as peer review work. The multi-directional and multilevel dialogue on these blogs create that malleability of the boundaries of the uses, effects and design of the ethnographic work. This act of participatory input from "multiple voices" makes the presentation of the ethnographic/anthropological work as another "subject" to be studied and analyze, it becomes an auto-reflection of the methodological design of the ethnographic work itself. Presenting the ethnographic work in a blogging format brings more levels of analyzing the data and the interpretation of this data.
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    Here's a working academic blog, mostly on the writing process. https://lauraportwoodstacer.wordpress.com/
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    I appreciate the working academic blog. I might be interested in seeing two or three similar sites that are in dialogue with other another. Either people working on the same project or researchers in a similar field engaged in similar topics. This serves an obviously helpful role in garnering interested in your project.
anonymous

Camgirls: Celebrity and Community in the Age of Social Networks (Theresa Senft) - Acade... - 1 views

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    [Synopsis] This book is a critical and ethnographic study of camgirls: women who broadcast themselves over the web for the general public while trying to cultivate a measure of celebrity in the process. The book's over-arching question is, "What does it mean for feminists to speak about the personal as political in a networked society that encourages women to 'represent' through confession, celebrity, and sexual display, but punishes too much visibility with conservative censure and backlash?" The narrative follows that of the camgirl phenomenon, beginning with the earliest experiments in personal homecamming and ending with the newest forms of identity and community being articulated through social networking sites like Live Journal, YouTube, MySpace, and Facebook. It is grounded in interviews, performance analysis of events transpiring between camgirls and their viewers, and the author's own experiences as an ersatz camgirl while conducting the research.
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    This study (and its author) is mentioned in this week's reading 'Digital Ethnography : An Examination of the Use of New Technologies for Social Research' by Dhiraj Murthy. Dissertation Remarks and Synopsis (from Theresa Senft's website) http://www.terrisenft.net/diss/synopsis.php#remarks
Brant Burkey

Digitizing Historical Consciousness, Claudio Fogu - 0 views

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    This article looks at historical video games, which the author says "replaces representation with simulation and presence with virtuality, thereby marginalizing the oscillation of the modern historical imagination between historical facts and historic events, transcendence and immanence, representation and presence." An interesting perspective for examining collective memories, historical perspectives and forms of representation in interactive media and video games.
Mara Williams

Why we argue about virtual community: a case study of the phish.net fan community. (Art... - 6 views

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    Watson, N. "Why We Argue About Virtual Community: a Case Study of the Phish.net Fan Community." Communication Abstracts. 21.5 (1998). Print. This is a fabulous article - old, but solid on the fights about online vs. offline communities. I read it in a Digital Culture class in 2008. I cite it all the time, and would love to go back in light of our discussions in class. This might go well in week seven when we talk about online communities.
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    Do you have a copy of it, Mara? Doesn't appear to be easily available in electronic format....
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    Thanks for catching that. I have a physical copy I could scan and make available to the group.
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    Please do, Mara. I really want to read this. Or I can scan a copy in Knight Ref.
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    Here is a link to a pdf I made of my copy. https://docs.google.com/open?id=0ByPQDYtlq5NmUlhYLXlIRHlnVkE Let me know if you would like it shared in another format. Can't wait to discuss this one!
Rosalynn Rothstein

Vinyl is Dead, Long Live Vinyl: The Work of Recording and Mourning in the Age of Digita... - 2 views

In general this forum might be a good place to look for interesting articles. (http://www.culturemachine.net/index.php/cm/issue/current)

digital recording

Mara Williams

Welcome | Bamboo DiRT (BETA) - 8 views

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    Explore this place! This is a searchable collection of links to tools to help researchers conceive a project, collect data, organize and analyze it (including sections on mapping and data visualization), write, and publish. It is organized into intuitive categories based on what you want to do. Within each category, you can order the results by cost, platform, etc. This would be a great place to find tools for the toolplay workshops.
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    Pretty good list! Thin annotations, but the websites for the tools tell all. Some tools I use regularly in the archives and some I've heard about but not really investigated, like Omeka. From Omeka website: "Museums need systems that allow them to engage their publics and build communities around objects." I may do a toolplay on this. Outcome: Omeka offers museums, libraries, and archives easy ways to push content to their online visitors through feeds and rotating featured items and exhibits on the homepage, while also giving visitors opportunities to contribute content to a museum's digital collections, comment on items, or share museum object data with a visitor's personal social networks.
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    Oh wow! This is a much better (and more comprehensive) list of digital tools than the one I just posted... Awesome find!
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    From their description of the project "Bamboo DiRT is the tool-centric node in what its developers hope will be a growing ecosystem of specialized directories that can achieve sustainability by combining topical focus with seamless data exchange where appropriate." I could see how this resource would be helpful if you were thinking about how far you needed to go with the data you have collected.
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    This tool seems pretty simple. It is a audio voice recorder that lets you annotate an event. But apparently, you can use it on your smartphone and it time stamps the recording. http://sourceforge.net/apps/trac/rehearsalassist/wiki
Maya Muñoz-Tobón

Machinima | Gameplay Videos, Game Trailers, Gaming News and Original Shows - 0 views

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    I learned about this program while reading "Confronting the Challenges of Participatory Culture:Media Education for the 21st Century" by Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology. This is an interesting program were users of video games interact and remix the games to create their own movies and story lines. This brings more platforms for individuals to create self-representations in a digital form, bringing forward the possibilities of reinterpretation of cultural objects and creative participation of digital communities
Mara Williams

Internet World Maps - 1 views

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    I'm taking this week's idea of "domains" a bit literally. Here's a quick blog post from Amit Agarwal (tech columnist for Wall Street Journal India). It links to several visualizations of internet activity. Some are physical: electricity; some are political (i.e. explicitly - all these maps are political!): censorship by country; some are social: use of SNS by country, the first edition of the xckd map of internet communities.* He offers these maps without much commentary. I'm interested in how these visual representations could help us think about the "where" of digital ethnography. My offline/physical context may be a coffee shop in Eugene, OR, am I also placed on these maps? What kinds of maps help you think about the "where" of the internet? * The second edition is worth looking at to think about the way time and technological development shapes our understanding of space.
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    Here's a link to the second version of the xckd map of internet communities. https://xkcd.com/802/ While not a "real" map, I often use it in presentations to explain the idea that online communities are particular and exist in relation to each other. I often pair it with the concept of "fractalized communities" found in Patrica Lange's work in youtube video bloggers. Both get at the specificity of online research; there isn't one internet that I can study - I can only tell you about my time in this particular community.
Rosalynn Rothstein

Indigenous Cinema and Visual Language(s) - 8 views

http://mediacommons.futureofthebook.org/imr/2009/05/06/indigenous-cinema-and-visual-languages-why-should-we-be-teaching-these-films I am interested in how several of these films use archival footag...

digital anthropology archival week8

started by Rosalynn Rothstein on 08 May 12 no follow-up yet
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