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Gideon Burton

Games | iCivics - 1 views

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    Video games meet serious citizen education. Try your hand at Argument Wars (using avatars to mock argue an actual Supreme Court case from the past) or at other games / simulations oriented around each of the three branches of government.
Gideon Burton

Playing Games for All the Wrong Reasons - IGN - 1 views

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    On the achievement psychology of video games
Danny Patterson

Pilates for the Noggin - 0 views

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    Nintendo has come out and is planning on releasing games which help to stimulate the parts of the brain which slowly deteriorate with age. This site addresses a few of the benefits gaming may have for not only children, but elderly as well!
Gideon Burton

Gaming for a cure: Computer gamers tackle protein folding - 2 views

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    The development of protein folding sequences has been successfully crowdsourced through a video game developed to reward those who solve this problem in molecular biology
Danny Patterson

Roles of Women in Video Games - 0 views

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    This page identifies the how the roles of women have evolved in the gaming world. It's interesting how they correlate with the changes within our civilization and the changes which took place along the American Frontier.
Gideon Burton

Pong (1972, Atari) - YouTube - 1 views

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    Pong was both a console game for the home Atari system, as well as an arcade, stand-alone machine.
Gideon Burton

Video Games as Art (with tweet) · pcbills · Storify - 0 views

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    In addition to discussing an important topic in digital culture, Paul Bills exemplifies here a new format for the academic essay: Storify used to curate content to make and to frame claims about a topic.
Shaun Frenza

Gaming consol - totally Opensource! - 0 views

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    I thought this might fit into the question of open-source business models... Gaming is a huge part of our society and now its blending with open source!
Erin Hamson

Free! Why $0.00 Is the Future of Business - 4 views

shared by Erin Hamson on 25 Sep 10 - Cached
Andrew DeWitt liked it
  • zero-cost distribution has turned sharing into an industry
    • Bri Zabriskie
       
      This article is long but well worth skimming. I used a quote from it in one of my latest blogposts, "Free Entertainment?" at bricolorful.wordpress.com
  • Invent something people use and throw away.
    • Erin Hamson
       
      Eliminates scarcity
  • By giving away the razors, which were useless by themselves, he was creating demand for disposable blades.
    • Erin Hamson
       
      Supply and demand
  • ...13 more annotations...
  • The fastest-growing parts of the gaming industry are ad-supported casual games online and free-to-try massively multiplayer online games
    • Erin Hamson
       
      Still need a way to make money
  • The first is the extension of King Gillette's cross-subsidy to more and more industries.
    • Erin Hamson
       
      That is, giving somethings to make you buy others
  • The second trend is simply that anything that touches digital networks quickly feels the effect of falling costs.
  • And that meant software of broader appeal, which brought in more users, who in turn found even more uses for computers.
    • Erin Hamson
       
      Cheaper goods brings in more people allowing the standard of living to rise for all.
  • FREE CHANGES EVERYTHING
    • Andrew DeWitt
       
      Wow, this is awesome.  Imagine the world of free electricity.  It makes me wonder what our age of free digital will bring.
    • Kristi Koerner
       
      I actually agree that some things, maybe even more things, should be free. But not as a marketing ploy. And this system seems to go against our capitalist ideals of competition.
  • The most common of the economies built around free is the three-party system. Here a third party pays to participate in a market created by a free exchange between the first two parties.
    • Erin Hamson
       
      Where the money comes in.
  • There are dozens of ways that media companies make money around free content, from selling information about consumers to brand licensing, "value-added" subscriptions, and direct ecommerce
  • subscription model of media and is one of the most common Web business models.
  • Isn't it just the free sample model found everywhere from perfume counters to street corners?
  • the manufacturer gives away only a tiny quantity
  • A typical online site follows the 1 Percent Rule — 1 percent of users support all the rest.
  • Yahoo's pay-per-pageview banners, Google's pay-per-click text ads, Amazon's pay-per-transaction "affiliate ads," and site sponsorships were just the start.
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    A seminal post that became the basis of Anderson's 2009 book, FREE (Hyperion) 
Brad Twining

Game Theory scene from A Beautiful Mind - Mind Your Decisions - 0 views

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    Blog about the Nash equilibrium with more examples
Kristen Nicole Cardon

Game Theory - 0 views

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    A resource for educators and students of game theory
Jeffrey Chen

Game Theory - 0 views

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    Great article that explains game theory
Gideon Burton

