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Jason Loper

Game design - Wikipedia, the free encyclopedia - 0 views

  • Game design is the game development process of designing the content and rules of a game in the pre-production stage[1] and design of gameplay, environment, storyline, and characters during production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfilment of their vision.[2] Game design requires artistic and technical competence as well as writing skills.[3]
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    Game design is the game development process of designing the content and rules of a game in the pre-production stage[1] and design of gameplay, environment, storyline, and characters during production stage.
Jason Loper

How to Become a Game Designer | Schools.com - 0 views

  • You’ve been called a “gamer” for as long as you can remember, so you might as well make a career out of it, right? Well, it might all sound like fun and games, but game design has evolved from the days of scribbling a great idea on the back of a napkin into an elaborate process involving a  specialists trained in a variety of disciplines who collaborate and sometimes work long hours to create great computer or video games replete with state-of-the-art animation and visual effects. According to the U.S. Bureau of Labor Statistics, 59 percent of multimedia artists and animators, which includes computer and video game designers, are self-employed, often working from home but also in offices. It goes without saying that it is helpful to possess artistic ability and talent, but people lacking in those areas may compensate with robust technical and computer skills, preferred by some employers. Likewise, those who do not have strong computer skills may make up for it through demonstrable artistic talent. The demand for more realistic video games continues to increase, but growth may be tempered by companies hiring lower-paid animators overseas, and by stiff competition as large numbers of game designers enter the field. Individuals interested in pursuing this career may benefit from a solid blend of education, hands-on experience, and a combination of artistic and technical skills. Learn more about working in the field of game design, i.e., what game designers do, how to become a game designer, career paths, and career outlook, in the following infographic. Sources: Career Skills, GameDegree.comNew Reports Forecast Global Video Game Industry Will Reach $82 Billion By 2017, Forbes, July 2012So You Wanna Be a: Game Designer, GameSpot For a complete list of sources, please view the infographic.
DGL Diigo

Z-Type - 2 views

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    Increase your keyboarding speed and accuracy by playing this fun game. The site also has other games for memory, language and more.
gb malone

Digital native - Wikipedia, the free a encyclopedia - 0 views

    • ino moreno
       
      Thank you again Wikipedia!
  • a digital native as a person who understands the value of digital technology and uses this to seek out opportunities for implementing it with a view to make an impact.
  • Marc Prensky coined the term digital native in his work Digital Natives, Digital Immigrants published in 2001
  • ...9 more annotations...
    • ino moreno
       
      another reference to good ol' marc!
  • Due to the obvious divide set between digital natives and digital immigrants, sometimes both generations are forced to meet which commonly results in conflicting ideologies of digital technology. The everyday regime of worklife is becoming more technologically advanced with improved computers in offices, more complicated machinery in industry etc. With technology moving so fast it is hard for digital immigrants to keep up.
  • This creates conflicts among older supervisors and managers with the increasingly younger workforce. Similarly, parents clash with their children at home over gaming, texting, YouTube, Facebook and other Internet technology issues. The Pluralist Generation is made up of digital natives
  • Education, as Marc Prensky states, is the single largest problem facing the digital world as our Digital Immigrant instructors, who speak an outdated language (that of the pre-digital age), are struggling to teach a population that speaks an entirely new language. Immigrants suffer complications in teaching natives how to understand an environment which is "native" to them and foreign to Immigrants. Prensky's own preference to this problem is to invent computer games to teach digital natives the lessons they need to learn, no matter how serious. This ideology has already been introduced to a number of serious practicalities.
    • gb malone
       
      digital immigrant as stated by Marc Prensk
  • For example, piloting an Unmanned Aerial Vehicle (UAV) in the army consists of someone sitting in front of a computer screen issuing commands to the UAV via a hand-held controller which resembles (in detail) the model of controllers that are used to play games on an Xbox 360 game console.
    • ino moreno
       
      alot of good views on this page! once again i'm suprised wikipedia!
  • Not everyone agrees with the language and underlying connotations of the digital native.[
  • The term suggests a familiarity with technology that not all children and young adults who would be considered digital natives have, though some instead have an awkwardness with technology that not all digital immigrants have.
  • A digital native is a person who was born during or after the general introduction of digital technologies and through interacting with digital technology from an early age, has a greater understanding of its concepts.
    • gb malone
       
      explained in definition born befor or during a time on in a place
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    you re from that time or era your a digital native when you are from a era before the time your a digital immigrant
Kellen Harkins

