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buemoore

Referencing at CSU - Student - 0 views

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    referencing
buemoore

https://www-tandfonline-com.ezproxy.csu.edu.au/doi/pdf/10.1080/00094056.2013.815554?nee... - 0 views

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    Possibility for assignment
Julie Lindsay

ETL523 What is digital citizenship? | Taking Time… - 3 views

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    Excellent post by Trisah, ETL523 201630 student - shows how digital citizenship means participation and involvement and shares how this can be done in a meaningful way.
Julie Lindsay

Digital Citizenship. #ETL523 starts here | Learn, do, teach... - 7 views

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    Thought provoking blog post by #ETL523 student https://twitter.com/hbailie How we approach the use of mobile and wireless learning in schools is a digital/global citizen piece.
leannecrawshaw

Creative Technologies - Blog post Module 5.1 - 4 views

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    Thank you for sharing Leanne - very helpful!
anonymous

Shibboleth Authentication Request - 0 views

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    The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.
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