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Gideon Burton

Games | iCivics - 1 views

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    Video games meet serious citizen education. Try your hand at Argument Wars (using avatars to mock argue an actual Supreme Court case from the past) or at other games / simulations oriented around each of the three branches of government.
Gideon Burton

Playing Games for All the Wrong Reasons - IGN - 1 views

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    On the achievement psychology of video games
Gideon Burton

Gaming for a cure: Computer gamers tackle protein folding - 2 views

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    The development of protein folding sequences has been successfully crowdsourced through a video game developed to reward those who solve this problem in molecular biology
Danny Patterson

Pilates for the Noggin - 0 views

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    Nintendo has come out and is planning on releasing games which help to stimulate the parts of the brain which slowly deteriorate with age. This site addresses a few of the benefits gaming may have for not only children, but elderly as well!
Danny Patterson

Roles of Women in Video Games - 0 views

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    This page identifies the how the roles of women have evolved in the gaming world. It's interesting how they correlate with the changes within our civilization and the changes which took place along the American Frontier.
Gideon Burton

Video Games as Art (with tweet) · pcbills · Storify - 0 views

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    In addition to discussing an important topic in digital culture, Paul Bills exemplifies here a new format for the academic essay: Storify used to curate content to make and to frame claims about a topic.
Braquel Burnett

LDS.org - Friend Article - Bringing the Book of Mormon to Life - 0 views

    • Braquel Burnett
       
      What a cool idea. It can be a great way to learn the gospel and to bear your testimony.
  • You Can Do It Too!
  • It’s a gray, drizzly Saturday morning, but the children of the Danbury Connecticut Ward aren’t in their pajamas watching cartoons or playing video games. They’re busy making videos of their own. And their videos will help thousands of people learn about the Book of Mormon! It all started when their bishop had a great idea. Bishop Summerhays is a media expert who teaches children from many countries how to use technology to create positive messages. Why not teach the children in his ward the same thing? Now the children, joined by children from the Newtown Ward, are sitting at five long tables in the Primary room. Stacks of construction paper and poster board, pens, and scissors are on the tables. Each group will be making an animated video of a different Book of Mormon story:
Gideon Burton

Pong (1972, Atari) - YouTube - 1 views

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    Pong was both a console game for the home Atari system, as well as an arcade, stand-alone machine.
Chase McCloskey

Movement of Video Game language into Popular Culture - 0 views

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    This is an interesting phenomenon that I also chose to write about on my blog. There's still a lot that needs to be researched though.
Brandon McCloskey

BBC News - Why companies watch your every Facebook, YouTube, Twitter move - 0 views

  • These days one witty Tweet, one clever blog post, one devastating video - forwarded to hundreds of friends at the click of a mouse - can snowball and kill a product or damage a company's share price.
  • It's a dramatic shift in consumer power. But what if companies could harness this power and turn it to their advantage?
  • At the most basic, these tools measure the volume of social media chatter. Researchers at Hewlett Packard showed that they can accurately predict a Hollywood movie's box office takings by counting how often it is mentioned on Twitter before it opens.
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  • One European clothing company, popular with inner city youth in the United States, admits privately that its social media team is baffled by its customers' ever changing slang, and even the online Urban Dictionary provides little help.
  • Social media is quickly becoming a customer relationship management system, as companies have "for the first time access to people's minds in real-time," says Jorn Lyseggen. The tools on offer provide companies with dashboards that show trends, hot topics, the reach of brands, customer mood and how competitors are doing.
  • Social media may be all the buzz, but in reality "only a few firms get it [and use it], it's of peripheral interest for most", says Tom Austin at technology consultancy Gartner. Few realise that using social media has become much more than customer service and reputation management.
  • many social media tools are poorly integrated into the corporate workflow
  • But there are dangers. Financial Times columnist Lucy Kellaway warns that the obsession with social networking can make management lose focus.
  • To survive the world of social media, companies have to throw away their old marketing playbook.
  • "don't push... and don't pretend you are hip"
  • "Once companies have worked out that they should do something with social media, they usually don't know how to do it,"
  • "If you want to influence the people who influence your customers, that's a very powerful game, but it's also very dangerous if you get it wrong."
  • it's not about how many friends or followers somebody has, but whether they make an impact.
  • When Virgin America recently launched new routes from California to Toronto, it used Klout to identify a small group of social media "influencers" and gave them free flights. This generated thousands of tweets, triggered press coverage and delivered more immediate impact than traditional advertising.
  • "Consumers are spending their attention on social media," he says, but firms don't know how to repay them properly. "There's no manual for that yet."
  • Social media are dynamic, and today's Twitter may be tomorrow's forgotten website. "Don't assume that what works today will work tomorrow," says Tom Austin at Gartner. "Your model has to be continually adapted."
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