Video and Media | OnGuard Online - 0 views

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    Games for teaching online safety
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    Games for teaching digital awareness
darcy gill

Being a Digital Native Isn't Enough | Guest Blog, Scientific American Blog Network - 0 views

  • never realized how hard it would be to limit my toddler’s screen time. Despite my efforts, he has developed a proficiency with my iPhone that is, as far as I can tell, standard for his peers. He has even taken to calling it “my phone” and is flummoxed when the old solar calculator that was given to him as a plaything does not do what it is “supposed” to do (i.e., play music, play games, make calls, etc.). Whether it is through a phone, a tablet, a laptop, or a television, kids can do so many things with technology–and it is intuitive and easy to navigate. One of our friend’s children even tried swiping at a magazine page, and was frustrated when it did not turn electronically.
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    I never realized how hard it would be to limit my toddler's screen time. Despite my efforts, he has developed a proficiency with my iPhone that is, as far as I can tell, standard for his peers. He has even taken to calling it "my phone" and is flummoxed when the old solar calculator that was given to him as a plaything does not do what it is "supposed" to do (i.e., play music, play games, make calls, etc.). Whether it is through a phone, a tablet, a laptop, or a television, kids can do so many things with technology-and it is intuitive and easy to navigate. One of our friend's children even tried swiping at a magazine page, and was frustrated when it did not turn electronically.
Danelle Desire

Media Literacy, Managing Television - 0 views

    • Danelle Desire
       
      how to encourage media literacy
  • Turn off violent programming.
  • Set limits on the use of media in your home
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  • Talk with your children about stereotypes and hidden messages in television programs, video and computer games, commercials and music. Take time to talk and listen.
anthony chaney

Kids become literate faster with multimedia technology | abc7news.com - 0 views

    • preston williams
       
      using technology in school is helping the growth of children and developing a stronger learning process and technique. Utilizing these applications helps to keep the children more interested in their school work and the tend not to lose focus
  • The study concluded that children, especially in low income groups, learned an average of 7.5 more letters than children who didn't use the system during the same time period.
  • A new study indicates that preschoolers become literate faster in a curriculum that uses video and online technology. Menlo Park's SRI International conducted the research at a school in East Palo Alto. Do literacy skills increase when preschool classrooms incorporate video and games? To answer that question, the Corporation for Public Broadcasting commissioned Education Development Corporation and SRI International. They studied 80 classrooms from New York to Ravenswood Child Development Center in East Palo Alto, where Tanya Senegal teaches 4-year-olds. "They're great," she says. "As you can see, they're eager, they love the sound, they love the music. And I like the fact that they can get up and be engaged with the video. They don't have to just sit."
Michael Fritzel

collaboration - Dictionary Definition : Vocabulary.com - 0 views

  • llaboration When you join a group of friends to build a huge sandcastle on the beach, your impressive structure is the result of collaboration, or working together toward a common goal. Working with another person — or a group of people — to make something together is collaboration. You can also describe the result of your work, like the elaborately decorated cake you made with your best friend, as a collaboration. During World War II, the word collaboration began being used to mean "working traitorously with an enemy," and became a very serious crime. DEFINITIONS OF: collaboration 1 n act of working jointly “they worked either in collaboration or independently” Synonyms: coaction Type of: cooperation joint operation or action n act of cooperating traitorously with an enemy that is occupying your country Synonyms: collaborationism, quislingism Type of: cooperation joint operation or action Learn Add to List... Launch WORD FAMILY collaborationcollaborationscollaborationismcollaboratecollaboratedcollaboratingcollaborationcollaborativecollaboratorthe "collaborate" family USAGE EXAMPLES I saw women head to the dressing ro
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    "collaboration When you join a group of friends to build a huge sandcastle on the beach, your impressive structure is the result of collaboration, or working together toward a common goal. Working with another person - or a group of people - to make something together is collaboration. You can also describe the result of your work, like the elaborately decorated cake you made with your best friend, as a collaboration. During World War II, the word collaboration began being used to mean "working traitorously with an enemy," and became a very serious crime."
ino moreno