The digital age an age of stagnation? - 2 views

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    When Will This Low-Innovation Internet Era End?
  • ...1 more comment...
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    Fascinating article. Thanks for sharing this, Dr. Burton. Do you think it's because internet technologies are mainly looked at as entertainment sources and not utilized as educational, academic, and research empowering tools? Is there something about the facility of information that hampers one's creativity, kind of like the cat and mouse game of dating that heightens one's mojo? Or could it possibly just be the result of a nation that has become exhausted with the competitive level necessary to transform this into what it may become? Or finally, do you think it's just a matter of time like the economic historian, Paul David said?
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    I do think it is a matter of time. People fall into ruts, even with revolutionary technologies. But enough is happening to keep this sphere innovating on the large scale even if it appears same-old in the short term. Nice to hear from you, Sean.
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    Very interesting! Nice to hear from you too, Dr. Burton.
Chase McCloskey

Movement of Video Game language into Popular Culture - 0 views

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    This is an interesting phenomenon that I also chose to write about on my blog. There's still a lot that needs to be researched though.
Andrew DeWitt

Social Media for Branding - 0 views

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    Great presentation on how to make your mark in the digital world
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    Here is the comment I left on the SlideShare website: This is super important stuff, thank you for sharing. In our digital age, a person's ability to market themselves on the web is a form of social capital. The more people follow us on Twitter, Facebook, and the blogosphere, the greater influence we can have. It makes me think about what happens in the book, 'Ender's Game' by Orson Scott Card. In the story, Peter and Valentine publish a lot of political commentary under aliases which eventually have a huge impact on world politics. Our future world may be run by those who can best market themselves and let their voice be heard.
LeeAnne Lowry

Battle of the Sexes: Game Theory - 2 views

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    Okay, this is actually pretty cool stuff.
Braquel Burnett

Technology Used by Church From Early Years - LDS Newsroom - 0 views

  • Grant’s wife Augusta noted at the time, “I am glad that I live in this age when every day — almost every hour — brings us some new inventions.”
  • Sputnik, the first Earth-orbiting satellite launched by Russia in 1957, inspired the development of satellite networks positioned well above the earth. The first United States broadcast over Telstar 1 in 1962 featured clips from a baseball game in Chicago, a news conference by President John F. Kennedy and a concert from the Mormon Tabernacle Choir. 
  • “We are not breathlessly smitten by the Internet, nor are we in any way underestimating its possibilities,” said Elder Jeffrey R. Holland, Church leader, in a 1997 speech. “We are just moving steadily, and we think wisely, to use it along with every other way we know to communicate with each other.” 
  • ...14 more annotations...
  • 1867 installation of a 500-mile telegraph line
  • Alexander Graham Bell invented the telephone in 1876
  • 1896 development of the wireless telegraph
  • first broadcast in Pittsburgh in 1920
  • Heber J. Grant launched radio station KZN in 1922
  • radio station in 1925, changing the call letters to KSL.
  • July 1929, the Mormon Tabernacle Choir
  • Closed circuit television broadcasts of conference began in 1948
  • first general broadcast occurred in October 1949
  • Bonneville Communications, an advertising arm of the Church, developed, in the early 1970s
  • By 2006, President Gordon B. Hinckley noted that Church-owned satellite dishes numbered 6,066 in 83 countries
  • 1954, general-purpose computers and a punch-card system were implemented in Church business functions.
  • LDS.org, which debuted in 1996
  • 2002 Winter Olympics in Salt Lake City, another site, Mormon.org
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    Church history and technology
Braquel Burnett

LDS.org - Friend Article - Bringing the Book of Mormon to Life - 0 views

    • Braquel Burnett
       
      What a cool idea. It can be a great way to learn the gospel and to bear your testimony.
  • You Can Do It Too!
  • It’s a gray, drizzly Saturday morning, but the children of the Danbury Connecticut Ward aren’t in their pajamas watching cartoons or playing video games. They’re busy making videos of their own. And their videos will help thousands of people learn about the Book of Mormon! It all started when their bishop had a great idea. Bishop Summerhays is a media expert who teaches children from many countries how to use technology to create positive messages. Why not teach the children in his ward the same thing? Now the children, joined by children from the Newtown Ward, are sitting at five long tables in the Primary room. Stacks of construction paper and poster board, pens, and scissors are on the tables. Each group will be making an animated video of a different Book of Mormon story:
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