Issues to Consider When Implementing Digital and Media Literacy Programs | KnightComm - 0 views

    • ino moreno
       
      the content of this article has been proven over and over again and everytime you watch one of your favorite viral videos made by an 8th grader!
  • concern is whether people will be able to transfer their self-developed digital skills beyond their affinity groups, fan communities or local social cliques.
  • , we should not assume they are digitally literate in the sense that we are discussing it here (Vaidhyanathan, 2008).
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  • For young people today, it is vital that formal education begin to offer a bridge from the often insular and entertainment-focused digital culture of the home to a wider, broader range of cultural and civic experiences that support their intellectual, cultural, social and emotional development.
    • ino moreno
       
      this article shares and discusses the importance of media literacy and the need to learn so that we may embrace our social parameters
  • simply buying computers for schools does not necessarily lead to digital and media literacy education. Schools have a long way to go on this front. Access to broadband is a substantial issue as diffusion is uneven across American cities and towns (Levin, 2010).
  • andatory Internet filtering in schools means that many important types of social media are not available to teachers or students. And though there are computers with Internet access in most classrooms, fewer than half of American teachers can display a website because they do not have a data projector available to them.
  • Many American parents mistakenly believe that simply providing children and young people with access to digital technology will automatically enhance learning.
  • the “soccer mom” has been replaced by the “technology mom” who purchases a Leapfrog electronic toy for her baby, lap-surfs with her toddler, buys a Wii, an xBox and a Playstation for the kids and their friends, puts the spare TV set in the child’s bedroom, sets her child down for hours at a time to use social media like Webkinz and Club Penguin, and buys a laptop for her pre-teen so she will not have to share her own computer with the child.
  • In many American homes, the computer is primarily an entertainment device, extending the legacy of the television, which is still viewed for more than 3 hours per day by children aged 8 to 18, who spend 10 to 12 hours every day with some form of media (Kaiser Family Foundation, 2010). The computer is used for downloading music, watching videos, playing games and interacting on social networks.
    • ino moreno
       
      thats a true fact ive been able to prove time and time again by myself!
  • Content risks – This includes exposure to potentially offensive or harmful content, including violent, sexual, sexist, racist, or hate material. Contact risks – This includes practices where people engage in harassment, cyber bullying and cyber stalking; talk with strangers; or violate privacy. Conduct risks – This includes lying or intentionally misinforming people, giving out personal information, illegal downloading, gambling, hacking and more.
  • For example, when it comes to sexuality, both empowerment and protection are essential for children, young people and their families. Young people can use the Internet and mobile phone texting services to ask difficult questions about sexuality, get accurate information about sexual heath and participate in online communities. The Internet also enables and extends forms of sexual expression and experimentation, often in new forms, including webcams and live chat. Pornography is a multibillion dollar industry in the United States. In a country with the highest teenage pregnancy rate of all Western industrialized countries in the world, a recent report from the Witherspoon Institute (2010) offers compelling evidence that the prevalence of pornography in the lives of many children and adolescents is far more significant than most adults realize, that pornography may be deforming the healthy sexual development of young people, and that it can be used to exploit children and adolescents. Teens have many reasons to keep secret their exposure to pornography, and many are unlikely to tell researchers about their activities. But about 15 percent of teens aged 12 to 17 do report that they have received sexually explicit images on their cell phones from people they knew personally (Pew Internet and American Life Project, 2009).
  • Expanding the Concept of Literacy. Make no mistake about it: digital and media literacy does not replace or supplant print literacy. At a time when the word “text” now means any form of symbolic expression in any format that conveys meaning, the concept of literacy is simply expanding. Literacy is beginning to be understood as the ability to share meaning through symbol systems in order to fully participate in society. Print is now one of an interrelated set of symbol systems for sharing meaning. Because it takes years of practice to master print literacy, effective instruction in reading and writing is becoming more important than ever before. To read well, people need to acquire decoding and comprehension skills plus a base of knowledge from which they can interpret new ideas. To write, it is important to understand how words come together to form ideas, claims and arguments and how to design messages to accomplish the goals of informing, entertaining or persuading.
    • ino moreno
       
      all the content in this article is good information.
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    Issues to Consider when implementing digital and media literacy programs.
deborahnolan74

Shibboleth Authentication Request - 5 views

    • Jackie Davidson
       
      Twitter shares up-this article gave more content and information.
    • Joshua Whitley
       
      10 Currency-Not current, no updates, can be used in classroom setting 7 Content is credible. the story can be useful to students to educate. The information is valid.  8 Authority- Authors' names are at the top of article, no links to contact author, Authors' Occupation is visible 7 Navigation-No links relevant to topic. everything clear and readable,  10 Experience-Fulfills it's intended purpose.  very engaging to me.  0 Multimedia-no multimedia  7 Treatment- Bias toward Democrats,   6 Access-Easy to access page, no relevant links to help further investigate,    7 Miscellaneous-no per-use cost, no inquiring of private info, can be printed with no issues 
    • troy seaton
       
      WiTricity Corporation make devices that allows wireless charging.
  • WiTricity is also developing technology for wireless charging of electric vehicles and, later, for use in implanted medical devices like heart pumps, said Katie Hall, its chief technology officer.
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  • The technology is based on magnetic induction -- the process used to recharge electric toothbrushes. In the toothbrush, the base has a magnetic coil that generates a magnetic field. A second coil in the toothbrush captures some of that field, inducing an electric current.But electric toothbrushes transfer power only from the primary coil to the secondary one at very close range. Move the brush a short distance from the base, and it won't charge.
  • WiTricity has signed a technology transfer and licensing agreement with MediaTek, a semiconductor company in Taiwan, to collaborate on systems for wireless charging of mobile handsets, tablet computers, game controllers and other devices, Mr. Giler said.
    • troy seaton
       
      Other devices that are development
    • chris mackie
       
      1) Content and Credibility a. Is the article accurate & thorough i. Yes, very much so. It paints a positive image on the tragedy. b. Does it answer your questions about the topic i. Yes, it focuses on information about the plane and the information surrounding its disappearance. 2) Currency a. What is the date or timestamp of the article? Has it been revised? i. This Article was updated 03/16/2014. There is no record of it being altered or revised since upload. b. Is there information that could be updated? i. No. Because this article was uploaded and published today the information is current. 3) Authority and Credibility a. Is the author identified? i. Yes, Larry McShane b. Can we see their job title or description? i. No. But it is assumed that he is a reporter for the New York Daily News c. Can you see where the article originates? i. Yes. New York Daily News, Page 5 4) Continuity and Comparability a. Will the internet site be maintained and updated? i. Yes. This site is updated often to maintain the most accurate information. b. Can you rely on this source over time to provide up-to-date information? i. Yes. It may not be bleeding edge down to the second up to date, but it is at best only a few hours old. c. Does the internet site contain complete information as found in the comparable article? i. No. Not in the article itself. It does provide options to search for additional articles and provides a way to narrow your search 5) Biases and Censorship a. Does that article seem biased in any way in its point of view? i. Yes, but not in a bad way. It was about how hope hasn't been lost in the search for the plane. b. Is there information included or not included that is found in the comparable article? i. Not currently. Because of how new the article is there isn't really any more information on it. If it included all the information available it would be come hard to read.
    • chris mackie
       
      1) Content and Credibility a. Is the article accurate & thorough i. This article seems to be accurate and thorough. It's well written. b. Does it answer your questions about the topic i. This article answered basic questions on my topic but to the exact information I was looking for. 2) Currency a. What is the date or timestamp of the article? Has it been revised? i. September 26th, 2013 b. Is there information that could be updated? i. Yes there was, this article focused on more on Russian oil running low and how the Kremlin was looking towards Siberian shale to replenish it and not at all about the interactions of the US in that regard. 3) Authority and Credibility a. Is the author identified? i. Yes. His name is Guy Chazan. b. Can we see their job title or description? i. No. c. Can you see where the article originates? i. Yes. It originated in the Financial Times (London, England) 4) Continuity and Comparability a. Will the internet site be maintained and updated? i. For the most part yes. It seems that it is often update but not current. b. Can you rely on this source over time to provide up-to-date information? i. No. It does update but not often enough to provide up-to-date information. c. Does the internet site contain complete information as found in the comparable article? i. Yes it does at least about the value of Russian oil. It doesn't contain anything about how people are reacting to the current foreign policy from President Obama. 5) Biases and Censorship a. Does that article seem biased in any way in its point of view? i. No. It seems unbiased and direct in its point of view. It doesn't take either side, but still relates all the information properly. b. Is there information included or not included that is found in the comparable article? i. It didn't have any information on the actions or reaction of the US or the world.
    • chris mackie
       
      1) Content and Credibility a. Is the article accurate & thorough i. Yes, very much so. It paints a positive image on the tragedy. b. Does it answer your questions about the topic i. Yes, it focuses on information about the plane and the information surrounding its disappearance. 2) Currency a. What is the date or timestamp of the article? Has it been revised? i. This Article was updated 03/16/2014. There is no record of it being altered or revised since upload. b. Is there information that could be updated? i. No. Because this article was uploaded and published today the information is current. 3) Authority and Credibility a. Is the author identified? i. Yes, Larry McShane b. Can we see their job title or description? i. No. But it is assumed that he is a reporter for the New York Daily News c. Can you see where the article originates? i. Yes. New York Daily News, Page 5 4) Continuity and Comparability a. Will the internet site be maintained and updated? i. Yes. This site is updated often to maintain the most accurate information. b. Can you rely on this source over time to provide up-to-date information? i. Yes. It may not be bleeding edge down to the second up to date, but it is at best only a few hours old. c. Does the internet site contain complete information as found in the comparable article? i. No. Not in the article itself. It does provide options to search for additional articles and provides a way to narrow your search 5) Biases and Censorship a. Does that article seem biased in any way in its point of view? i. Yes, but not in a bad way. It was about how hope hasn't been lost in the search for the plane. b. Is there information included or not included that is found in the comparable article? i. Not currently. Because of how new the article is there isn't really any more information on it. If it included all the information available it would be come hard to read.
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    AFP - RELAXNEWS (English International Version) Two film stars, Michael Douglas and Paul Rudd, are to share the title role in the next film from "The World's End" director Edgar Wright, due 2015. After Robert Redford's stint in "Captain America: The Winter Soldier," Marvel has recruited another legendary actor for an upcoming blockbuster in Michael Douglas. The 69-year-old will become the face of Henry Pym and hand over the Ant-Man moniker to Scott Lang, the new hero played by Paul Rudd. Ant-Man first appeared in print in 1962 and has become the alter ego for a number of Marvel characters; the film sees Lang succeed Pym as the electronics whizz in charge of wearing the Ant-Man mantle, able to shrink, grow, and communicate with insects. Dated for July 31, 2015, "Ant-Man" should also result in the character's addition to the supporting cast of the next Avengers film, set for mid-2018.
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    Adknowledge is a leading digital marketing company working with some of the worldâs top brands. Adknowledge designs, manages and measures campaigns for companies including Audi, Starbucks, LG, Disney and LâOréal to unlock digital audiences using multiple channels: social media, mobile, apps, email, display ads and audience engagement. A proprietary database of more than 600 million internet and mobile users steers Adknowledgeâs targeting; user preferences, online behavior and unsurpassed optimization ensure surgical message precision. In addition, Adknowledge helps publishers monetize their sites and lists effectively, with great attention to contextual relevance. Since it was founded 2004, Adknowledge has grown organically and through acquisitions. This includes a 2011 purchase of Toronto-based AdParlor, one of the first Facebook Strategic Preferred Marketing Developers (sPMD). Adknowledge is based in Kansas City, Missouri; it also has North American offices in San Francisco, New York Fort Myers and Toronto. It has overseas locations in London, Paris, Munich and Shanghai with sales presence in Australia and Brazil. Today, there are approximately 300 Adknowledge employees located around the world.
Evon Kidan

Texting, TV and Tech Trashing Children's Attention Spans | Ellen Galinsky - 0 views

  • Nearly three quarters of the 685 public and private K-12 teachers surveyed in the Common Sense Media online poll believe that students use of entertainment media (including TV, video games, texting and social networking) "has hurt student's attention spans a lot or somewhat."
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    Children's attention span is affected by the media.
Maria Tookes

Hello to my new classmates! - 1 views

Nice to meet a fellow classmate. I just attended my first session. Really cool.

Game Design

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